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  /external/chromium_org/components/autofill/content/browser/risk/
fingerprint.cc 179 gpu_performance->set_gaming_score(gpu_info.performance_stats.gaming);
  /external/chromium_org/gpu/config/
gpu_control_list_unittest.cc 61 gpu_info_.performance_stats.gaming = 5.0;
gpu_control_list.cc     [all...]
gpu_control_list_entry_unittest.cc 63 gpu_info_.performance_stats.gaming = 5.0;
    [all...]
  /external/chromium_org/tools/perf/
test-info.json 74 "description": "Impact HTML5 Gaming benchmark.\n\nTests one very specific use case: smooth running games rendered with the <canvas> element. The score for the HTML5-Benchmark takes the total time the browser spent rendering frames (formula is 1000000/(sqrt(totalTime) + lagTime * 0.1)). The benchmark automatically runs at a reasonable screen size. Final score is a indicator for the browser's ability to smoothly run HTML5 games.",
  /frameworks/base/docs/html/training/connect-devices-wirelessly/
nsd.jd 39 sharing or multi-player gaming. Android's NSD APIs simplify the effort required
  /hardware/invensense/60xx/libsensors_iio/software/core/mllite/
results_holder.c 55 * Store a quaternion more suitable for gaming. This quaternion is often determined
  /hardware/invensense/60xx/mlsdk/mllite/
ml.h 30 * movement for gaming applications, and analyze the blur created
ml.c 32 * movement for gaming applications, and analyze the blur created
    [all...]
  /external/chromium_org/chrome/browser/autocomplete/
history_quick_provider_unittest.cc     [all...]
  /external/chromium_org/third_party/usb_ids/
usb.ids     [all...]
  /external/chromium_org/content/common/gpu/
gpu_messages.h 148 IPC_STRUCT_TRAITS_MEMBER(gaming)
    [all...]
  /frameworks/base/docs/html/about/versions/
android-3.1-highlights.jd 144 <p>To make the platform even better for gaming, Android 3.1 adds support for
android-4.0-highlights.jd     [all...]
  /hardware/invensense/65xx/libsensors_iio/software/core/mllite/
results_holder.c 61 * Store a quaternion more suitable for gaming. This quaternion is often determined
  /frameworks/base/docs/html/guide/topics/media/jet/
jetcreator_manual.jd     [all...]
  /frameworks/base/docs/html/sdk/api_diff/preview-21/changes/
fields_index_changes.html 326 <nobr><A HREF="android.media.tv.TvContract.Programs.Genres.html#android.media.tv.TvContract.Programs.Genres.GAMING" class="hiddenlink" target="rightframe">GAMING</A>
    [all...]
alldiffs_index_changes.html     [all...]
alldiffs_index_all.html     [all...]
fields_index_all.html     [all...]
  /frameworks/base/docs/html/reference/com/google/android/gms/games/snapshot/
Snapshots.html 840 servers. Your app can use this data to restore saved state from a previous gaming session and
    [all...]
  /packages/apps/TvSettings/Settings/res/values/
strings.xml     [all...]
  /external/sonivox/docs/
JET_Authoring_Guidelines.html     [all...]
  /frameworks/base/core/res/
AndroidManifest.xml     [all...]
  /frameworks/base/core/java/android/provider/
Settings.java     [all...]

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