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    Searched refs:texture_internal_format (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/gpu/command_buffer/service/
feature_info_unittest.cc 293 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
300 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
302 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
304 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
380 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(
398 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(
414 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(
428 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
624 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(
626 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid
    [all...]
gles2_cmd_validation_autogen.h 59 ValueValidator<GLenum> texture_internal_format; variable
feature_info.cc 355 validators_.texture_internal_format.AddValue(GL_DEPTH_COMPONENT);
368 validators_.texture_internal_format.AddValue(GL_DEPTH_STENCIL);
420 validators_.texture_internal_format.AddValue(GL_BGRA_EXT);
556 validators_.texture_internal_format.AddValue(GL_RGBA32F);
561 validators_.texture_internal_format.AddValue(GL_RGB32F);
    [all...]
gles2_cmd_validation_implementation_autogen.h 456 texture_internal_format(valid_texture_internal_format_table,
texture_manager.cc     [all...]
gles2_cmd_decoder_autogen.h 441 if (!validators_->texture_internal_format.IsValid(internalformat)) {
    [all...]

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