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    Searched refs:texCubeArrayBinding (Results 1 - 2 of 2) sorted by null

  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 579 if (m_textureUnits[unitNdx].texCubeArrayBinding)
581 m_textures.releaseReference(m_textureUnits[unitNdx].texCubeArrayBinding);
582 m_textureUnits[unitNdx].texCubeArrayBinding = DE_NULL;
588 m_textureUnits[unitNdx].texCubeArrayBinding = texture;
702 else if (m_textureUnits[unitNdx].texCubeArrayBinding == texture) setTexCubeArrayBinding (unitNdx, DE_NULL);
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sglrReferenceContext.hpp     [all...]

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