HomeSort by relevance Sort by last modified time
    Searched full:ivec4 (Results 51 - 75 of 254) sorted by null

1 23 4 5 6 7 8 91011

  /external/deqp/data/gles3/shaders/
conversions.test 519 output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(2, 2, 2, 2) | ivec4(3, 3, 3, 3) | ivec4(0, 0, 0, 0) | ivec4(-8, -8, -8, -8) | ivec4(-20, -20, -20, -20) | ivec4(36, 36, 36, 36) ];
532 out0 = ivec4(in0)
    [all...]
constant_expressions.test 136 const ivec3 a = ivec2(25%7, 4).xxy + ivec4(1*3, 9/3, 1+2, 8/4).xyz;
453 const ivec4 nums = ivec4(0, 1, 2, 3);
  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 49 using tcu::IVec4;
189 static const IVec4 swizzles[] = { IVec4(0,1,2,3), IVec4(1,2,3,0), IVec4(2,3,0,1), IVec4(3,0,1,2),
190 IVec4(3,2,1,0), IVec4(2,1,0,3), IVec4(1,0,3,2), IVec4(0,3,2,1) }
    [all...]
  /external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/
builtin_function.cpp 119 " (signature ivec4\n"
121 " (declare (in) ivec4 arg0))\n"
122 " ((return (expression ivec4 abs (var_ref arg0)))))\n"
661 " (signature ivec4\n"
663 " (declare (in) ivec4 arg0)\n"
664 " (declare (in) ivec4 arg1)\n"
665 " (declare (in) ivec4 arg2))\n"
666 " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
682 " (signature ivec4\n
    [all...]
  /external/deqp/framework/common/
tcuTexLookupVerifier.hpp 98 Vec4 computeFixedPointThreshold (const IVec4& bits);
99 Vec4 computeFloatingPointThreshold (const IVec4& bits, const Vec4& value);
114 bool isLookupResultValid (const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result);
117 bool isLevel1DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const float coordX, const int coordY, const IVec4& result);
121 bool isLevel2DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, const int coordZ, const IVec4& result);
125 bool isLevel3DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4& result);
131 bool isGatherOffsetsResultValid (const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result);
135 bool isGatherOffsetsResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result);
140 bool isGatherResultValid (const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec4& result);
tcuTextureUtil.hpp 82 IVec4 getTextureFormatBitDepth (const TextureFormat& format);
83 IVec4 getTextureFormatMantissaBitDepth (const TextureFormat& format);
87 void clear (const PixelBufferAccess& access, const IVec4& color);
  /external/deqp/data/gles31/shaders/
linkage_tessellation_varying_types.test 867 case ivec4
869 desc "varying of type ivec4"
873 input ivec4 in0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ];
874 output ivec4 out0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, (…)
    [all...]
linkage_geometry_varying_types.test 755 case ivec4
757 desc "varying of type ivec4"
761 input ivec4 in0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ];
762 output ivec4 out0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, (…)
    [all...]
linkage_tessellation_geometry_varying_types.test 1123 case ivec4
1125 desc "varying of type ivec4"
1130 input ivec4 in0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ];
1131 output ivec4 out0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, (…)
    [all...]
linkage_geometry_uniform_types.test 707 case ivec4
709 desc "uniform of type ivec4"
713 uniform ivec4 val = [ ivec4(-25, 25, -3, 3) ];
714 output ivec4 out0 = [ ivec4(-25, 25, -3, 3) ];
728 flat out mediump ivec4 geo_var;
742 flat in ivec4 geo_var;
linkage_tessellation_uniform_types.test 835 case ivec4
837 desc "uniform of type ivec4"
841 uniform ivec4 val0 = [ ivec4(-1, 1, -2, 2) ];
842 uniform ivec4 val1 = [ ivec4(2, 3, -2, 1) ];
843 output ivec4 out0 = [ ivec4(3, 7, -6, 4) ];
857 flat out mediump ivec4 tc_out[];
867 flat in mediump ivec4 tc_out[]
    [all...]
  /external/deqp/modules/gles3/functional/
es3fFragmentOutputTests.cpp 58 using tcu::IVec4;
387 static inline IVec4 readIVec4 (const int* ptr, int numComponents)
390 return IVec4(ptr[0],
438 IVec4 c = readIVec4(vertices + (cellY*gridWidth + cellX+1)*numComponents, numComponents);
445 static const IVec4 s_swizzles[] =
447 IVec4(0,1,2,3),
448 IVec4(1,2,3,0),
449 IVec4(2,3,0,1),
450 IVec4(3,0,1,2),
451 IVec4(3,2,1,0)
    [all...]
  /external/deqp/data/gles2/shaders/
functions.test 261 input ivec4 in0 = [ ivec4(-1, 0, 2, 2) | ivec4(1, 4, -8, 2) ];
270 int func (ivec4 a)
1419 ivec4 func (ivec4 a) { return a.wwww; }
1424 out0 = func(func(func(func(ivec4(in0)).xyz).xy).x);
1474 ivec4 func (ivec4 a) { return a.wwww; }
1486 out0 = float(func(func(ivec4(func(func(func(vec4(0.5)).xyz).xy).xxxx)).xy).x)
    [all...]
  /external/deqp/modules/glshared/
glsScissorTests.cpp 69 using tcu::IVec4;
114 void clearEdges(const tcu::PixelBufferAccess& access, const T& color, const IVec4& scissorArea)
178 virtual void render (GLuint program, const IVec4& viewport) const = 0;
200 const IVec4 relScissorArea (int(m_scissorArea.x()*viewport.width),
204 const IVec4 absScissorArea (relScissorArea.x() + viewport.x,
219 log << TestLog::Message << "Viewport area is " << IVec4(viewport.x, viewport.y, viewport.width, viewport.height) << TestLog::EndMessage;
237 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height));
261 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height));
269 clearEdges(refImage.getAccess(), IVec4(32, 64, 128, 255), relScissorArea);
294 virtual void render (GLuint program, const IVec4& viewport) const
    [all...]
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 40 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(colorFormat));
46 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(depthStencilFormat));
68 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format));
107 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format));
  /external/deqp/modules/gles2/scripts/
gen-keywords.py 47 "mat4", "vec2", "vec3", "vec4", "ivec2", "ivec3", "ivec4", "bvec2", "bvec3", "bvec4",
gen-swizzles.py 47 VECTOR_TYPES = [ "vec2", "vec3", "vec4", "ivec2", "ivec3", "ivec4", "bvec2", "bvec3", "bvec4" ]
61 "ivec4": 4,
208 "ivec4": inIVec4,
  /external/deqp/framework/referencerenderer/
rrVertexAttrib.hpp 132 void readVertexAttrib (tcu::IVec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx);
144 inline tcu::IVec4 readVertexAttribInt (const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx)
146 tcu::IVec4 v;
rrRasterizer.hpp 130 TriangleRasterizer (const tcu::IVec4& viewport, const int numSamples, const RasterizationState& state);
145 const tcu::IVec4 m_viewport;
179 SingleSampleLineRasterizer (const tcu::IVec4& viewport);
192 const tcu::IVec4 m_viewport;
220 MultiSampleLineRasterizer (const int numSamples, const tcu::IVec4& viewport);
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 182 using tcu::IVec4;
317 static const IVec4 texCubeSwz[] =
319 IVec4(0,0,1,1),
320 IVec4(1,1,0,0),
321 IVec4(0,1,0,1),
322 IVec4(1,0,1,0),
323 IVec4(0,1,1,0),
324 IVec4(1,0,0,1)
383 const IVec4& swzA = texCubeSwz[face];
384 IVec4 swzB = 1-swzA
    [all...]
es2fTextureMipmapTests.cpp 57 using tcu::IVec4;
357 lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0)));
550 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
572 dst.push_back(IVec4(x, y, width, height));
575 static void computeGridLayout (vector<IVec4>& dst, int width, int height)
615 vector<IVec4> gridLayout;
681 lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0)));
864 const IVec4 framebufferBits = max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0));
865 const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType))
    [all...]
es2fDepthStencilClearTests.cpp 84 tcu::IVec4 scissor;
246 clear->scissor = tcu::IVec4(x, y, w, h);
424 tcu::IVec4 clearRect = clear->useScissor ? clear->scissor : tcu::IVec4(0, 0, dst.getWidth(), dst.getHeight());
468 tcu::IVec4 clearRect = clear->useScissor ? clear->scissor : tcu::IVec4(0, 0, dst.getWidth(), dst.getHeight());
  /external/deqp/modules/gles31/functional/
es31fTextureFilteringTests.cpp 215 const tcu::IVec4 levelSwz[] =
217 tcu::IVec4(0,1,2,3),
218 tcu::IVec4(2,1,3,0),
219 tcu::IVec4(3,0,1,2),
220 tcu::IVec4(1,3,2,0),
232 const tcu::IVec4 swz = levelSwz[layerFaceNdx % DE_LENGTH_OF_ARRAY(levelSwz)];
376 const tcu::IVec4 coordBits = tcu::IVec4(10);
377 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwis
    [all...]
es31fStencilTexturingTests.cpp 57 using tcu::IVec4;
67 static void genTestRects (vector<IVec4>& rects, int width, int height)
75 rects.push_back(IVec4(width-curWidth, height-curHeight, curWidth, curHeight));
89 static void rectsToTriangles (const vector<IVec4>& rects, int width, int height, vector<Vec2>& positions, vector<deUint16>& indices)
138 vector<IVec4> rects;
168 vector<IVec4> rects;
172 tcu::clear(dst, IVec4(0));
176 for (vector<IVec4>::const_iterator rectIter = rects.begin(); rectIter != rects.end(); ++rectIter)
598 tcu::clear(levelAccess, IVec4(0, 0, 0, levelNdx));
684 tcu::clear(texData.getLevelFace(0, face), IVec4(0, 0, 0, stencilVal))
    [all...]
  /external/deqp/modules/gles3/scripts/
gen-swizzles.py 47 VECTOR_TYPES = [ "vec2", "vec3", "vec4", "ivec2", "ivec3", "ivec4", "bvec2", "bvec3", "bvec4" ]
61 "ivec4": 4,
212 "ivec4": inIVec4,

Completed in 1426 milliseconds

1 23 4 5 6 7 8 91011