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    Searched refs:vpWidth (Results 1 - 4 of 4) sorted by null

  /external/eigen/demos/opengl/
trackball.cpp 42 if ((p2.x() >= 0) && (p2.x() <= int(mpCamera->vpWidth())) &&
45 double x = (double)(p2.x() - 0.5*mpCamera->vpWidth()) / (double)mpCamera->vpWidth();
camera.h 54 inline uint vpWidth(void) const { return mVpWidth; }
camera.cpp 240 glViewport(vpX(), vpY(), vpWidth(), vpHeight());
quaternion_demo.cpp 406 float dx = float(e->x() - mMouseCoords.x()) / float(mCamera.vpWidth());

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