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Searched
refs:texture3D
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
RenderTarget11.cpp
47
ID3D11Texture3D *
texture3D
= d3d11::DynamicCastComObject<ID3D11Texture3D>(resource);
48
if (
texture3D
)
51
texture3D
->GetDesc(&texDesc);
52
SafeRelease(
texture3D
);
104
mipSlice = rtvDesc.
Texture3D
.MipSlice;
/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
345
inline Vec4
texture3D
(const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); }
362
static void evalTexture3D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture3D
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
367
static void evalTexture3DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture3D
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
373
static void evalTexture3DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture3D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod)*p.scale + p.bias; }
374
static void evalTexture3DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture3D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
379
static void evalTexture3DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture3D
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
383
static void evalTexture3DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture3D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; }
440
static void evalTexture3DGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture3D
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c))*p.scale + p.bias; }
458
static void evalTexture3DProjGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture3D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), computeLodFromGrad3D(c))*p.scale + p.bias; }
529
glu::
Texture3D
* m_texture3D
[
all
...]
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