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  /cts/suite/cts/deviceTests/opengl/assets/fragment/
basic 18 gl_FragColor = texture2D(u_Texture, v_TexCoordinate);
perspective 28 gl_FragColor = (diffuse * texture2D(u_Texture, v_TexCoordinate));
water 25 vec3 map1 = texture2D(u_Texture1, v_TexCoordinate + offset).xyz * 2.0 - 1.0;
26 vec3 map2 = texture2D(u_Texture2, v_TexCoordinate + offset).xyz * 2.0 - 1.0;
blur 34 color += texture2D(u_Texture, coords) * weights[i];
  /external/chromium_org/third_party/angle/samples/angle/multi_texture/
MultiTexture.cpp 65 baseColor = texture2D(s_baseMap, v_texCoord);
66 lightColor = texture2D(s_lightMap, v_texCoord);
  /external/chromium_org/third_party/angle/tests/angle_tests/
TextureTest.cpp 53 gl_FragColor = texture2D(tex, texcoord);
66 gl_FragColor = texture2D(tex2D, texcoord);
CompressedTextureTest.cpp 43 gl_FragColor = texture2D(tex, texcoord);
IncompleteTextureTest.cpp 43 gl_FragColor = texture2D(tex, texcoord);
MaxTextureSizeTest.cpp 41 gl_FragColor = texture2D(tex, texcoord);
SwizzleTest.cpp 73 gl_FragColor = texture2D(tex, texcoord);
UnpackAlignmentTest.cpp 42 gl_FragColor = texture2D(tex, vec2(0.0, 1.0));
  /external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/
SimpleTexture2D.cpp 49 gl_FragColor = texture2D(s_texture, v_texCoord);
  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc 182 float y_raw = texture2D(y_texture, y_texCoord).x;
183 float u_unsigned = texture2D(u_texture, uv_texCoord).x;
184 float v_unsigned = texture2D(v_texture, uv_texCoord).x;
199 vec4 texColor = texture2D(s_texture,
216 vec4 texColor = texture2D(s_texture, v_texCoord);
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 192 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
196 static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
199 static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
202 static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
203 static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
204 static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; }
205 static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
207 static void evalTexture2DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; }
210 static void evalTexture2DProjLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
211 static void evalTexture2DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x())*p.scale + p.bias;
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es2fShaderDiscardTests.cpp 71 glu::Texture2D* m_brickTexture;
118 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png");
176 if (c.texture2D(0, c.coords.swizzle(0,1) * 0.25f + 0.5f).x() < 0.7f)
353 case DISCARDMODE_TEXTURE: params["DISCARD"] = "if (texture2D(ut_brick, v_coords.xy*0.25+0.5).x < 0.7) discard"; break;
  /external/chromium_org/third_party/angle/samples/angle/mip_map_2d/
MipMap2D.cpp 51 gl_FragColor = texture2D(s_texture, v_texCoord);
  /external/chromium_org/third_party/angle/samples/angle/texture_wrap/
TextureWrap.cpp 51 gl_FragColor = texture2D(s_texture, v_texCoord);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
RenderTarget11.cpp 34 ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource);
35 if (texture2D)
38 texture2D->GetDesc(&texDesc);
39 SafeRelease(texture2D);
84 mipSlice = rtvDesc.Texture2D.MipSlice;
145 mipSlice = dsvDesc.Texture2D.MipSlice;
337 srvDesc.Texture2D.MostDetailedMip = 0;
338 srvDesc.Texture2D.MipLevels = 1;
355 dsvDesc.Texture2D.MipSlice = 0;
374 rtvDesc.Texture2D.MipSlice = 0
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  /external/chromium_org/third_party/angle/samples/angle/particle_system/
ParticleSystem.cpp 71 texColor = texture2D(s_texture, gl_PointCoord);
  /external/chromium_org/third_party/angle/samples/angle/simple_instancing/
SimpleInstancing.cpp 69 gl_FragColor = texture2D(s_texture, v_texCoord);
  /external/chromium_org/third_party/angle/tests/perf_tests/
TexSubImage.cpp 83 gl_FragColor = texture2D(s_texture, v_texCoord);
  /external/chromium_org/gpu/command_buffer/tests/
compressed_texture_test.cc 175 gl_FragColor = texture2D(u_texture, v_texcoord);
gl_depth_texture_unittest.cc 85 gl_FragColor = texture2D(u_texture, texcoord);
  /external/deqp/modules/gles3/functional/
es3fShaderDiscardTests.cpp 65 glu::Texture2D* m_brickTexture;
97 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png");
156 if (c.texture2D(0, c.coords.swizzle(0,1) * 0.25f + 0.5f).x() < 0.7f)
  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 42 class Texture2D;
88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
95 void setTexture (const glu::Texture2D* tex2D);
102 const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; }
112 const glu::Texture2D* tex2D;
134 const tcu::Texture2D* tex2D;
167 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);

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