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Searched
refs:structTypes
(Results
1 - 5
of
5
) sorted by null
/external/deqp/modules/gles31/functional/
es31fUniformLocationTests.hpp
55
StructList
structTypes
;
es31fProgramInterfaceDefinition.cpp
318
std::set<const glu::StructType*>
structTypes
;
323
collectStructPtrs(
structTypes
, m_shaders[shaderNdx]->m_defaultBlock.variables[varNdx].varType);
327
collectStructPtrs(
structTypes
, m_shaders[shaderNdx]->m_defaultBlock.interfaceBlocks[interfaceNdx].variables[varNdx].varType);
330
for (std::set<const glu::StructType*>::iterator it =
structTypes
.begin(); it !=
structTypes
.end(); ++it)
es31fUniformLocationTests.cpp
689
for (int i = 0; i < int(
structTypes
.size()); i++)
690
delete
structTypes
[i];
853
structTypes
.push_back(structProto);
930
structTypes
.push_back(testTypes[0]);
931
structTypes
.push_back(testTypes[1]);
932
structTypes
.push_back(testTypes[2]);
933
structTypes
.push_back(testTypes[3]);
[
all
...]
/external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp
459
vector<const StructType*>
structTypes
;
465
for (int j = 0; j < (int)
structTypes
.size(); j++)
466
delete
structTypes
[j];
467
structTypes
.clear();
468
uniform.type = (("u_var" + de::toString(i)).c_str(), generateRandomType(3, structIdx,
structTypes
, rnd));
472
for (int j = 0; j < (int)
structTypes
.size(); j++)
473
res->addStructType(
structTypes
[j]);
481
// would mean that we'd need to update pointers from uniforms to point to the new
structTypes
.
[
all
...]
/external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp
525
vector<const StructType*>
structTypes
;
531
for (int j = 0; j < (int)
structTypes
.size(); j++)
532
delete
structTypes
[j];
533
structTypes
.clear();
534
uniform.type = (("u_var" + de::toString(i)).c_str(), generateRandomType(3, structIdx,
structTypes
, rnd));
538
for (int j = 0; j < (int)
structTypes
.size(); j++)
539
res->addStructType(
structTypes
[j]);
547
// would mean that we'd need to update pointers from uniforms to point to the new
structTypes
.
[
all
...]
Completed in 135 milliseconds