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    Searched refs:yuvTexOffsetV (Results 1 - 5 of 5) sorted by null

  /frameworks/native/libs/gui/tests/
FillBuffer.cpp 30 int yuvTexOffsetV = yuvTexStrideY * h;
32 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
43 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
44 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
45 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
46 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
58 int yuvTexOffsetV = yuvTexStrideY * h;
60 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
71 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
SurfaceTextureGL_test.cpp 231 int yuvTexOffsetV = yuvTexStrideY * texHeight;
233 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2;
254 img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128;
  /frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp 85 const int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight;
87 const int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
113 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
115 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
116 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
117 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
118 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 199 int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight;
201 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
218 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
220 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
221 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
222 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
223 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 545 int yuvTexOffsetV = yuvTexStrideY * h;
547 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
558 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
559 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
560 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
561 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
574 int yuvTexOffsetV = yuvTexStrideY * h;
576 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
587 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
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