/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
GLUtils.cpp | 155 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource); 156 if (!vertexShader) { 167 glAttachShader(program, vertexShader);
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/cts/tests/tests/graphics/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 163 if (vertexShader == 0) { 174 GLES20.glAttachShader(program, vertexShader);
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CompressedTextureSurfaceView.java | 385 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 386 if (vertexShader == 0) { 396 GLES20.glAttachShader(program, vertexShader);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererOneColorBufferTest.java | 146 int vertexShader; 152 vertexShader = LoadShader(GLES20.GL_VERTEX_SHADER, vShaderStr); 161 GLES20.glAttachShader(programObject, vertexShader);
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/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/ |
Gles2ColoredTriangleList.java | 213 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_CODE); 224 GLES20.glAttachShader(mProgramId, vertexShader);
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/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/ |
Gles2ColoredTriangleList.java | 213 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_CODE); 224 GLES20.glAttachShader(mProgramId, vertexShader);
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
Gles2ColoredTriangleList.java | 213 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_CODE); 224 GLES20.glAttachShader(mProgramId, vertexShader);
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/external/deqp/modules/egl/ |
teglNativeColorMappingTests.cpp | 100 deUint32 vertexShader = 0; 113 vertexShader = gl.createShader(GL_VERTEX_SHADER); 118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 119 gl.compileShader(vertexShader); 129 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); 130 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); 134 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0])); 154 gl.attachShader(program, vertexShader); 184 gl.deleteShader(vertexShader); 195 if (vertexShader) [all...] |
teglSwapBuffersTests.cpp | 135 deUint32 vertexShader = 0; 148 vertexShader = gl.createShader(GL_VERTEX_SHADER); 153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 154 gl.compileShader(vertexShader); 164 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); 165 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); 169 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0])); 189 gl.attachShader(program, vertexShader); 219 gl.deleteShader(vertexShader); 230 if (vertexShader) [all...] |
teglNativeCoordMappingTests.cpp | 100 deUint32 vertexShader = 0; 113 vertexShader = gl.createShader(GL_VERTEX_SHADER); 118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 119 gl.compileShader(vertexShader); 129 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); 130 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); 134 gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0])); 154 gl.attachShader(program, vertexShader); 184 gl.deleteShader(vertexShader); 195 if (vertexShader) [all...] |
/frameworks/native/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 104 if (!vertexShader) { 115 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 104 if (!vertexShader) { 115 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 67 if (!vertexShader) { 78 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
TestLatencyView.java | 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 188 if (vertexShader == 0) { 199 GLES20.glAttachShader(program, vertexShader); 200 checkGlError("glAttachShader vertexShader");
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 211 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 212 if (vertexShader == 0) { 225 GLES20.glAttachShader(program, vertexShader);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 176 if (vertexShader == 0) { 187 GLES20.glAttachShader(program, vertexShader);
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 174 if (vertexShader == 0) { 185 GLES20.glAttachShader(program, vertexShader);
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/frameworks/av/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 239 GLuint vertexShader, fragmentShader; 242 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); 258 glAttachShader(program, vertexShader); 281 glDeleteShader(vertexShader); [all...] |
/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 120 if (!vertexShader) { 131 glAttachShader(program, vertexShader);
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
GenImage.java | 215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); 219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 60 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 61 if (vertexShader == 0) { 71 GLES20.glAttachShader(program, vertexShader);
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/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 192 GLuint vertexShader; 197 vertexShader = LoadShader(GL_VERTEX_SHADER, vShaderStr); 203 glAttachShader(programObject, vertexShader);
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 262 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 263 if (vertexShader == 0) { 273 GLES20.glAttachShader(program, vertexShader);
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/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 241 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 242 if (vertexShader == 0) { 252 GLES20.glAttachShader(program, vertexShader);
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/external/deqp/modules/gles2/performance/ |
es2pDrawCallBatchingTests.cpp | 200 std::ostringstream vertexShader; 204 vertexShader << "attribute mediump vec4 a_static" << attributeNdx << ";\n"; 207 vertexShader << "\n"; 210 vertexShader << "attribute mediump vec4 a_dyn" << attributeNdx << ";\n"; 212 vertexShader 219 vertexShader << "\tv_color = "; 226 vertexShader << " + "; 229 vertexShader << "a_static" << attributeNdx; 235 vertexShader << " + "; 238 vertexShader << "a_dyn" << attributeNdx [all...] |