OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:applications
(Results
176 - 200
of
4986
) sorted by null
1
2
3
4
5
6
7
8
9
10
11
>>
/external/tinyxml/
NOTICE
6
purpose, including commercial
applications
, and to alter it and
/frameworks/base/docs/html/google/play/licensing/
index.jd
9
applications
that you publish on Google Play. With Google Play Licensing, your application can
20
<p>The licensing service is a secure means of controlling access to your
applications
. When an
32
for paid
applications
that wish to verify that the current user did in fact pay for the application
41
your
applications
, read the following documents:</p>
/frameworks/base/docs/html/guide/topics/data/
index.jd
16
<p>This class covers different strategies for cloud enabled
applications
. It covers syncing
/frameworks/base/docs/html/training/design-navigation/
index.jd
13
<p>This class is not specific to any particular version of the Android platform. It is also primarily design-focused and does not require knowledge of the Android SDK. That said, you should have experience using an Android device for a better understanding of the context in which Android
applications
run.</p>
15
<p>You should also have basic familiarity with the Action Bar (<a href="{@docRoot}design/patterns/actionbar.html">pattern docs</a> at Android Design), used across most
applications
in devices running Android 3.0 and later.</p>
24
<p>This class shows you how to plan out the high-level screen hierarchy for your application and then choose appropriate forms of navigation to allow users to effectively and intuitively traverse your content. Each lesson covers various stages in the interaction design process for navigation in Android
applications
, in roughly chronological order. After going through the lessons in this class, you should be able to apply the methodology and navigation paradigms outlined here to your own
applications
, providing a coherent navigation experience for your users.</p>
/frameworks/base/packages/SystemUI/res/values-sw600dp-port/
dimens.xml
19
<!-- Recent
Applications
parameters -->
/frameworks/multidex/library/
README.txt
9
most
applications
requiring multidexing because of the dex index
/frameworks/native/opengl/include/GLES3/
gl3ext.h
20
*
Applications
using OpenGL-ES-2-only extensions should include gl2ext.h
/libcore/luni/src/main/java/javax/crypto/
package.html
8
This package provides the classes and interfaces for cryptographic
applications
implementing algorithms for encryption, decryption, or
/packages/apps/Settings/res/values-en-rGB-nokeys/
strings.xml
19
<string name="applications_settings_summary" msgid="6616938758022986257">"Manage
applications
"</string>
/packages/apps/Settings/res/values-en-rIN-nokeys/
strings.xml
19
<string name="applications_settings_summary" msgid="6616938758022986257">"Manage
applications
"</string>
/packages/apps/Settings/res/values-fr-nokeys/
strings.xml
19
<string name="applications_settings_summary" msgid="6616938758022986257">"Gérer les
applications
"</string>
/packages/apps/Settings/res/values-fr-rCA-nokeys/
strings.xml
19
<string name="applications_settings_summary" msgid="6616938758022986257">"Gérer
applications
"</string>
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/linux/
kernelcapi.h
13
#define CAPI_MAXAPPL 240 /* maximum number of
applications
*/
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/linux/
kernelcapi.h
13
#define CAPI_MAXAPPL 240 /* maximum number of
applications
*/
/prebuilts/ndk/9/platforms/android-18/arch-arm/usr/include/GLES3/
gl3ext.h
20
*
Applications
using OpenGL-ES-2-only extensions should include gl2ext.h
/prebuilts/ndk/9/platforms/android-18/arch-mips/usr/include/GLES3/
gl3ext.h
20
*
Applications
using OpenGL-ES-2-only extensions should include gl2ext.h
/prebuilts/ndk/9/platforms/android-18/arch-x86/usr/include/GLES3/
gl3ext.h
20
*
Applications
using OpenGL-ES-2-only extensions should include gl2ext.h
/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/GLES3/
gl3ext.h
20
*
Applications
using OpenGL-ES-2-only extensions should include gl2ext.h
/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/GLES3/
gl3ext.h
20
*
Applications
using OpenGL-ES-2-only extensions should include gl2ext.h
/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/GLES3/
gl3ext.h
20
*
Applications
using OpenGL-ES-2-only extensions should include gl2ext.h
/prebuilts/ndk/9/platforms/android-21/arch-arm/usr/include/GLES3/
gl3ext.h
20
*
Applications
using OpenGL-ES-2-only extensions should include gl2ext.h
/prebuilts/ndk/9/platforms/android-21/arch-arm64/usr/include/GLES3/
gl3ext.h
20
*
Applications
using OpenGL-ES-2-only extensions should include gl2ext.h
/prebuilts/ndk/9/platforms/android-21/arch-mips/usr/include/GLES3/
gl3ext.h
20
*
Applications
using OpenGL-ES-2-only extensions should include gl2ext.h
/prebuilts/ndk/9/platforms/android-21/arch-mips64/usr/include/GLES3/
gl3ext.h
20
*
Applications
using OpenGL-ES-2-only extensions should include gl2ext.h
/prebuilts/ndk/9/platforms/android-21/arch-x86/usr/include/GLES3/
gl3ext.h
20
*
Applications
using OpenGL-ES-2-only extensions should include gl2ext.h
Completed in 9362 milliseconds
1
2
3
4
5
6
7
8
9
10
11
>>