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    Searched defs:vertexShader (Results 51 - 75 of 79) sorted by null

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  /external/deqp/modules/glshared/
glsAttributeLocationTests.cpp 418 const deUint32 vertexShader = gl.createShader(GL_VERTEX_SHADER);
429 gl.shaderSource(vertexShader, 1, &vertexShaderString, DE_NULL);
435 gl.compileShader(vertexShader);
439 gl.attachShader(program, vertexShader);
444 const bool vertexCompileOk = getShaderCompileStatus(gl, vertexShader);
447 const string vertexShaderInfoLog = getShaderInfoLog(gl, vertexShader);
456 gl.deleteShader(vertexShader);
459 return pair<deUint32, deUint32>(vertexShader, fragmentShader);
463 if (vertexShader != 0)
464 gl.deleteShader(vertexShader);
    [all...]
glsTextureBufferCase.cpp 159 class CoordVertexShader : public rr::VertexShader
163 : rr::VertexShader(1, 1)
184 class TextureVertexShader : public rr::VertexShader
188 : rr::VertexShader (1, 1)
665 const rr::VertexShader* const vertexShader = (renderBits & RENDERBITS_AS_VERTEX_TEXTURE ? static_cast<const rr::VertexShader*>(&textureVertexShader) : &coordVertexShader);
675 const rr::Program program(vertexShader, fragmentShader);
    [all...]
  /frameworks/base/libs/hwui/
ProgramCache.cpp 453 String8 vertexShader = generateVertexShader(description);
456 return new Program(description, vertexShader.string(), fragmentShader.string());
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
282 if (vertexShader == 0) return 0;
288 glAttachShader(program, vertexShader);
302 glDeleteShader(vertexShader);
GLDepthTestActivity.java 282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
283 if (vertexShader == 0) {
294 GLES20.glAttachShader(program, vertexShader);
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
254 if (vertexShader == 0) {
264 GLES20.glAttachShader(program, vertexShader);
  /hardware/ti/omap4-aah/test/CameraHal/
camera_test_surfacetexture.cpp 458 GLuint vertexShader, fragmentShader;
460 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
469 glAttachShader(program, vertexShader);
491 glDeleteShader(vertexShader);
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
232 if (vertexShader == 0) return 0;
238 glAttachShader(program, vertexShader);
252 glDeleteShader(vertexShader);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 317 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
318 if (vertexShader == 0) {
329 GLES20.glAttachShader(program, vertexShader);
  /external/chromium_org/third_party/libjingle/source/talk/app/webrtc/java/android/org/webrtc/
VideoRendererGui.java 177 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
183 GLES20.glAttachShader(program, vertexShader);
  /external/deqp/modules/egl/
teglGLES2SharedRenderingPerfTests.cpp 319 GLuint vertexShader = gl.createShader(GL_VERTEX_SHADER);
341 gl.shaderSource(vertexShader, 1, &vertexShaderSource, NULL);
364 gl.shaderSource(vertexShader, 1, &vertexShaderSource, NULL);
370 gl.compileShader(vertexShader);
378 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &status);
386 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &length);
390 gl.getShaderInfoLog(vertexShader, (GLsizei)log.size(), &length, &(log[0]));
422 gl.attachShader(program, vertexShader);
452 gl.deleteShader(vertexShader);
    [all...]
teglGLES2SharingTests.cpp 379 const char* vertexShader = ""
396 Program program(vertexShader, fragmentShader);
555 const char* vertexShader = ""
573 Program program(vertexShader, fragmentShader);
691 const char* vertexShader = ""
708 m_program = new Program(vertexShader, fragmentShader);
844 const char* vertexShader = ""
868 GLU_CHECK_CALL(glShaderSource(m_shader, 1, &vertexShader, NULL));
894 m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage;
922 const char* vertexShader = "
    [all...]
teglImageFormatTests.cpp 740 const char* vertexShader =
756 Program program(vertexShader, fragmentShader);
863 const char* vertexShader =
876 Program program(vertexShader, fragmentShader);
    [all...]
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
401 if (vertexShader == 0) {
411 GLES20.glAttachShader(program, vertexShader);
  /cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
ff_fragment_shader.cpp 321 const GLboolean vertexShader =
339 else if (!(vertexProgram || vertexShader)) {
387 if (vertexShader)
    [all...]
  /external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp 434 const char* const vertexShader =
459 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
737 const char* const vertexShader =
762 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
    [all...]
  /external/deqp/modules/gles3/functional/
es3fVertexTextureTests.cpp 532 const char* const vertexShader =
560 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
838 const char* const vertexShader =
866 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
    [all...]
  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 321 const GLboolean vertexShader =
339 else if (!(vertexProgram || vertexShader)) {
387 if (vertexShader)
    [all...]
  /frameworks/base/core/java/android/hardware/camera2/legacy/
SurfaceTextureRenderer.java 220 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
221 if (vertexShader == 0) {
234 GLES20.glAttachShader(program, vertexShader);
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
621 if (vertexShader == 0) {
631 GLES20.glAttachShader(program, vertexShader);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 581 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
582 if (vertexShader == 0) return 0;
588 glAttachShader(program, vertexShader);
593 glDeleteShader(vertexShader);
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 229 public ImageShader(String vertexShader, String fragmentShader) {
230 mProgram = createProgram(vertexShader, fragmentShader);
238 public static ImageShader createIdentity(String vertexShader) {
239 return new ImageShader(vertexShader, mIdentityShader);
705 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
706 if (vertexShader == 0) {
718 GLES20.glAttachShader(program, vertexShader);
733 GLES20.glDeleteShader(vertexShader);
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Renderer11.cpp     [all...]

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