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  /external/tinyxml/
NOTICE 6 purpose, including commercial applications, and to alter it and
  /frameworks/base/docs/html/google/play/licensing/
index.jd 9 applications that you publish on Google Play. With Google Play Licensing, your application can
20 <p>The licensing service is a secure means of controlling access to your applications. When an
32 for paid applications that wish to verify that the current user did in fact pay for the application
41 your applications, read the following documents:</p>
  /frameworks/base/docs/html/guide/topics/data/
index.jd 16 <p>This class covers different strategies for cloud enabled applications. It covers syncing
  /frameworks/base/docs/html/training/design-navigation/
index.jd 13 <p>This class is not specific to any particular version of the Android platform. It is also primarily design-focused and does not require knowledge of the Android SDK. That said, you should have experience using an Android device for a better understanding of the context in which Android applications run.</p>
15 <p>You should also have basic familiarity with the Action Bar (<a href="{@docRoot}design/patterns/actionbar.html">pattern docs</a> at Android Design), used across most applications in devices running Android 3.0 and later.</p>
24 <p>This class shows you how to plan out the high-level screen hierarchy for your application and then choose appropriate forms of navigation to allow users to effectively and intuitively traverse your content. Each lesson covers various stages in the interaction design process for navigation in Android applications, in roughly chronological order. After going through the lessons in this class, you should be able to apply the methodology and navigation paradigms outlined here to your own applications, providing a coherent navigation experience for your users.</p>
  /frameworks/base/packages/SystemUI/res/values-sw600dp-port/
dimens.xml 19 <!-- Recent Applications parameters -->
  /frameworks/multidex/library/
README.txt 9 most applications requiring multidexing because of the dex index
  /frameworks/native/opengl/include/GLES3/
gl3ext.h 20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
  /libcore/luni/src/main/java/javax/crypto/
package.html 8 This package provides the classes and interfaces for cryptographic applications implementing algorithms for encryption, decryption, or
  /packages/apps/Settings/res/values-en-rGB-nokeys/
strings.xml 19 <string name="applications_settings_summary" msgid="6616938758022986257">"Manage applications"</string>
  /packages/apps/Settings/res/values-en-rIN-nokeys/
strings.xml 19 <string name="applications_settings_summary" msgid="6616938758022986257">"Manage applications"</string>
  /packages/apps/Settings/res/values-fr-nokeys/
strings.xml 19 <string name="applications_settings_summary" msgid="6616938758022986257">"Gérer les applications"</string>
  /packages/apps/Settings/res/values-fr-rCA-nokeys/
strings.xml 19 <string name="applications_settings_summary" msgid="6616938758022986257">"Gérer applications"</string>
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/linux/
kernelcapi.h 13 #define CAPI_MAXAPPL 240 /* maximum number of applications */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/linux/
kernelcapi.h 13 #define CAPI_MAXAPPL 240 /* maximum number of applications */
  /prebuilts/ndk/9/platforms/android-18/arch-arm/usr/include/GLES3/
gl3ext.h 20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
  /prebuilts/ndk/9/platforms/android-18/arch-mips/usr/include/GLES3/
gl3ext.h 20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
  /prebuilts/ndk/9/platforms/android-18/arch-x86/usr/include/GLES3/
gl3ext.h 20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/GLES3/
gl3ext.h 20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/GLES3/
gl3ext.h 20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/GLES3/
gl3ext.h 20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
  /prebuilts/ndk/9/platforms/android-21/arch-arm/usr/include/GLES3/
gl3ext.h 20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
  /prebuilts/ndk/9/platforms/android-21/arch-arm64/usr/include/GLES3/
gl3ext.h 20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
  /prebuilts/ndk/9/platforms/android-21/arch-mips/usr/include/GLES3/
gl3ext.h 20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
  /prebuilts/ndk/9/platforms/android-21/arch-mips64/usr/include/GLES3/
gl3ext.h 20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
  /prebuilts/ndk/9/platforms/android-21/arch-x86/usr/include/GLES3/
gl3ext.h 20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h

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