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    Searched refs:unitNdx (Results 1 - 13 of 13) sorted by null

  /external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp 302 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++)
304 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D)
367 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP);
425 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++)
433 const float lodMax = calculateLodMax(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDerivate)
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es2fFboRenderTest.cpp 140 void setUnit (sglr::Context& gl, deUint32 program, int unitNdx)
143 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), unitNdx);
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  /external/deqp/framework/opengl/
gluStrUtil.cpp 53 int unitNdx = unitStr.texUnit - GL_TEXTURE0;
54 if (unitNdx >= 0)
55 return str << "GL_TEXTURE" << unitNdx;
  /external/deqp/modules/gles3/functional/
es3fTextureUnitTests.cpp 410 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++)
412 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D)
470 else if (m_unitTypes[unitNdx] == GL_TEXTURE_CUBE_MAP)
498 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_3D || m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY);
510 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY)
581 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++
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es3fFboTestUtil.hpp 91 void setUnit (int samplerNdx, int unitNdx);
103 int unitNdx;
es3fFboTestUtil.cpp 318 m_inputs[ndx].unitNdx = ndx;
324 void Texture2DShader::setUnit (int inputNdx, int unitNdx)
326 m_inputs[inputNdx].unitNdx = unitNdx;
351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx);
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  /external/deqp/modules/glshared/
glsRandomShaderCase.cpp 221 int unitNdx = uniformIter->getValue().asInt(0);
224 m_texManager.bindTexture(unitNdx, getTex2D());
226 m_texManager.bindTexture(unitNdx, getTexCube());
460 int unitNdx = i->first;
463 glActiveTexture(GL_TEXTURE0 + unitNdx);
466 executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER));
472 int unitNdx = i->first;
475 glActiveTexture(GL_TEXTURE0 + unitNdx);
478 executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER));
glsShaderRenderCase.cpp 330 tcu::Vec4 ShaderEvalContext::texture2D (int unitNdx, const tcu::Vec2& texCoords)
332 if (textures[unitNdx].tex2D)
333 return textures[unitNdx].tex2D->sample(textures[unitNdx].sampler, texCoords.x(), texCoords.y(), 0.0f);
glsShaderRenderCase.hpp 167 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp 61 void setUnit (int samplerNdx, int unitNdx);
73 int unitNdx;
es31fFboTestUtil.cpp 161 m_inputs[ndx].unitNdx = ndx;
167 void Texture2DShader::setUnit (int inputNdx, int unitNdx)
169 m_inputs[inputNdx].unitNdx = unitNdx;
194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx);
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 502 void ReferenceContext::setTex1DBinding (int unitNdx, Texture1D* texture)
504 if (m_textureUnits[unitNdx].tex1DBinding)
506 m_textures.releaseReference(m_textureUnits[unitNdx].tex1DBinding);
507 m_textureUnits[unitNdx].tex1DBinding = DE_NULL;
513 m_textureUnits[unitNdx].tex1DBinding = texture;
517 void ReferenceContext::setTex2DBinding (int unitNdx, Texture2D* texture)
519 if (m_textureUnits[unitNdx].tex2DBinding)
521 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DBinding);
522 m_textureUnits[unitNdx].tex2DBinding = DE_NULL;
528 m_textureUnits[unitNdx].tex2DBinding = texture
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sglrReferenceContext.hpp 790 const rc::Texture2D& getTexture2D (int unitNdx) const;
791 const rc::TextureCube& getTextureCube (int unitNdx) const;
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