HomeSort by relevance Sort by last modified time
    Searched defs:fragmentShader (Results 26 - 45 of 45) sorted by null

12

  /frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImage.java 216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
220 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 193 GLuint fragmentShader;
198 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr);
204 glAttachShader(programObject, fragmentShader);
  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 201 std::ostringstream fragmentShader;
251 fragmentShader
259 m_program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShader.str()) << glu::FragmentSource(fragmentShader.str()));
    [all...]
  /external/deqp/modules/gles3/functional/
es3fVertexArrayObjectTests.cpp 534 const char* fragmentShader =
543 return new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderStream.str(), fragmentShader));
    [all...]
es3fVertexTextureTests.cpp 546 const char* const fragmentShader =
560 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
852 const char* const fragmentShader =
866 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
    [all...]
  /external/deqp/modules/glshared/
glsAttributeLocationTests.cpp 419 const deUint32 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
430 gl.shaderSource(fragmentShader, 1, &fragmentShaderString, DE_NULL);
436 gl.compileShader(fragmentShader);
440 gl.attachShader(program, fragmentShader);
445 const bool fragmentCompileOk = getShaderCompileStatus(gl, fragmentShader);
448 const string fragmentShaderInfoLog = getShaderInfoLog(gl, fragmentShader);
457 gl.deleteShader(fragmentShader);
459 return pair<deUint32, deUint32>(vertexShader, fragmentShader);
466 if (fragmentShader != 0)
467 gl.deleteShader(fragmentShader);
    [all...]
glsTextureBufferCase.cpp 216 class CoordFragmentShader : public rr::FragmentShader
220 : rr::FragmentShader (1, 1)
251 class TextureFragmentShader : public rr::FragmentShader
255 : rr::FragmentShader (1, 1)
669 const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? static_cast<const rr::FragmentShader*>(&textureFragmentShader) : &coordFragmmentShader);
675 const rr::Program program(vertexShader, fragmentShader);
    [all...]
  /frameworks/base/libs/hwui/
ProgramCache.cpp 454 String8 fragmentShader = generateFragmentShader(description);
456 return new Program(description, vertexShader.string(), fragmentShader.string());
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
285 if (fragmentShader == 0) return 0;
291 glAttachShader(program, fragmentShader);
303 glDeleteShader(fragmentShader);
  /hardware/ti/omap4-aah/test/CameraHal/
camera_test_surfacetexture.cpp 458 GLuint vertexShader, fragmentShader;
463 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
471 glAttachShader(program, fragmentShader);
492 glDeleteShader(fragmentShader);
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
235 if (fragmentShader == 0) return 0;
241 glAttachShader(program, fragmentShader);
253 glDeleteShader(fragmentShader);
  /external/chromium_org/third_party/libjingle/source/talk/app/webrtc/java/android/org/webrtc/
VideoRendererGui.java 178 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
184 GLES20.glAttachShader(program, fragmentShader);
  /external/deqp/modules/egl/
teglGLES2SharedRenderingPerfTests.cpp 320 GLuint fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
343 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
366 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
372 gl.compileShader(fragmentShader);
400 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &status);
408 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &length);
412 gl.getShaderInfoLog(fragmentShader, (GLsizei)log.size(), &length, &(log[0]));
424 gl.attachShader(program, fragmentShader);
454 gl.deleteShader(fragmentShader);
    [all...]
teglGLES2SharingTests.cpp 389 const char* fragmentShader = ""
396 Program program(vertexShader, fragmentShader);
565 const char* fragmentShader = ""
573 Program program(vertexShader, fragmentShader);
701 const char* fragmentShader = ""
708 m_program = new Program(vertexShader, fragmentShader);
854 const char* fragmentShader = ""
872 GLU_CHECK_CALL(glShaderSource(m_shader, 1, &fragmentShader, NULL));
898 m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage;
932 const char* fragmentShader = "
    [all...]
teglImageFormatTests.cpp 748 const char* fragmentShader =
756 Program program(vertexShader, fragmentShader);
870 const char* fragmentShader =
876 Program program(vertexShader, fragmentShader);
    [all...]
teglGLES2SharingThreadedTests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp 447 const char* const fragmentShader =
459 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
750 const char* const fragmentShader =
762 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
    [all...]
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 584 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
585 if (fragmentShader == 0) return 0;
589 glAttachShader(program, fragmentShader);
594 glDeleteShader(fragmentShader);
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp     [all...]
  /external/chromium_org/third_party/android_platform/webview/
frameworks.jar 

Completed in 804 milliseconds

12