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    Searched refs:vpHeight (Results 1 - 4 of 4) sorted by null

  /external/eigen/demos/opengl/
trackball.cpp 43 (p2.y() >= 0) && (p2.y() <= int(mpCamera->vpHeight())) )
46 double y = (double)(0.5*mpCamera->vpHeight() - p2.y()) / (double)mpCamera->vpHeight();
camera.h 55 inline uint vpHeight(void) const { return mVpHeight; }
camera.cpp 240 glViewport(vpX(), vpY(), vpWidth(), vpHeight());
quaternion_demo.cpp 407 float dy = - float(e->y() - mMouseCoords.y()) / float(mCamera.vpHeight());

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