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  /external/valgrind/main/memcheck/tests/vbit-test/
main.c 1 /* -*- mode: C; c-basic-offset: 3; -*- */
valgrind.c 1 /* -*- mode: C; c-basic-offset: 3; -*- */
vtest.h 1 /* -*- mode: C; c-basic-offset: 3; -*- */
  /frameworks/av/media/libeffects/loudness/common/core/
basic_types.h 31 // Definitions of common basic types:
  /frameworks/av/media/libeffects/loudness/dsp/core/
dynamic_range_compression.h 21 #include "dsp/core/basic.h"
  /frameworks/av/media/libeffects/lvm/lib/Common/lib/
LVM_Types.h 83 /* Basic types */
  /frameworks/base/core/java/android/content/pm/
PackageInfoLite.java 25 * Basic information about a package as specified in its manifest.
  /frameworks/base/core/java/android/hardware/location/
IFusedLocationHardware.aidl 24 * This interface is the basic set of supported functionality by Fused Hardware
  /frameworks/base/core/res/res/layout/
screen.xml 18 This is the basic layout for a screen, with all of its features enabled.
screen_progress.xml 20 This is the basic layout for a screen, with all of its features enabled.
  /frameworks/base/docs/html/distribute/monetize/
freemium.jd 25 A basic approach is to offer a free download with limited features or full
  /frameworks/base/docs/html/guide/topics/connectivity/nfc/
index.jd 33 NDEF data in your applications and gives an overview of the framework APIs that support the basic
  /frameworks/base/docs/html/guide/topics/resources/
index.jd 46 <p>This class teaches you how to use basic platform features that leverage alternative
  /frameworks/base/docs/html/tools/debugging/
debugging-projects-cmdline.jd 22 the Android SDK provides for debugging. A basic debugging environment consists of:</p>
  /frameworks/base/docs/html/tools/help/
monkey.jd 24 <li>Basic configuration options, such as setting the number of events to attempt.</li>
46 <h2>Basic Use of the Monkey</h2>
52 <p>The basic syntax is: </p>
125 <td>Adjust percentage of "basic" navigation events.
  /frameworks/base/docs/html/training/activity-testing/
index.jd 53 <dt><b><a href="activity-basic-testing.html">Creating and Running a Test
  /frameworks/base/docs/html/training/basics/activity-lifecycle/
index.jd 64 to perform basic activity creation.</dd>
starting.jd 63 <img src="{@docRoot}images/training/basics/basic-lifecycle.png" />
137 <p>That's it for the basic activity lifecycle. Now you'll start learning about some of the
186 <p>You must implement the {@link android.app.Activity#onCreate onCreate()} method to perform basic
241 <img src="{@docRoot}images/training/basics/basic-lifecycle-create.png" />
  /frameworks/base/docs/html/training/basics/network-ops/
index.jd 42 <p>This class explains the basic tasks involved in connecting to the network,
  /frameworks/base/docs/html/training/contacts-provider/
index.jd 52 contact, and modifying contacts using intents. The basic techniques described
  /frameworks/base/docs/html/training/design-navigation/
index.jd 15 <p>You should also have basic familiarity with the Action Bar (<a href="{@docRoot}design/patterns/actionbar.html">pattern docs</a> at Android Design), used across most applications in devices running Android 3.0 and later.</p>
  /frameworks/base/docs/html/training/graphics/opengl/
motion.jd 36 <p>Drawing objects on screen is a pretty basic feature of OpenGL, but you can do this with other
  /frameworks/base/docs/html/training/multiscreen/
index.jd 17 <li>Basic knowledge of <a
  /frameworks/base/docs/html/training/tv/start/
index.jd 35 environment, basic requirements for layouts and navigation, as well as guidance on how to handle
  /frameworks/base/media/mca/effect/java/android/media/effect/
package.html 18 an image frame. The basic workflow to create an {@link android.media.effect.Effect} is:</p>

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