/external/chromium_org/third_party/WebKit/Source/platform/geometry/ |
FloatPolygon.cpp | 52 static inline bool isPointOnLineSegment(const FloatPoint& vertex1, const FloatPoint& vertex2, const FloatPoint& point) 54 return point.x() >= std::min(vertex1.x(), vertex2.x()) 55 && point.x() <= std::max(vertex1.x(), vertex2.x()) 56 && areCollinearPoints(vertex1, vertex2, point); 122 if (areCollinearPoints(lastEdge.vertex1(), lastEdge.vertex2(), firstEdge.vertex2())) { 154 static inline float leftSide(const FloatPoint& vertex1, const FloatPoint& vertex2, const FloatPoint& point) 156 return ((point.x() - vertex1.x()) * (vertex2.y() - vertex1.y())) - ((vertex2.x() - vertex1.x()) * (point.y() - vertex1.y())) [all...] |
FloatPolygon.h | 87 virtual const FloatPoint& vertex1() const = 0; 90 float minX() const { return std::min(vertex1().x(), vertex2().x()); } 91 float minY() const { return std::min(vertex1().y(), vertex2().y()); } 92 float maxX() const { return std::max(vertex1().x(), vertex2().x()); } 93 float maxY() const { return std::max(vertex1().y(), vertex2().y()); } 101 virtual const FloatPoint& vertex1() const OVERRIDE 146 static String string(const FloatPolygonEdge* edge) { return String::format("%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2().x(), edge->vertex2().y()); }
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FloatPolygonTest.cpp | 101 EXPECT_EQ(FloatPoint(200, 100), triangle.edgeAt(0).vertex1()); 103 EXPECT_EQ(FloatPoint(200, 200), triangle.edgeAt(1).vertex1()); 105 EXPECT_EQ(FloatPoint(100, 200), triangle.edgeAt(2).vertex1());
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/external/ceres-solver/internal/ceres/ |
graph.h | 91 // Add a weighted edge between the vertex1 and vertex2. Calling 97 void AddEdge(const Vertex& vertex1, const Vertex& vertex2, double weight) { 98 DCHECK(vertices_.find(vertex1) != vertices_.end()); 101 if (edges_[vertex1].insert(vertex2).second) { 102 edges_[vertex2].insert(vertex1); 105 if (vertex1 < vertex2) { 106 edge_weights_[make_pair(vertex1, vertex2)] = weight; 108 edge_weights_[make_pair(vertex2, vertex1)] = weight; 113 void AddEdge(const Vertex& vertex1, const Vertex& vertex2) { 114 AddEdge(vertex1, vertex2, 1.0) [all...] |
single_linkage_clustering.cc | 62 const int vertex1 = *it1; local 63 const HashSet<int>& neighbors = graph.Neighbors(vertex1); 71 if ((vertex1 > vertex2) || 72 (graph.EdgeWeight(vertex1, vertex2) < options.min_similarity)) { 77 const int c1 = FindConnectedComponent(vertex1, membership);
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graph_algorithms.h | 291 const Vertex vertex1 = *it; local 292 forest->AddVertex(vertex1, graph.VertexWeight(vertex1)); 293 disjoint_set[vertex1] = vertex1; 295 const HashSet<Vertex>& neighbors = graph.Neighbors(vertex1); 300 if (vertex1 >= vertex2) { 303 const double weight = graph.EdgeWeight(vertex1, vertex2); 304 weighted_edges.push_back(make_pair(weight, make_pair(vertex1, vertex2))); 317 const Vertex vertex1 = edge.first local [all...] |
/external/chromium_org/third_party/WebKit/Source/core/rendering/shapes/ |
PolygonShape.cpp | 40 FloatSize edgeDelta = edge.vertex2() - edge.vertex1(); 60 if (vertex1().y() == vertex2().y() || vertex1().x() == vertex2().x()) 63 return vertex1().y() < vertex2().y() ? vertex1().x() : vertex2().x(); 65 return vertex1().y() > vertex2().y() ? vertex1().x() : vertex2().x(); 67 return vertex1().x() + ((y - vertex1().y()) * (vertex2().x() - vertex1().x()) / (vertex2().y() - vertex1().y())) [all...] |
PolygonShape.h | 42 : m_vertex1(edge.vertex1() + offset) 47 virtual const FloatPoint& vertex1() const OVERRIDE { return m_vertex1; }
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/external/pdfium/core/src/fpdfapi/fpdf_render/ |
fpdf_render_pattern.cpp | 329 CPDF_MeshVertex& vertex1 = triangle[i];
local 331 FX_BOOL bIntersect = _GetScanlineIntersect(y, vertex1.x, vertex1.y,
336 r[nIntersects] = vertex1.r + FXSYS_MulDiv(vertex2.r - vertex1.r, y - vertex1.y, vertex2.y - vertex1.y);
337 g[nIntersects] = vertex1.g + FXSYS_MulDiv(vertex2.g - vertex1.g, y - vertex1.y, vertex2.y - vertex1.y); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderInvarianceTests.cpp | 214 const tcu::Vec4 vertex1 = genRandomVector(rnd); local 218 triangles[triNdx*3 + 0] = vertex1; [all...] |
es2fClippingTests.cpp | 1249 tcu::Vec3 vertex1; local [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderInvarianceTests.cpp | 214 const tcu::Vec4 vertex1 = genRandomVector(rnd); local 218 triangles[triNdx*3 + 0] = vertex1; [all...] |
es3fClippingTests.cpp | 1253 tcu::Vec3 vertex1; local [all...] |