HomeSort by relevance Sort by last modified time
    Searched refs:texToFboShaderID (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles31/functional/
es31fFboColorbufferTests.cpp 143 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader);
147 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID);
226 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
  /external/deqp/modules/gles3/functional/
es3fFboColorbufferTests.cpp 367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader);
371 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID);
443 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
496 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader);
500 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID);
569 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
622 deUint32 texToFboShaderID= getCurrentContext()->createProgram(&texToFboShader);
626 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID);
693 sglr::drawQuad(*getCurrentContext() , texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
es3fFboRenderTest.cpp 539 deUint32 texToFboShaderID = context.createProgram(&texToFboShader);
578 texToFboShader.setUniforms(context, texToFboShaderID);
579 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
584 texToFboShader.setUniforms(context, texToFboShaderID);
585 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
    [all...]

Completed in 94 milliseconds