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  /frameworks/base/graphics/java/android/graphics/
SurfaceTexture.java 106 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
110 public SurfaceTexture(int texName) {
111 this(texName, false);
126 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
131 public SurfaceTexture(int texName, boolean singleBufferMode) {
133 nativeInit(false, texName, singleBufferMode, new WeakReference<SurfaceTexture>(this));
280 * @param texName The name of the OpenGL ES texture that will be created. This texture name
283 public void attachToGLContext(int texName) {
284 int err = nativeAttachToGLContext(texName);
373 private native void nativeInit(boolean isDetached, int texName,
    [all...]
  /frameworks/native/libs/gui/tests/
TextureRenderer.h 30 TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
TextureRenderer.cpp 30 TextureRenderer::TextureRenderer(GLuint texName,
31 const sp<GLConsumer>& st) : mTexName(texName), mST(st) {
  /frameworks/av/cmds/screenrecord/
Program.h 56 status_t blit(GLuint texName, const float* texMatrix,
61 status_t drawTriangles(GLuint texName, const float* texMatrix,
71 status_t beforeDraw(GLuint texName, const float* texMatrix,
Program.cpp 203 status_t Program::blit(GLuint texName, const float* texMatrix,
205 ALOGV("Program::blit %d xy=%d,%d wh=%d,%d", texName, x, y, w, h);
221 err = beforeDraw(texName, texMatrix, pos, uv, invert);
229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix,
231 ALOGV("Program::drawTriangles texName=%d", texName);
235 err = beforeDraw(texName, texMatrix, vertices, texes, false);
243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix,
273 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName);
276 glBindTexture(GL_TEXTURE_2D, texName);
    [all...]
  /frameworks/native/cmds/flatland/
Composers.cpp 46 bool blit(GLuint texName, const float* texMatrix,
49 return modBlit(texName, texMatrix, modColor, x, y, w, h);
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor,
87 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName);
125 virtual bool compose(GLuint /*texName*/, const sp<GLConsumer>& /*glc*/) {
149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
158 return mBlitter.blit(texName, texMatrix, x, y, w, h);
173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
190 return mBlitter.blit(texName, texMatrix, x, y, w, h);
205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc)
    [all...]
Flatland.h 52 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;
Main.cpp 406 GLuint texName;
408 &texName);
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES11RenderEngine.h 43 uint32_t* texName, uint32_t* fbName, uint32_t* status);
44 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
GLES20RenderEngine.h 58 uint32_t* texName, uint32_t* fbName, uint32_t* status);
59 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
RenderEngine.h 54 virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) = 0;
55 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;
GLES11RenderEngine.cpp 219 uint32_t* texName, uint32_t* fbName, uint32_t* status) {
233 *texName = tname;
237 void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) {
240 glDeleteTextures(1, &texName);
GLES20RenderEngine.cpp 188 uint32_t* texName, uint32_t* fbName, uint32_t* status) {
201 *texName = tname;
205 void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) {
208 glDeleteTextures(1, &texName);
  /external/chromium_org/ui/android/java/src/org/chromium/ui/gl/
SurfaceTexturePlatformWrapper.java 74 private static void attachToGLContext(SurfaceTexture surfaceTexture, int texName) {
76 surfaceTexture.attachToGLContext(texName);
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texobj.c     [all...]
dlist.c     [all...]
  /external/mesa3d/src/mesa/main/
texobj.c     [all...]
dlist.c     [all...]
  /frameworks/base/rs/java/android/renderscript/
Program.java 338 * @param texName what the texture should be called in the
342 public BaseProgramBuilder addTexture(TextureType texType, String texName)
348 mTextureNames[mTextureCount] = texName;
  /external/deqp/modules/glshared/
glsFboUtil.cpp 455 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg)
457 textures[texName] = &texCfg;
611 const GLuint texName = glCreate(texCfg, m_gl);
613 setTexture(texName, texCfg);
614 return texName;
glsLongStressCase.cpp     [all...]
glsFboUtil.hpp 366 void setTexture (glw::GLuint texName, const Texture& texCfg);
  /frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp 231 jint texName, jboolean singleBufferMode, jobject weakThiz)
247 surfaceTexture = new GLConsumer(consumer, texName,
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
ColladaParser.java 279 String texName = samplerName;
299 texName = getString(ref);
304 //Log.v(TAG, "Extracted texture name " + texName);
305 return mImages.get(texName);
  /prebuilts/sdk/19/
android.jar 

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