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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_context.h 90 struct lp_scene *scene; /**< current scene being built */ member in struct:lp_setup_context
118 SETUP_FLUSHED, /**< scene is null */
119 SETUP_CLEARED, /**< scene exists but has only clears */
120 SETUP_ACTIVE /**< scene exists and has at least one draw/query */
124 const struct lp_rast_state *stored; /**< what's in the scene */
187 lp_setup_alloc_triangle(struct lp_scene *scene,
lp_setup_line.c 280 struct lp_scene *scene = setup->scene; local
577 line = lp_setup_alloc_triangle(scene,
lp_setup_point.c 321 struct lp_scene *scene = setup->scene; local
357 point = lp_setup_alloc_triangle(scene,
lp_rast.c 56 * Begin rasterizing a scene.
57 * Called once per scene by one thread.
61 struct lp_scene *scene )
64 rast->curr_scene = scene;
68 lp_scene_begin_rasterization( scene );
69 lp_scene_bin_iter_begin( scene );
82 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
97 const struct lp_scene *scene = task->scene; local
111 struct pipe_surface *zsbuf = task->scene->fb.zsbuf
153 const struct lp_scene *scene = task->scene; local
215 const struct lp_scene *scene = task->scene; local
305 const struct lp_scene *scene = task->scene; local
336 const struct lp_scene *scene = task->scene; local
399 const struct lp_scene *scene = task->scene; local
432 const struct lp_scene *scene = task->scene; local
581 const struct lp_scene *scene = task->scene; local
    [all...]
lp_setup_tri.c 76 * The memory is allocated from the per-scene pool, not per-tile.
82 lp_setup_alloc_triangle(struct lp_scene *scene,
95 tri = lp_scene_alloc_aligned( scene, *tri_size, 16 );
201 struct lp_scene *scene = setup->scene; local
207 if (!scene->fb.zsbuf) {
211 lp_scene_bin_reset( scene, tx, ty );
215 return lp_scene_bin_cmd_with_state( scene, tx, ty,
221 return lp_scene_bin_cmd_with_state( scene, tx, ty,
231 * framebuffer tiles are touched. Put the triangle in the scene'
242 struct lp_scene *scene = setup->scene; local
564 struct lp_scene *scene = setup->scene; local
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  /frameworks/base/core/java/android/transition/
TransitionManager.java 31 * change of {@link Scene}. To use the manager, add scenes along with
32 * transition objects with calls to {@link #setTransition(Scene, Transition)}
33 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific
34 * transitions for scene changes is not required; by default, a Scene change
36 * situations. Specifying other transitions for particular scene changes is
44 * that transition to the from/to scene information in that tag.
45 * For example, here is a resource file that declares several scene
52 * creating a scene from a layout in code by callin
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  /frameworks/support/v17/leanback/kitkat/android/support/v17/leanback/transition/
TransitionHelperKitkat.java 22 import android.transition.Scene;
42 Scene scene = new Scene(sceneRoot); local
43 scene.setEnterAction(enterAction);
44 return scene;
216 static void runTransition(Object scene, Object transition) {
217 TransitionManager.go((Scene) scene, (Transition) transition);
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/
CaptureLoader.java 17 package com.android.hierarchyviewer.scene;
ViewNode.java 17 package com.android.hierarchyviewer.scene;
ViewHierarchyScene.java 17 package com.android.hierarchyviewer.scene;
203 public GradientWidget(ViewHierarchyScene scene, ViewNode node) {
204 super(scene);
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/
LayoutRenderer.java 19 import com.android.hierarchyviewer.scene.ViewHierarchyScene;
20 import com.android.hierarchyviewer.scene.ViewNode;
38 private ViewHierarchyScene scene; field in class:LayoutRenderer
41 LayoutRenderer(ViewHierarchyScene scene, JComponent sceneView) {
42 this.scene = scene;
74 if (scene == null) {
78 ViewNode root = scene.getRoot();
92 Set<?> selection = scene.getSelectedObjects();
135 if (scene == null)
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Workspace.java 24 import com.android.hierarchyviewer.scene.CaptureLoader;
25 import com.android.hierarchyviewer.scene.ProfilesLoader;
26 import com.android.hierarchyviewer.scene.VersionLoader;
27 import com.android.hierarchyviewer.scene.ViewHierarchyLoader;
28 import com.android.hierarchyviewer.scene.ViewHierarchyScene;
29 import com.android.hierarchyviewer.scene.ViewManager;
30 import com.android.hierarchyviewer.scene.ViewNode;
31 import com.android.hierarchyviewer.scene.WindowsLoader;
145 private ViewHierarchyScene scene; field in class:Workspace
658 scene.setZoomFactor(slider.getValue() / 100.0d)
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  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
SceneManager.java 34 import com.android.scenegraph.Scene;
72 Scene mActiveScene;
228 throw new RuntimeException("Scene manager not initialized");
235 throw new RuntimeException("Scene manager not initialized");
241 public Scene mLoadedScene;
247 public Scene getActiveScene() {
251 public void setActiveScene(Scene s) {
424 ColladaScene scene = new ColladaScene(name, cb); local
425 scene.init(mRS, mRes);
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
Bridge.java 308 * the scene.
316 RenderSessionImpl scene = new RenderSessionImpl(params); local
319 lastResult = scene.init(params.getTimeout());
321 lastResult = scene.inflate();
323 lastResult = scene.render(true /*freshRender*/);
327 scene.release();
331 return new BridgeRenderSession(scene, lastResult);
427 * will do the clean-up, and make the thread unable to do further scene actions.
438 * Cleans up thread-specific data. After this, the thread cannot be used for scene actions.
441 * call to this will prevent the thread from doing further scene action
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_rast.c 56 * Begin rasterizing a scene.
57 * Called once per scene by one thread.
61 struct lp_scene *scene )
64 rast->curr_scene = scene;
68 lp_scene_begin_rasterization( scene );
69 lp_scene_bin_iter_begin( scene );
82 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
97 const struct lp_scene *scene = task->scene; local
111 struct pipe_surface *zsbuf = task->scene->fb.zsbuf
153 const struct lp_scene *scene = task->scene; local
215 const struct lp_scene *scene = task->scene; local
305 const struct lp_scene *scene = task->scene; local
336 const struct lp_scene *scene = task->scene; local
399 const struct lp_scene *scene = task->scene; local
432 const struct lp_scene *scene = task->scene; local
581 const struct lp_scene *scene = task->scene; local
    [all...]
lp_setup_tri.c 76 * The memory is allocated from the per-scene pool, not per-tile.
82 lp_setup_alloc_triangle(struct lp_scene *scene,
95 tri = lp_scene_alloc_aligned( scene, *tri_size, 16 );
201 struct lp_scene *scene = setup->scene; local
207 if (!scene->fb.zsbuf) {
211 lp_scene_bin_reset( scene, tx, ty );
215 return lp_scene_bin_cmd_with_state( scene, tx, ty,
221 return lp_scene_bin_cmd_with_state( scene, tx, ty,
231 * framebuffer tiles are touched. Put the triangle in the scene'
242 struct lp_scene *scene = setup->scene; local
564 struct lp_scene *scene = setup->scene; local
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  /external/chromium_org/v8/benchmarks/spinning-balls/
v.js 55 var scene = void 0; variable
57 var scene = void 0; variable
295 function Scene(width, height) {
316 Scene.prototype.drawPoint = function (x, y, z, color) {
335 Scene.prototype.drawDyingPoints = function () {
338 // Rotate the scene around y-axis.
339 scene.drawPoint(point.x, point.y, point.z, point.color());
352 Scene.prototype.draw = function () {
403 scene.draw();
482 scene = new Scene(640, 480)
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  /hardware/ti/omap4xxx/camera/OMXCameraAdapter/
OMX3A.cpp 43 OMX_SCENEMODETYPE scene) {
48 // 1. Find camera's scene mode LUT
57 // 2. Find scene mode entry in table
63 if(cameraLUT[i].scene == scene) {
96 // if setting preset scene mode, previewing, and not in the middle of capture
97 // set preset scene mode immediately instead of in next FBD
101 // re-apply EV compensation after setting scene mode since it probably reset it
725 OMX_CONFIG_SCENEMODETYPE scene; local
735 OMX_INIT_STRUCT_PTR (&scene, OMX_CONFIG_SCENEMODETYPE)
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  /external/deqp/modules/gles31/functional/
es31fTextureMultisampleTests.cpp 139 void convertToSceneSpec (TriangleSceneSpec& scene, const tcu::Vec2& samplePos) const;
225 // generate test scene
442 TriangleSceneSpec scene; local
448 convertToSceneSpec(scene, m_samplePositions[sampleNdx]);
459 return gls::RasterizationTestUtil::verifyTriangleGroupRasterization(glSurface, scene, args, m_testCtx.getLog(), deqp::gls::RasterizationTestUtil::VERIFICATIONMODE_STRICT);
510 void SamplePosRasterizationTest::convertToSceneSpec (TriangleSceneSpec& scene, const tcu::Vec2& samplePos) const
527 scene.triangles.push_back(triangle);
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  /hardware/ti/omap4-aah/camera/OMXCameraAdapter/
OMX3A.cpp 38 OMX_SCENEMODETYPE scene) {
43 // 1. Find camera's scene mode LUT
52 // 2. Find scene mode entry in table
58 if(cameraLUT[i].scene == scene) {
91 // if setting preset scene mode, previewing, and not in the middle of capture
92 // set preset scene mode immediately instead of in next FBD
96 // re-apply EV compensation after setting scene mode since it probably reset it
919 OMX_CONFIG_SCENEMODETYPE scene; local
929 OMX_INIT_STRUCT_PTR (&scene, OMX_CONFIG_SCENEMODETYPE)
    [all...]
  /device/moto/shamu/camera/QCamera2/HAL/
QCamera2HWICallbacks.cpp 262 * DESCRIPTION: send a preview callback when a specific selected scene is applied
277 cam_scene_mode_type *scene = NULL; local
282 ALOGE("%s: Invalid scene select input", __func__);
288 ALOGV("%s: No selected scene", __func__);
303 ALOGE("%s: No metadata buffer found in scene select super buffer", __func__);
309 scene = (cam_scene_mode_type *)
313 if (NULL == scene) {
314 ALOGE("%s: No current scene metadata!", __func__);
318 if ((*scene == selectedScene) &&
336 ALOGE("%s: Error triggering scene select preview callback", __func__)
1407 int32_t *scene = local
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  /device/moto/shamu/camera/QCamera2/stack/mm-camera-test/src/
mm_qcamera_app.c 2140 cam_scene_mode_type scene = *(( int * )in_data); local
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  /hardware/ti/omap4xxx/test/CameraHal/
camera_test_menu.cpp 161 const char *scene [] = { variable
786 printf("\n\r\tSupported Scene Modes: %s", params.get(CameraParameters::KEY_SUPPORTED_SCENE_MODES));
1172 params.set(params.KEY_SCENE_MODE, scene[scene_mode]);
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  /hardware/samsung_slsi/exynos5/libcamera2/
ExynosCameraHWInterface2.h 259 ctl_scene_info_t scene; member in struct:android::request_control_info
  /frameworks/base/policy/src/com/android/internal/policy/impl/
PhoneWindow.java 64 import android.transition.Scene;
174 private Scene mContentScene;
358 public Scene getContentScene() {
374 final Scene newScene = Scene.getSceneForLayout(mContentParent, layoutResID,
404 final Scene newScene = new Scene(mContentParent, view);
431 private void transitionTo(Scene scene) {
433 scene.enter()
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