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/external/valgrind/main/memcheck/tests/vbit-test/
main.c
1
/* -*- mode: C; c-
basic
-offset: 3; -*- */
valgrind.c
1
/* -*- mode: C; c-
basic
-offset: 3; -*- */
vtest.h
1
/* -*- mode: C; c-
basic
-offset: 3; -*- */
/frameworks/av/media/libeffects/loudness/common/core/
basic_types.h
31
// Definitions of common
basic
types:
/frameworks/av/media/libeffects/loudness/dsp/core/
dynamic_range_compression.h
21
#include "dsp/core/
basic
.h"
/frameworks/av/media/libeffects/lvm/lib/Common/lib/
LVM_Types.h
83
/*
Basic
types */
/frameworks/base/core/java/android/content/pm/
PackageInfoLite.java
25
*
Basic
information about a package as specified in its manifest.
/frameworks/base/core/java/android/hardware/location/
IFusedLocationHardware.aidl
24
* This interface is the
basic
set of supported functionality by Fused Hardware
/frameworks/base/core/res/res/layout/
screen.xml
18
This is the
basic
layout for a screen, with all of its features enabled.
screen_progress.xml
20
This is the
basic
layout for a screen, with all of its features enabled.
/frameworks/base/docs/html/distribute/monetize/
freemium.jd
25
A
basic
approach is to offer a free download with limited features or full
/frameworks/base/docs/html/guide/topics/connectivity/nfc/
index.jd
33
NDEF data in your applications and gives an overview of the framework APIs that support the
basic
/frameworks/base/docs/html/guide/topics/resources/
index.jd
46
<p>This class teaches you how to use
basic
platform features that leverage alternative
/frameworks/base/docs/html/tools/debugging/
debugging-projects-cmdline.jd
22
the Android SDK provides for debugging. A
basic
debugging environment consists of:</p>
/frameworks/base/docs/html/tools/help/
monkey.jd
24
<li>
Basic
configuration options, such as setting the number of events to attempt.</li>
46
<h2>
Basic
Use of the Monkey</h2>
52
<p>The
basic
syntax is: </p>
125
<td>Adjust percentage of "
basic
" navigation events.
/frameworks/base/docs/html/training/activity-testing/
index.jd
53
<dt><b><a href="activity-
basic
-testing.html">Creating and Running a Test
/frameworks/base/docs/html/training/basics/activity-lifecycle/
index.jd
64
to perform
basic
activity creation.</dd>
starting.jd
63
<img src="{@docRoot}images/training/basics/
basic
-lifecycle.png" />
137
<p>That's it for the
basic
activity lifecycle. Now you'll start learning about some of the
186
<p>You must implement the {@link android.app.Activity#onCreate onCreate()} method to perform
basic
241
<img src="{@docRoot}images/training/basics/
basic
-lifecycle-create.png" />
/frameworks/base/docs/html/training/basics/network-ops/
index.jd
42
<p>This class explains the
basic
tasks involved in connecting to the network,
/frameworks/base/docs/html/training/contacts-provider/
index.jd
52
contact, and modifying contacts using intents. The
basic
techniques described
/frameworks/base/docs/html/training/design-navigation/
index.jd
15
<p>You should also have
basic
familiarity with the Action Bar (<a href="{@docRoot}design/patterns/actionbar.html">pattern docs</a> at Android Design), used across most applications in devices running Android 3.0 and later.</p>
/frameworks/base/docs/html/training/graphics/opengl/
motion.jd
36
<p>Drawing objects on screen is a pretty
basic
feature of OpenGL, but you can do this with other
/frameworks/base/docs/html/training/multiscreen/
index.jd
17
<li>
Basic
knowledge of <a
/frameworks/base/docs/html/training/tv/start/
index.jd
35
environment,
basic
requirements for layouts and navigation, as well as guidance on how to handle
/frameworks/base/media/mca/effect/java/android/media/effect/
package.html
18
an image frame. The
basic
workflow to create an {@link android.media.effect.Effect} is:</p>
Completed in 390 milliseconds
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