gpu_video_decode_accelerator.h | 128 // Protects |uncleared_textures_| when DCHECK is on. This is for debugging 130 // |uncleared_textures_| is only accessed from the child thread. 134 std::map<int32, scoped_refptr<gpu::gles2::TextureRef> > uncleared_textures_; member in class:content::GpuVideoDecodeAccelerator
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