/external/deqp/data/gles3/shaders/ |
conversions.test | 519 output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(2, 2, 2, 2) | ivec4(3, 3, 3, 3) | ivec4(0, 0, 0, 0) | ivec4(-8, -8, -8, -8) | ivec4(-20, -20, -20, -20) | ivec4(36, 36, 36, 36) ]; 532 out0 = ivec4(in0) [all...] |
constant_expressions.test | 136 const ivec3 a = ivec2(25%7, 4).xxy + ivec4(1*3, 9/3, 1+2, 8/4).xyz; 453 const ivec4 nums = ivec4(0, 1, 2, 3);
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/external/deqp/modules/gles3/performance/ |
es3pTextureCases.cpp | 49 using tcu::IVec4; 189 static const IVec4 swizzles[] = { IVec4(0,1,2,3), IVec4(1,2,3,0), IVec4(2,3,0,1), IVec4(3,0,1,2), 190 IVec4(3,2,1,0), IVec4(2,1,0,3), IVec4(1,0,3,2), IVec4(0,3,2,1) } [all...] |
/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/ |
builtin_function.cpp | 119 " (signature ivec4\n" 121 " (declare (in) ivec4 arg0))\n" 122 " ((return (expression ivec4 abs (var_ref arg0)))))\n" 661 " (signature ivec4\n" 663 " (declare (in) ivec4 arg0)\n" 664 " (declare (in) ivec4 arg1)\n" 665 " (declare (in) ivec4 arg2))\n" 666 " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n" 682 " (signature ivec4\n [all...] |
/external/deqp/framework/common/ |
tcuTexLookupVerifier.hpp | 98 Vec4 computeFixedPointThreshold (const IVec4& bits); 99 Vec4 computeFloatingPointThreshold (const IVec4& bits, const Vec4& value); 114 bool isLookupResultValid (const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result); 117 bool isLevel1DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const float coordX, const int coordY, const IVec4& result); 121 bool isLevel2DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, const int coordZ, const IVec4& result); 125 bool isLevel3DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4& result); 131 bool isGatherOffsetsResultValid (const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result); 135 bool isGatherOffsetsResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result); 140 bool isGatherResultValid (const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec4& result);
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tcuTextureUtil.hpp | 82 IVec4 getTextureFormatBitDepth (const TextureFormat& format); 83 IVec4 getTextureFormatMantissaBitDepth (const TextureFormat& format); 87 void clear (const PixelBufferAccess& access, const IVec4& color);
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/external/deqp/data/gles31/shaders/ |
linkage_tessellation_varying_types.test | 867 case ivec4 869 desc "varying of type ivec4" 873 input ivec4 in0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; 874 output ivec4 out0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, (…) [all...] |
linkage_geometry_varying_types.test | 755 case ivec4 757 desc "varying of type ivec4" 761 input ivec4 in0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; 762 output ivec4 out0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, (…) [all...] |
linkage_tessellation_geometry_varying_types.test | 1123 case ivec4 1125 desc "varying of type ivec4" 1130 input ivec4 in0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; 1131 output ivec4 out0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, (…) [all...] |
linkage_geometry_uniform_types.test | 707 case ivec4 709 desc "uniform of type ivec4" 713 uniform ivec4 val = [ ivec4(-25, 25, -3, 3) ]; 714 output ivec4 out0 = [ ivec4(-25, 25, -3, 3) ]; 728 flat out mediump ivec4 geo_var; 742 flat in ivec4 geo_var;
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linkage_tessellation_uniform_types.test | 835 case ivec4 837 desc "uniform of type ivec4" 841 uniform ivec4 val0 = [ ivec4(-1, 1, -2, 2) ]; 842 uniform ivec4 val1 = [ ivec4(2, 3, -2, 1) ]; 843 output ivec4 out0 = [ ivec4(3, 7, -6, 4) ]; 857 flat out mediump ivec4 tc_out[]; 867 flat in mediump ivec4 tc_out[] [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFragmentOutputTests.cpp | 58 using tcu::IVec4; 387 static inline IVec4 readIVec4 (const int* ptr, int numComponents) 390 return IVec4(ptr[0], 438 IVec4 c = readIVec4(vertices + (cellY*gridWidth + cellX+1)*numComponents, numComponents); 445 static const IVec4 s_swizzles[] = 447 IVec4(0,1,2,3), 448 IVec4(1,2,3,0), 449 IVec4(2,3,0,1), 450 IVec4(3,0,1,2), 451 IVec4(3,2,1,0) [all...] |
/external/deqp/data/gles2/shaders/ |
functions.test | 261 input ivec4 in0 = [ ivec4(-1, 0, 2, 2) | ivec4(1, 4, -8, 2) ]; 270 int func (ivec4 a) 1419 ivec4 func (ivec4 a) { return a.wwww; } 1424 out0 = func(func(func(func(ivec4(in0)).xyz).xy).x); 1474 ivec4 func (ivec4 a) { return a.wwww; } 1486 out0 = float(func(func(ivec4(func(func(func(vec4(0.5)).xyz).xy).xxxx)).xy).x) [all...] |
/external/deqp/modules/glshared/ |
glsScissorTests.cpp | 69 using tcu::IVec4; 114 void clearEdges(const tcu::PixelBufferAccess& access, const T& color, const IVec4& scissorArea) 178 virtual void render (GLuint program, const IVec4& viewport) const = 0; 200 const IVec4 relScissorArea (int(m_scissorArea.x()*viewport.width), 204 const IVec4 absScissorArea (relScissorArea.x() + viewport.x, 219 log << TestLog::Message << "Viewport area is " << IVec4(viewport.x, viewport.y, viewport.width, viewport.height) << TestLog::EndMessage; 237 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height)); 261 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height)); 269 clearEdges(refImage.getAccess(), IVec4(32, 64, 128, 255), relScissorArea); 294 virtual void render (GLuint program, const IVec4& viewport) const [all...] |
/external/deqp/framework/opengl/ |
gluFboRenderContext.cpp | 40 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(colorFormat)); 46 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(depthStencilFormat)); 68 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format)); 107 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format));
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/external/deqp/modules/gles2/scripts/ |
gen-keywords.py | 47 "mat4", "vec2", "vec3", "vec4", "ivec2", "ivec3", "ivec4", "bvec2", "bvec3", "bvec4",
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gen-swizzles.py | 47 VECTOR_TYPES = [ "vec2", "vec3", "vec4", "ivec2", "ivec3", "ivec4", "bvec2", "bvec3", "bvec4" ] 61 "ivec4": 4, 208 "ivec4": inIVec4,
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/external/deqp/framework/referencerenderer/ |
rrVertexAttrib.hpp | 132 void readVertexAttrib (tcu::IVec4& dst, const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx); 144 inline tcu::IVec4 readVertexAttribInt (const VertexAttrib& vertexAttrib, const int instanceNdx, const int vertexNdx) 146 tcu::IVec4 v;
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rrRasterizer.hpp | 130 TriangleRasterizer (const tcu::IVec4& viewport, const int numSamples, const RasterizationState& state); 145 const tcu::IVec4 m_viewport; 179 SingleSampleLineRasterizer (const tcu::IVec4& viewport); 192 const tcu::IVec4 m_viewport; 220 MultiSampleLineRasterizer (const int numSamples, const tcu::IVec4& viewport);
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/external/deqp/modules/gles2/functional/ |
es2fShaderTextureFunctionTests.cpp | 182 using tcu::IVec4; 317 static const IVec4 texCubeSwz[] = 319 IVec4(0,0,1,1), 320 IVec4(1,1,0,0), 321 IVec4(0,1,0,1), 322 IVec4(1,0,1,0), 323 IVec4(0,1,1,0), 324 IVec4(1,0,0,1) 383 const IVec4& swzA = texCubeSwz[face]; 384 IVec4 swzB = 1-swzA [all...] |
es2fTextureMipmapTests.cpp | 57 using tcu::IVec4; 357 lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); 550 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) 572 dst.push_back(IVec4(x, y, width, height)); 575 static void computeGridLayout (vector<IVec4>& dst, int width, int height) 615 vector<IVec4> gridLayout; 681 lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0))); 864 const IVec4 framebufferBits = max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0)); 865 const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType)) [all...] |
es2fDepthStencilClearTests.cpp | 84 tcu::IVec4 scissor; 246 clear->scissor = tcu::IVec4(x, y, w, h); 424 tcu::IVec4 clearRect = clear->useScissor ? clear->scissor : tcu::IVec4(0, 0, dst.getWidth(), dst.getHeight()); 468 tcu::IVec4 clearRect = clear->useScissor ? clear->scissor : tcu::IVec4(0, 0, dst.getWidth(), dst.getHeight());
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/external/deqp/modules/gles31/functional/ |
es31fTextureFilteringTests.cpp | 215 const tcu::IVec4 levelSwz[] = 217 tcu::IVec4(0,1,2,3), 218 tcu::IVec4(2,1,3,0), 219 tcu::IVec4(3,0,1,2), 220 tcu::IVec4(1,3,2,0), 232 const tcu::IVec4 swz = levelSwz[layerFaceNdx % DE_LENGTH_OF_ARRAY(levelSwz)]; 376 const tcu::IVec4 coordBits = tcu::IVec4(10); 377 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwis [all...] |
es31fStencilTexturingTests.cpp | 57 using tcu::IVec4; 67 static void genTestRects (vector<IVec4>& rects, int width, int height) 75 rects.push_back(IVec4(width-curWidth, height-curHeight, curWidth, curHeight)); 89 static void rectsToTriangles (const vector<IVec4>& rects, int width, int height, vector<Vec2>& positions, vector<deUint16>& indices) 138 vector<IVec4> rects; 168 vector<IVec4> rects; 172 tcu::clear(dst, IVec4(0)); 176 for (vector<IVec4>::const_iterator rectIter = rects.begin(); rectIter != rects.end(); ++rectIter) 598 tcu::clear(levelAccess, IVec4(0, 0, 0, levelNdx)); 684 tcu::clear(texData.getLevelFace(0, face), IVec4(0, 0, 0, stencilVal)) [all...] |
/external/deqp/modules/gles3/scripts/ |
gen-swizzles.py | 47 VECTOR_TYPES = [ "vec2", "vec3", "vec4", "ivec2", "ivec3", "ivec4", "bvec2", "bvec3", "bvec4" ] 61 "ivec4": 4, 212 "ivec4": inIVec4,
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