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Searched
refs:waitUntilDrained
(Results
1 - 15
of
15
) sorted by null
/hardware/libhardware/tests/camera2/
CameraFrameTests.cpp
69
mDevice->
waitUntilDrained
();
camera2.cpp
334
status_t
waitUntilDrained
() {
554
ASSERT_EQ(OK,
waitUntilDrained
());
861
ASSERT_EQ(OK,
waitUntilDrained
());
CameraBurstTests.cpp
88
mDevice->
waitUntilDrained
();
CameraMultiStreamTests.cpp
224
mDevice->
waitUntilDrained
();
/frameworks/av/services/camera/libcameraservice/common/
CameraDeviceBase.h
147
* The device must be idle (see
waitUntilDrained
) before calling this.
167
virtual status_t
waitUntilDrained
() = 0;
/frameworks/av/services/camera/libcameraservice/api_pro/
ProCamera2Client.cpp
250
if ((code = mDevice->
waitUntilDrained
()) != OK) {
251
ALOGE("%s:
waitUntilDrained
failed with code 0x%x", __FUNCTION__, code);
367
if ((code = mDevice->
waitUntilDrained
()) != OK) {
368
ALOGE("%s:
waitUntilDrained
failed with code 0x%x", __FUNCTION__,
/frameworks/av/services/camera/libcameraservice/api1/
Camera2Client.cpp
[
all
...]
/frameworks/av/services/camera/libcameraservice/api2/
CameraDeviceClient.cpp
560
res = mDevice->
waitUntilDrained
();
656
if ((code = mDevice->
waitUntilDrained
()) != OK) {
657
ALOGE("%s:
waitUntilDrained
failed with code 0x%x", __FUNCTION__,
/frameworks/av/services/camera/libcameraservice/device2/
Camera2Device.h
34
* Use
waitUntilDrained
for idle.
70
virtual status_t
waitUntilDrained
();
Camera2Device.cpp
444
status_t Camera2Device::
waitUntilDrained
() {
618
return
waitUntilDrained
();
[
all
...]
/frameworks/av/services/camera/libcameraservice/api1/client2/
StreamingProcessor.cpp
164
res = device->
waitUntilDrained
();
219
res = device->
waitUntilDrained
();
450
res = device->
waitUntilDrained
();
CallbackProcessor.cpp
186
res = device->
waitUntilDrained
();
CaptureSequencer.cpp
264
res = client->getCameraDevice()->
waitUntilDrained
();
/frameworks/av/services/camera/libcameraservice/device3/
Camera3Device.h
122
virtual status_t
waitUntilDrained
();
275
* Implementation of
waitUntilDrained
. On success, will transition to IDLE state.
Camera3Device.cpp
[
all
...]
Completed in 205 milliseconds