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  /external/deqp/data/gles2/shaders/
swizzles.test 10 output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
21 out0 = in0.x;
31 output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(-0.5, -0.5) | vec2(-32.0, -32.0) | vec2(-0.75, -0.75) ];
42 out0 = in0.xx;
52 output vec2 out0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
63 out0 = in0.xy;
73 output vec2 out0 = [ vec2(0.5, 0.0) | vec2(1.25, 1.0) | vec2(-2.25, -0.5) | vec2(64.0, -32.0) | vec2(-0.0322580645161, -0.75) ];
84 out0 = in0.yx;
94 output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ];
105 out0 = in0.yxy
    [all...]
linkage.test 4 values { output float out0 = 1.0; }
18 out0 = 1.0;
165 output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
182 out0 = var;
193 output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ];
210 out0 = var;
221 output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
238 out0 = var;
249 output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
266 out0 = var
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scoping.test 8 output int out0 = [ 1 | 2 | 3 ];
23 out0 = a;
34 output int out0 = [ 1 | 2 | 3 ];
48 out0 = a;
59 output int out0 = [ 1 | 2 | 3 ];
75 out0 = a;
87 output int out0 = [ 1 | 2 | 3 ];
101 out0 = a;
112 output int out0 = [ 1 | 2 | 3 ];
128 out0 = a
    [all...]
conversions.test 10 output float out0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ];
22 out0 = float(in0);
32 output int out0 = [ 0 | 1 | 2 | 3 | 0 | -8 | -20 | 36 ];
44 out0 = int(in0);
54 output bool out0 = [ false | true | true | true | true | true | true | true ];
66 out0 = bool(in0);
76 output float out0 = [ 0.0 | 1.0 | 2.0 | 5.0 | 8.0 | 11.0 | -12.0 | -66.0 | -192.0 | 255.0 ];
88 out0 = float(in0);
98 output int out0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ];
110 out0 = int(in0)
    [all...]
functions.test 16 output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ];
30 out0 = func(in0);
40 output float out0 = [ -1.0 | -4.5 ];
54 out0 = func(in0);
64 output float out0 = [ 1.0 | -0.5 ];
78 out0 = func(in0);
88 output float out0 = [ 0.5 | -1.5 ];
102 out0 = func(in0);
112 output float out0 = [ 0.5 | -1.5 ];
126 out0 = func(in0)
    [all...]
  /external/deqp/data/gles3/shaders/
swizzles.test 11 output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
23 out0 = in0.x;
34 output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(-0.5, -0.5) | vec2(-32.0, -32.0) | vec2(-0.75, -0.75) ];
46 out0 = in0.xx;
57 output vec2 out0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
69 out0 = in0.xy;
80 output vec2 out0 = [ vec2(0.5, 0.0) | vec2(1.25, 1.0) | vec2(-2.25, -0.5) | vec2(64.0, -32.0) | vec2(-0.0322580645161, -0.75) ];
92 out0 = in0.yx;
103 output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ];
115 out0 = in0.yxy
    [all...]
scoping.test 8 output int out0 = [ 1 | 2 | 3 ];
23 out0 = a;
34 output int out0 = [ 1 | 2 | 3 ];
48 out0 = a;
59 output int out0 = [ 1 | 2 | 3 ];
75 out0 = a;
87 output int out0 = [ 1 | 2 | 3 ];
101 out0 = a;
112 output int out0 = [ 1 | 2 | 3 ];
128 out0 = a
    [all...]
conversions.test 11 output float out0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ];
24 out0 = float(in0);
35 output int out0 = [ 0 | 1 | 2 | 3 | 0 | -8 | -20 | 36 ];
48 out0 = int(in0);
59 output bool out0 = [ false | true | true | true | true | true | true | true ];
72 out0 = bool(in0);
83 output float out0 = [ 0.0 | 1.0 | 2.0 | 5.0 | 8.0 | 11.0 | -12.0 | -66.0 | -192.0 | 255.0 ];
96 out0 = float(in0);
107 output int out0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ];
120 out0 = int(in0)
    [all...]
arrays.test 25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ];
38 out0 = vec3(x[0], x[1], x[2]);
49 output vec4 out0 = [ vec4(2.0, 0.5, 0.2, 1.0) | vec4(2.0, 7.4, -1.3, -1.0) | vec4(-2.0, 3.0, 0.5, 1.6) ];
62 out0 = vec4(x[0], x[1], x[2], x[3]);
73 output ivec3 out0 = [ ivec3(2, 0, 1) | ivec3(2, 7, -1) | ivec3(-2, 3, 1) ];
87 out0 = ivec3(x[0], x[1], x[2]);
98 output ivec4 out0 = [ ivec4(2, 0, 0, 1) | ivec4(2, 7, -1, -1) | ivec4(-2, 3, 0, 1) ];
112 out0 = ivec4(x[0], x[1], x[2], x[3]);
123 output bvec3 out0 = [ bvec3(false, true, true) ];
136 out0 = bvec3(x[0], x[1], x[2])
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functions.test 17 output float out0 = [ 0.0 | -1.0 | 2.0 | -2.5 ];
32 out0 = func(in0);
43 output float out0 = [ -1.0 | -4.5 ];
58 out0 = func(in0);
69 output float out0 = [ 1.0 | -0.5 ];
84 out0 = func(in0);
95 output float out0 = [ 0.5 | -1.5 ];
110 out0 = func(in0);
121 output float out0 = [ 0.5 | -1.5 ];
136 out0 = func(in0)
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linkage.test 11 values { output float out0 = 1.0; }
27 out0 = 1.0;
198 output float out0 = [ -1.25 | -25.55 | 1.0 | 2.25 | 3.4 | 16.0 ];
218 out0 = var;
231 output float out0 = [ -1.25 | -25.56 | 1.0 | 2.25 | 3.4 | 16.0 ];
251 out0 = var.y - var.x;
264 output float out0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ];
284 out0 = var.x + var.y + var.z + var.w;
474 output float out0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ];
494 out0 = var
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  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
omxVCM4P10_PredictIntra_4x4_s.s 78 Out0 RN 6
149 MUL Out0, Left0, r0x01010101 ;// replicate the val in all the bytes
153 M_STR Out0, [pDst], dstStep ;// store {Out0} at pDst [0 to 3 ]
183 ADD Out0, tVal6, tVal11 ;// Out0 = tVal6 + tVal11
184 ADD Out0, Out0, #4 ;// Out0 = Out0 +
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  /external/deqp/data/gles31/shaders/
uniform_location.test 4 values { output float out0 = 0.0; }
15 out0 = uni0 + uni1;
24 values { output float out0 = 0.0; }
35 out0 = 0.0;
44 values{ output float out0 = 0.0; }
76 values { output float out0 = 0.0; }
87 out0 = uni0[0] + uni1;
96 values { output float out0 = 0.0; }
107 out0 = 0.0;
116 values{ output float out0 = 0.0;
    [all...]
functions.test 7 output float out0 = [ 1.0 ];
32 out0 = func(x);
linkage_geometry_uniform_types.test 10 output float out0 = -1.25;
41 out0 = geo_var;
54 output vec2 out0 = vec2(-1.25, 1.25);
85 out0 = geo_var;
98 output vec3 out0 = vec3(-25.65, -7.25, 14.21);
129 out0 = geo_var;
142 output vec4 out0 = vec4(-1.25, 1.25, -9.5, -12.2);
173 out0 = geo_var;
186 output mat2 out0 = mat2(-1.25, 1.25, -9.5, -12.2);
217 out0 = geo_var
    [all...]
linkage_geometry_varying_types.test 10 output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
44 out0 = geo_var;
57 output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ];
91 out0 = geo_var;
104 output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
138 out0 = geo_var;
151 output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
185 out0 = geo_var;
198 output mat2 out0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ];
232 out0 = geo_var
    [all...]
linkage_tessellation_varying_types.test 10 output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
51 out0 = te_out;
64 output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ];
105 out0 = te_out;
118 output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
159 out0 = te_out;
172 output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
213 out0 = te_out;
226 output mat2 out0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ];
267 out0 = te_out
    [all...]
linkage_tessellation.test 13 output float out0 = 1.0;
54 out0 = te_out;
68 output float out0 = 1.0;
109 out0 = te_out.x + te_out.y;
123 output float out0 = 1.0;
164 out0 = te_out;
177 output float out0 = 1.0;
218 out0 = te_out;
231 output float out0 = 1.0;
272 out0 = te_out
    [all...]
  /external/chromium_org/third_party/openmax_dl/dl/sp/src/x86/
x86SP_FFT_CToC_FC32_Fwd_Radix2_ls_sse.c 20 OMX_F32 *out0 = out; local
47 OMX_F32 *out1 = out0 + (n >> 1);
52 VC_ADD_STORE_SPLIT(out0, &v_t0, &v_temp, n);
54 out0 += 4;
x86SP_FFT_CToC_FC32_Inv_Radix2_ls_sse.c 20 OMX_F32 *out0 =out; local
43 OMX_F32 *out1 = out0 + (n >> 1);
48 VC_ADD_STORE_SPLIT(out0, &v_t0, &v_temp, n);
50 out0 += 4;
x86SP_FFT_CToC_FC32_Inv_Radix4_fs_sse.c 21 OMX_F32 *out0 = out; local
38 OMX_F32 *out1 = out0 + n_by_4;
50 RADIX4_INV_BUTTERFLY_STORE(out0, out1, out2, out3,
53 out0 += 4;
x86SP_FFT_CToC_FC32_Inv_Radix4_fs.c 20 OMX_F32 *out0 = out; local
27 OMX_F32 *out1 = out0 + n_by_4;
52 // CADD out0, t0, t2
53 out0[0] = t0.Re + t2.Re;
54 out0[n] = t0.Im + t2.Im;
68 out0 += 1;
x86SP_FFT_CToC_FC32_Fwd_Radix4_fs_sse.c 22 OMX_F32 *out0 = out; local
39 OMX_F32 *out1 = out0 + n_by_4;
51 RADIX4_FWD_BUTTERFLY_STORE(out0, out1, out2, out3,
54 out0 += 4;
x86SP_FFT_CToC_FC32_Fwd_Radix4_ms.c 27 OMX_F32 *out0 = out; local
40 OMX_F32 *out1 = out0 + n_by_4;
60 // CADD out0, t0, t2
61 out0[0] = t0.Re + t2.Re;
62 out0[n] = t0.Im + t2.Im;
76 out0 += 1;
98 OMX_F32 *out1 = out0 + n_by_4;
130 // CADD out0, t0, t2
131 out0[0] = t0.Re + t2.Re;
132 out0[n] = t0.Im + t2.Im
    [all...]
  /cts/suite/audio_quality/test/
SignalProcessingInterfaceTest.cpp 67 android::sp<Buffer> out0(new Buffer(160000, 160000, true));
68 char* outdata0 = out0->getData();
69 for (size_t i = 0; i < out0->getSize(); i++) {
79 void *outputs[4] = { &out0, &out1, &out2, &out3 };
84 ASSERT_TRUE(*(in0.get()) == *(out0.get()));
101 TaskCase::Value out0((int64_t)0);
102 void *outputs[1] = { &out0 };
107 ASSERT_TRUE(out0.getInt64() == (in0.getInt64() + in1.getInt64()));
126 TaskCase::Value out0((int64_t)0);
127 void *outputs[1] = { &out0 };
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12 3 4 5