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    Searched defs:vertexShader (Results 26 - 50 of 79) sorted by null

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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.cpp 155 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource);
156 if (!vertexShader) {
167 glAttachShader(program, vertexShader);
  /cts/tests/tests/graphics/src/android/opengl/cts/
EglConfigGLSurfaceView.java 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
163 if (vertexShader == 0) {
174 GLES20.glAttachShader(program, vertexShader);
CompressedTextureSurfaceView.java 385 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
386 if (vertexShader == 0) {
396 GLES20.glAttachShader(program, vertexShader);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java 146 int vertexShader;
152 vertexShader = LoadShader(GLES20.GL_VERTEX_SHADER, vShaderStr);
161 GLES20.glAttachShader(programObject, vertexShader);
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 213 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_CODE);
224 GLES20.glAttachShader(mProgramId, vertexShader);
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 213 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_CODE);
224 GLES20.glAttachShader(mProgramId, vertexShader);
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 213 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_CODE);
224 GLES20.glAttachShader(mProgramId, vertexShader);
  /external/deqp/modules/egl/
teglNativeColorMappingTests.cpp 100 deUint32 vertexShader = 0;
113 vertexShader = gl.createShader(GL_VERTEX_SHADER);
118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
119 gl.compileShader(vertexShader);
129 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
130 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
134 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0]));
154 gl.attachShader(program, vertexShader);
184 gl.deleteShader(vertexShader);
195 if (vertexShader)
    [all...]
teglSwapBuffersTests.cpp 135 deUint32 vertexShader = 0;
148 vertexShader = gl.createShader(GL_VERTEX_SHADER);
153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
154 gl.compileShader(vertexShader);
164 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
165 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
169 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0]));
189 gl.attachShader(program, vertexShader);
219 gl.deleteShader(vertexShader);
230 if (vertexShader)
    [all...]
teglNativeCoordMappingTests.cpp 100 deUint32 vertexShader = 0;
113 vertexShader = gl.createShader(GL_VERTEX_SHADER);
118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
119 gl.compileShader(vertexShader);
129 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
130 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
134 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0]));
154 gl.attachShader(program, vertexShader);
184 gl.deleteShader(vertexShader);
195 if (vertexShader)
    [all...]
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
104 if (!vertexShader) {
115 glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
104 if (!vertexShader) {
115 glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader) {
78 glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
188 if (vertexShader == 0) {
199 GLES20.glAttachShader(program, vertexShader);
200 checkGlError("glAttachShader vertexShader");
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 211 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
212 if (vertexShader == 0) {
225 GLES20.glAttachShader(program, vertexShader);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
176 if (vertexShader == 0) {
187 GLES20.glAttachShader(program, vertexShader);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
174 if (vertexShader == 0) {
185 GLES20.glAttachShader(program, vertexShader);
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 239 GLuint vertexShader, fragmentShader;
242 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
258 glAttachShader(program, vertexShader);
281 glDeleteShader(vertexShader);
    [all...]
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
120 if (!vertexShader) {
131 glAttachShader(program, vertexShader);
  /frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImage.java 215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 60 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
61 if (vertexShader == 0) {
71 GLES20.glAttachShader(program, vertexShader);
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 192 GLuint vertexShader;
197 vertexShader = LoadShader(GL_VERTEX_SHADER, vShaderStr);
203 glAttachShader(programObject, vertexShader);
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 262 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
263 if (vertexShader == 0) {
273 GLES20.glAttachShader(program, vertexShader);
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 241 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
242 if (vertexShader == 0) {
252 GLES20.glAttachShader(program, vertexShader);
  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 200 std::ostringstream vertexShader;
204 vertexShader << "attribute mediump vec4 a_static" << attributeNdx << ";\n";
207 vertexShader << "\n";
210 vertexShader << "attribute mediump vec4 a_dyn" << attributeNdx << ";\n";
212 vertexShader
219 vertexShader << "\tv_color = ";
226 vertexShader << " + ";
229 vertexShader << "a_static" << attributeNdx;
235 vertexShader << " + ";
238 vertexShader << "a_dyn" << attributeNdx
    [all...]

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