/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
GenImage.java | 216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 220 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 193 GLuint fragmentShader; 198 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr); 204 glAttachShader(programObject, fragmentShader);
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/external/deqp/modules/gles2/performance/ |
es2pDrawCallBatchingTests.cpp | 201 std::ostringstream fragmentShader; 251 fragmentShader 259 m_program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShader.str()) << glu::FragmentSource(fragmentShader.str())); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fVertexArrayObjectTests.cpp | 534 const char* fragmentShader = 543 return new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderStream.str(), fragmentShader)); [all...] |
es3fVertexTextureTests.cpp | 546 const char* const fragmentShader = 560 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); 852 const char* const fragmentShader = 866 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); [all...] |
/external/deqp/modules/glshared/ |
glsAttributeLocationTests.cpp | 419 const deUint32 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); 430 gl.shaderSource(fragmentShader, 1, &fragmentShaderString, DE_NULL); 436 gl.compileShader(fragmentShader); 440 gl.attachShader(program, fragmentShader); 445 const bool fragmentCompileOk = getShaderCompileStatus(gl, fragmentShader); 448 const string fragmentShaderInfoLog = getShaderInfoLog(gl, fragmentShader); 457 gl.deleteShader(fragmentShader); 459 return pair<deUint32, deUint32>(vertexShader, fragmentShader); 466 if (fragmentShader != 0) 467 gl.deleteShader(fragmentShader); [all...] |
glsTextureBufferCase.cpp | 216 class CoordFragmentShader : public rr::FragmentShader 220 : rr::FragmentShader (1, 1) 251 class TextureFragmentShader : public rr::FragmentShader 255 : rr::FragmentShader (1, 1) 669 const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? static_cast<const rr::FragmentShader*>(&textureFragmentShader) : &coordFragmmentShader); 675 const rr::Program program(vertexShader, fragmentShader); [all...] |
/frameworks/base/libs/hwui/ |
ProgramCache.cpp | 454 String8 fragmentShader = generateFragmentShader(description); 456 return new Program(description, vertexShader.string(), fragmentShader.string());
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 285 if (fragmentShader == 0) return 0; 291 glAttachShader(program, fragmentShader); 303 glDeleteShader(fragmentShader);
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/hardware/ti/omap4-aah/test/CameraHal/ |
camera_test_surfacetexture.cpp | 458 GLuint vertexShader, fragmentShader; 463 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); 471 glAttachShader(program, fragmentShader); 492 glDeleteShader(fragmentShader);
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 235 if (fragmentShader == 0) return 0; 241 glAttachShader(program, fragmentShader); 253 glDeleteShader(fragmentShader);
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/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/java/android/org/webrtc/ |
VideoRendererGui.java | 178 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 184 GLES20.glAttachShader(program, fragmentShader);
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/external/deqp/modules/egl/ |
teglGLES2SharedRenderingPerfTests.cpp | 320 GLuint fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); 343 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); 366 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); 372 gl.compileShader(fragmentShader); 400 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &status); 408 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &length); 412 gl.getShaderInfoLog(fragmentShader, (GLsizei)log.size(), &length, &(log[0])); 424 gl.attachShader(program, fragmentShader); 454 gl.deleteShader(fragmentShader); [all...] |
teglGLES2SharingTests.cpp | 389 const char* fragmentShader = "" 396 Program program(vertexShader, fragmentShader); 565 const char* fragmentShader = "" 573 Program program(vertexShader, fragmentShader); 701 const char* fragmentShader = "" 708 m_program = new Program(vertexShader, fragmentShader); 854 const char* fragmentShader = "" 872 GLU_CHECK_CALL(glShaderSource(m_shader, 1, &fragmentShader, NULL)); 898 m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage; 932 const char* fragmentShader = " [all...] |
teglImageFormatTests.cpp | 748 const char* fragmentShader = 756 Program program(vertexShader, fragmentShader); 870 const char* fragmentShader = 876 Program program(vertexShader, fragmentShader); [all...] |
teglGLES2SharingThreadedTests.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fVertexTextureTests.cpp | 447 const char* const fragmentShader = 459 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); 750 const char* const fragmentShader = 762 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ImageWallpaper.java | 584 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 585 if (fragmentShader == 0) return 0; 589 glAttachShader(program, fragmentShader); 594 glDeleteShader(fragmentShader);
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Imp.cpp | [all...] |
/external/chromium_org/third_party/android_platform/webview/ |
frameworks.jar | |