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Searched
full:compiled
(Results
126 - 150
of
5046
) sorted by null
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>>
/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
GLToolbox.java
28
int[]
compiled
= new int[1];
local
29
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS,
compiled
, 0);
30
if (
compiled
[0] == 0) {
/external/chromium_org/cc/output/
program_binding.cc
91
int
compiled
= 0;
local
92
context->GetShaderiv(shader, GL_COMPILE_STATUS, &
compiled
);
93
if (!
compiled
)
/external/chromium_org/ppapi/native_client/src/untrusted/nacl_ppapi_util/
ppapi_srpc_main.c
13
* We need to provide a main so that when this code is
compiled
with
27
* so if this code is
compiled
and linked with irt=1, the weak symbol
29
* main will succeed. If this code is
compiled
and linked with irt=0,
/external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp
51
GrGLint
compiled
= GR_GL_INIT_ZERO;
local
52
GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &
compiled
));
54
if (!
compiled
) {
/external/flac/include/FLAC/
export.h
39
* calls, and providing version information and
compiled
-in features.
49
* calls, and providing version information and
compiled
-in features.
82
/** \c 1 if the library has been
compiled
with support for Ogg FLAC, else \c 0. */
/external/pcre/dist/doc/html/
pcre_pattern_to_host_byte_order.html
37
This function ensures that the bytes in 2-byte and 4-byte values in a
compiled
39
pattern that has been
compiled
on one host is transferred to another that might
42
<i>code</i> A
compiled
regular expression
pcre_study.html
37
This function studies a
compiled
pattern, to see if additional information can
40
<i>code</i> A
compiled
regular expression
55
if possible. If PCRE has been
compiled
without JIT support, this option is
/frameworks/base/docs/html/tools/building/
index.jd
20
your Android modules are
compiled
and packaged into <code>.apk</code> files, the containers
22
of the information necessary to run your application on a device or emulator, such as
compiled
24
of the <code>AndroidManifest.xml</code> file,
compiled
resources (<code>resources.arsc</code>) and
/art/test/022-interface/
build
20
# Use classes that are
compiled
with ecj that exposes an invokeinterface
/art/test/
README.txt
10
in the "src2" directory are
compiled
separately but to the same output