/external/deqp/data/gles2/shaders/ |
swizzles.test | 10 output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; 21 out0 = in0.x; 31 output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(-0.5, -0.5) | vec2(-32.0, -32.0) | vec2(-0.75, -0.75) ]; 42 out0 = in0.xx; 52 output vec2 out0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; 63 out0 = in0.xy; 73 output vec2 out0 = [ vec2(0.5, 0.0) | vec2(1.25, 1.0) | vec2(-2.25, -0.5) | vec2(64.0, -32.0) | vec2(-0.0322580645161, -0.75) ]; 84 out0 = in0.yx; 94 output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ]; 105 out0 = in0.yxy [all...] |
linkage.test | 4 values { output float out0 = 1.0; } 18 out0 = 1.0; 165 output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; 182 out0 = var; 193 output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; 210 out0 = var; 221 output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; 238 out0 = var; 249 output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; 266 out0 = var [all...] |
scoping.test | 8 output int out0 = [ 1 | 2 | 3 ]; 23 out0 = a; 34 output int out0 = [ 1 | 2 | 3 ]; 48 out0 = a; 59 output int out0 = [ 1 | 2 | 3 ]; 75 out0 = a; 87 output int out0 = [ 1 | 2 | 3 ]; 101 out0 = a; 112 output int out0 = [ 1 | 2 | 3 ]; 128 out0 = a [all...] |
conversions.test | 10 output float out0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; 22 out0 = float(in0); 32 output int out0 = [ 0 | 1 | 2 | 3 | 0 | -8 | -20 | 36 ]; 44 out0 = int(in0); 54 output bool out0 = [ false | true | true | true | true | true | true | true ]; 66 out0 = bool(in0); 76 output float out0 = [ 0.0 | 1.0 | 2.0 | 5.0 | 8.0 | 11.0 | -12.0 | -66.0 | -192.0 | 255.0 ]; 88 out0 = float(in0); 98 output int out0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; 110 out0 = int(in0) [all...] |
functions.test | 16 output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; 30 out0 = func(in0); 40 output float out0 = [ -1.0 | -4.5 ]; 54 out0 = func(in0); 64 output float out0 = [ 1.0 | -0.5 ]; 78 out0 = func(in0); 88 output float out0 = [ 0.5 | -1.5 ]; 102 out0 = func(in0); 112 output float out0 = [ 0.5 | -1.5 ]; 126 out0 = func(in0) [all...] |
/external/deqp/data/gles3/shaders/ |
swizzles.test | 11 output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; 23 out0 = in0.x; 34 output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(-0.5, -0.5) | vec2(-32.0, -32.0) | vec2(-0.75, -0.75) ]; 46 out0 = in0.xx; 57 output vec2 out0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; 69 out0 = in0.xy; 80 output vec2 out0 = [ vec2(0.5, 0.0) | vec2(1.25, 1.0) | vec2(-2.25, -0.5) | vec2(64.0, -32.0) | vec2(-0.0322580645161, -0.75) ]; 92 out0 = in0.yx; 103 output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ]; 115 out0 = in0.yxy [all...] |
scoping.test | 8 output int out0 = [ 1 | 2 | 3 ]; 23 out0 = a; 34 output int out0 = [ 1 | 2 | 3 ]; 48 out0 = a; 59 output int out0 = [ 1 | 2 | 3 ]; 75 out0 = a; 87 output int out0 = [ 1 | 2 | 3 ]; 101 out0 = a; 112 output int out0 = [ 1 | 2 | 3 ]; 128 out0 = a [all...] |
conversions.test | 11 output float out0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; 24 out0 = float(in0); 35 output int out0 = [ 0 | 1 | 2 | 3 | 0 | -8 | -20 | 36 ]; 48 out0 = int(in0); 59 output bool out0 = [ false | true | true | true | true | true | true | true ]; 72 out0 = bool(in0); 83 output float out0 = [ 0.0 | 1.0 | 2.0 | 5.0 | 8.0 | 11.0 | -12.0 | -66.0 | -192.0 | 255.0 ]; 96 out0 = float(in0); 107 output int out0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; 120 out0 = int(in0) [all...] |
arrays.test | 25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; 38 out0 = vec3(x[0], x[1], x[2]); 49 output vec4 out0 = [ vec4(2.0, 0.5, 0.2, 1.0) | vec4(2.0, 7.4, -1.3, -1.0) | vec4(-2.0, 3.0, 0.5, 1.6) ]; 62 out0 = vec4(x[0], x[1], x[2], x[3]); 73 output ivec3 out0 = [ ivec3(2, 0, 1) | ivec3(2, 7, -1) | ivec3(-2, 3, 1) ]; 87 out0 = ivec3(x[0], x[1], x[2]); 98 output ivec4 out0 = [ ivec4(2, 0, 0, 1) | ivec4(2, 7, -1, -1) | ivec4(-2, 3, 0, 1) ]; 112 out0 = ivec4(x[0], x[1], x[2], x[3]); 123 output bvec3 out0 = [ bvec3(false, true, true) ]; 136 out0 = bvec3(x[0], x[1], x[2]) [all...] |
functions.test | 17 output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ]; 32 out0 = func(in0); 43 output float out0 = [ -1.0 | -4.5 ]; 58 out0 = func(in0); 69 output float out0 = [ 1.0 | -0.5 ]; 84 out0 = func(in0); 95 output float out0 = [ 0.5 | -1.5 ]; 110 out0 = func(in0); 121 output float out0 = [ 0.5 | -1.5 ]; 136 out0 = func(in0) [all...] |
linkage.test | 11 values { output float out0 = 1.0; } 27 out0 = 1.0; 198 output float out0 = [ -1.25 | -25.55 | 1.0 | 2.25 | 3.4 | 16.0 ]; 218 out0 = var; 231 output float out0 = [ -1.25 | -25.56 | 1.0 | 2.25 | 3.4 | 16.0 ]; 251 out0 = var.y - var.x; 264 output float out0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ]; 284 out0 = var.x + var.y + var.z + var.w; 474 output float out0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ]; 494 out0 = var [all...] |
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/ |
omxVCM4P10_PredictIntra_4x4_s.s | 78 Out0 RN 6 149 MUL Out0, Left0, r0x01010101 ;// replicate the val in all the bytes 153 M_STR Out0, [pDst], dstStep ;// store {Out0} at pDst [0 to 3 ] 183 ADD Out0, tVal6, tVal11 ;// Out0 = tVal6 + tVal11 184 ADD Out0, Out0, #4 ;// Out0 = Out0 + [all...] |
/external/deqp/data/gles31/shaders/ |
uniform_location.test | 4 values { output float out0 = 0.0; } 15 out0 = uni0 + uni1; 24 values { output float out0 = 0.0; } 35 out0 = 0.0; 44 values{ output float out0 = 0.0; } 76 values { output float out0 = 0.0; } 87 out0 = uni0[0] + uni1; 96 values { output float out0 = 0.0; } 107 out0 = 0.0; 116 values{ output float out0 = 0.0; [all...] |
functions.test | 7 output float out0 = [ 1.0 ]; 32 out0 = func(x);
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linkage_geometry_uniform_types.test | 10 output float out0 = -1.25; 41 out0 = geo_var; 54 output vec2 out0 = vec2(-1.25, 1.25); 85 out0 = geo_var; 98 output vec3 out0 = vec3(-25.65, -7.25, 14.21); 129 out0 = geo_var; 142 output vec4 out0 = vec4(-1.25, 1.25, -9.5, -12.2); 173 out0 = geo_var; 186 output mat2 out0 = mat2(-1.25, 1.25, -9.5, -12.2); 217 out0 = geo_var [all...] |
linkage_geometry_varying_types.test | 10 output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; 44 out0 = geo_var; 57 output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; 91 out0 = geo_var; 104 output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; 138 out0 = geo_var; 151 output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; 185 out0 = geo_var; 198 output mat2 out0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ]; 232 out0 = geo_var [all...] |
linkage_tessellation_varying_types.test | 10 output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; 51 out0 = te_out; 64 output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; 105 out0 = te_out; 118 output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; 159 out0 = te_out; 172 output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; 213 out0 = te_out; 226 output mat2 out0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ]; 267 out0 = te_out [all...] |
linkage_tessellation.test | 13 output float out0 = 1.0; 54 out0 = te_out; 68 output float out0 = 1.0; 109 out0 = te_out.x + te_out.y; 123 output float out0 = 1.0; 164 out0 = te_out; 177 output float out0 = 1.0; 218 out0 = te_out; 231 output float out0 = 1.0; 272 out0 = te_out [all...] |
/external/chromium_org/third_party/openmax_dl/dl/sp/src/x86/ |
x86SP_FFT_CToC_FC32_Fwd_Radix2_ls_sse.c | 20 OMX_F32 *out0 = out; local 47 OMX_F32 *out1 = out0 + (n >> 1); 52 VC_ADD_STORE_SPLIT(out0, &v_t0, &v_temp, n); 54 out0 += 4;
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x86SP_FFT_CToC_FC32_Inv_Radix2_ls_sse.c | 20 OMX_F32 *out0 =out; local 43 OMX_F32 *out1 = out0 + (n >> 1); 48 VC_ADD_STORE_SPLIT(out0, &v_t0, &v_temp, n); 50 out0 += 4;
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x86SP_FFT_CToC_FC32_Inv_Radix4_fs_sse.c | 21 OMX_F32 *out0 = out; local 38 OMX_F32 *out1 = out0 + n_by_4; 50 RADIX4_INV_BUTTERFLY_STORE(out0, out1, out2, out3, 53 out0 += 4;
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x86SP_FFT_CToC_FC32_Inv_Radix4_fs.c | 20 OMX_F32 *out0 = out; local 27 OMX_F32 *out1 = out0 + n_by_4; 52 // CADD out0, t0, t2 53 out0[0] = t0.Re + t2.Re; 54 out0[n] = t0.Im + t2.Im; 68 out0 += 1;
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x86SP_FFT_CToC_FC32_Fwd_Radix4_fs_sse.c | 22 OMX_F32 *out0 = out; local 39 OMX_F32 *out1 = out0 + n_by_4; 51 RADIX4_FWD_BUTTERFLY_STORE(out0, out1, out2, out3, 54 out0 += 4;
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x86SP_FFT_CToC_FC32_Fwd_Radix4_ms.c | 27 OMX_F32 *out0 = out; local 40 OMX_F32 *out1 = out0 + n_by_4; 60 // CADD out0, t0, t2 61 out0[0] = t0.Re + t2.Re; 62 out0[n] = t0.Im + t2.Im; 76 out0 += 1; 98 OMX_F32 *out1 = out0 + n_by_4; 130 // CADD out0, t0, t2 131 out0[0] = t0.Re + t2.Re; 132 out0[n] = t0.Im + t2.Im [all...] |
/cts/suite/audio_quality/test/ |
SignalProcessingInterfaceTest.cpp | 67 android::sp<Buffer> out0(new Buffer(160000, 160000, true)); 68 char* outdata0 = out0->getData(); 69 for (size_t i = 0; i < out0->getSize(); i++) { 79 void *outputs[4] = { &out0, &out1, &out2, &out3 }; 84 ASSERT_TRUE(*(in0.get()) == *(out0.get())); 101 TaskCase::Value out0((int64_t)0); 102 void *outputs[1] = { &out0 }; 107 ASSERT_TRUE(out0.getInt64() == (in0.getInt64() + in1.getInt64())); 126 TaskCase::Value out0((int64_t)0); 127 void *outputs[1] = { &out0 }; [all...] |