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  /frameworks/base/libs/hwui/
ShadowTessellator.cpp 117 void ShadowTessellator::generateShadowIndices(uint16_t* shadowIndices) {
124 shadowIndices[currentIndex++] = i + baseIndex;
125 shadowIndices[currentIndex++] = rays + i + baseIndex;
128 shadowIndices[currentIndex++] = 0 + baseIndex;
130 shadowIndices[currentIndex++] = rays + baseIndex;
139 ALOGD("vertex index is (%d, %d)", i, shadowIndices[i]);
ShadowTessellator.h 79 static void generateShadowIndices(uint16_t* shadowIndices);
Caches.cpp 436 uint16_t* shadowIndices = new uint16_t[MAX_SHADOW_INDEX_COUNT];
437 ShadowTessellator::generateShadowIndices(shadowIndices);
441 shadowIndices, GL_STATIC_DRAW);
443 delete[] shadowIndices;

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