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  /external/mesa3d/src/mesa/state_tracker/
st_atom_blend.c 271 if msaa is enabled */
  /external/skia/platform_tools/android/app/jni/
com_skia_SkiaSampleRenderer.cpp 206 args.push_back("--msaa");
  /external/skia/src/gpu/
GrClipMaskManager.cpp 160 // Coverage based AA clips don't place nicely with MSAA.
284 // If MSAA is enabled we can do everything in the stencil buffer.
752 // if the target is MSAA then we want MSAA enabled when the clip is soft
    [all...]
GrDrawTarget.cpp 440 // MSAA consideration: When there is support for reading MSAA samples in the shader we could
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  /external/skia/src/utils/win/
SkWGL_win.cpp 301 // Either MSAA wasn't requested or creation failed
  /external/deqp/modules/gles31/functional/
es31fAdvancedBlendTests.cpp 574 tcu::TestCaseGroup* const msaaGroup = new tcu::TestCaseGroup(m_testCtx, "msaa", "Advanced blending with MSAA FBO");
577 tcu::TestCaseGroup* const coherentMsaaGroup = new tcu::TestCaseGroup(m_testCtx, "coherent_msaa", "Overlapping quads with coherent blending with MSAA FBO");
  /external/skia/src/gpu/gl/
GrGpuGL.cpp     [all...]
GrGpuGL_program.cpp 287 // to be msaa-resolved (which will modify bound FBO state).
  /external/chromium_org/third_party/skia/include/gpu/
GrContext.h 365 * Returns the max sample count for a render target. It will be 0 if MSAA
379 * MSAA is not supported or recommended to be used by default.
401 * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
709 * Resolves a render target that has MSAA. The intermediate MSAA buffer is
    [all...]
  /external/skia/include/gpu/
GrContext.h 348 * Returns the max sample count for a render target. It will be 0 if MSAA
362 * MSAA is not supported or recommended to be used by default.
384 * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
699 * Resolves a render target that has MSAA. The intermediate MSAA buffer is
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  /external/chromium_org/third_party/skia/src/gpu/
GrDrawTarget.cpp 450 // MSAA consideration: When there is support for reading MSAA samples in the shader we could
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  /external/chromium_org/content/public/common/
content_switches.cc 11 // The number of MSAA samples for canvas2D. Requires MSAA support by GPU to
12 // have an effect. 0 disables MSAA.
13 const char kAcceleratedCanvas2dMSAASampleCount[] = "canvas-msaa-sample-count";
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  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/cso/
rasterizer.rst 234 Whether :term:`MSAA` is enabled.
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/
stw_pixelformat.c 237 /* FIXME: re-enabled MSAA when we can query it */
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen6_sf_state.c 223 /* TODO: line width of 0 is not allowed when MSAA enabled */
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGpuGL_program.cpp 288 // to be msaa-resolved (which will modify bound FBO state).
  /external/chromium_org/third_party/skia/src/views/win/
SkOSWindow_win.cpp 351 // Get sample count if the MSAA WGL extension is present
  /external/mesa3d/src/gallium/docs/source/cso/
rasterizer.rst 234 Whether :term:`MSAA` is enabled.
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_pixelformat.c 237 /* FIXME: re-enabled MSAA when we can query it */
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_sf_state.c 223 /* TODO: line width of 0 is not allowed when MSAA enabled */
  /external/skia/src/core/
SkPicturePlayback.h 282 * sampleCount is the number of samples-per-pixel or zero if non-MSAA.
  /external/skia/src/views/win/
SkOSWindow_win.cpp 350 // Get sample count if the MSAA WGL extension is present
  /external/chromium_org/content/browser/accessibility/
accessibility_win_browsertest.cc 155 // Retrieve the MSAA client accessibility object for the Render Widget Host View
171 // This constructor can be used if the IA2 role will be the same as the MSAA
browser_accessibility_win.h 96 // The Windows-specific unique ID, used as the child ID for MSAA methods
780 // Many MSAA methods take a var_id parameter indicating that the operation
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/
r600_blit.c 150 /* XXX Decompressing MSAA depth textures is broken on R6xx.
309 /* Cayman cannot decompress an MSAA colorbuffer,

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