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  /external/qemu/distrib/sdl-1.2.15/src/video/quartz/
SDL_QuartzWindow.m 93 [ self cacheImageInRect:[ window_view frame ] ];
124 newViewFrame = [ window_view frame ];
170 [ self cacheImageInRect:[ window_view frame ] ];
SDL_QuartzVideo.m 584 window_view = nil;
628 window_view = nil;
822 [ window_view setFrameSize:contentRect.size ];
836 window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
839 [ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
842 [ [ qz_window contentView ] addSubview:window_view ];
848 [ gl_context setView: window_view ];
869 [ window_view release ];
881 if (window_view == nil) {
882 window_view = [ [ NSView alloc ] initWithFrame:contentRect ]
    [all...]
SDL_QuartzWM.m 113 return NSPointInRect(p, [ window_view frame ]);
173 *p = [ window_view convertPoint:*p toView: nil ];
174 p->y = [window_view frame].size.height - p->y;
187 *p = [ window_view convertPoint:*p fromView: nil ];
188 p->y = [window_view frame].size.height - p->y;
SDL_QuartzVideo.h 144 #define window_view (this->hidden->view) macro

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