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Searched
refs:texCubeArrayBinding
(Results
1 - 2
of
2
) sorted by null
/external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp
579
if (m_textureUnits[unitNdx].
texCubeArrayBinding
)
581
m_textures.releaseReference(m_textureUnits[unitNdx].
texCubeArrayBinding
);
582
m_textureUnits[unitNdx].
texCubeArrayBinding
= DE_NULL;
588
m_textureUnits[unitNdx].
texCubeArrayBinding
= texture;
702
else if (m_textureUnits[unitNdx].
texCubeArrayBinding
== texture) setTexCubeArrayBinding (unitNdx, DE_NULL);
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all
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sglrReferenceContext.hpp
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