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    Searched refs:waitUntilDrained (Results 1 - 15 of 15) sorted by null

  /hardware/libhardware/tests/camera2/
CameraFrameTests.cpp 69 mDevice->waitUntilDrained();
camera2.cpp 334 status_t waitUntilDrained() {
554 ASSERT_EQ(OK, waitUntilDrained());
861 ASSERT_EQ(OK, waitUntilDrained());
CameraBurstTests.cpp 88 mDevice->waitUntilDrained();
CameraMultiStreamTests.cpp 224 mDevice->waitUntilDrained();
  /frameworks/av/services/camera/libcameraservice/common/
CameraDeviceBase.h 147 * The device must be idle (see waitUntilDrained) before calling this.
167 virtual status_t waitUntilDrained() = 0;
  /frameworks/av/services/camera/libcameraservice/api_pro/
ProCamera2Client.cpp 250 if ((code = mDevice->waitUntilDrained()) != OK) {
251 ALOGE("%s: waitUntilDrained failed with code 0x%x", __FUNCTION__, code);
367 if ((code = mDevice->waitUntilDrained()) != OK) {
368 ALOGE("%s: waitUntilDrained failed with code 0x%x", __FUNCTION__,
  /frameworks/av/services/camera/libcameraservice/api1/
Camera2Client.cpp     [all...]
  /frameworks/av/services/camera/libcameraservice/api2/
CameraDeviceClient.cpp 560 res = mDevice->waitUntilDrained();
656 if ((code = mDevice->waitUntilDrained()) != OK) {
657 ALOGE("%s: waitUntilDrained failed with code 0x%x", __FUNCTION__,
  /frameworks/av/services/camera/libcameraservice/device2/
Camera2Device.h 34 * Use waitUntilDrained for idle.
70 virtual status_t waitUntilDrained();
Camera2Device.cpp 444 status_t Camera2Device::waitUntilDrained() {
618 return waitUntilDrained();
    [all...]
  /frameworks/av/services/camera/libcameraservice/api1/client2/
StreamingProcessor.cpp 164 res = device->waitUntilDrained();
219 res = device->waitUntilDrained();
450 res = device->waitUntilDrained();
CallbackProcessor.cpp 186 res = device->waitUntilDrained();
CaptureSequencer.cpp 264 res = client->getCameraDevice()->waitUntilDrained();
  /frameworks/av/services/camera/libcameraservice/device3/
Camera3Device.h 122 virtual status_t waitUntilDrained();
275 * Implementation of waitUntilDrained. On success, will transition to IDLE state.
Camera3Device.cpp     [all...]

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