/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/ |
videosource.cc | 168 // The aspect ratio in |constraint.value| has been converted to a string and 173 // ratio but small enough to avoid matching wrong aspect ratios. 174 double ratio = static_cast<double>(format_in.width) / format_in.height; local 175 return (value <= ratio + kRoundingTruncation); 178 double ratio = static_cast<double>(format_in.width) / format_in.height; local 181 return (value >= ratio - kRoundingTruncation);
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videosource_unittest.cc | 264 // Test that the capture output have aspect ratio 4:3 if a mandatory constraint 266 // that don't have this aspect ratio. 286 // Test that the source state transition to kEnded if the mandatory aspect ratio 296 // Test that the source ignores an optional aspect ratio that is higher than 325 // Test that the source can start the video and get the requested aspect ratio 326 // if the camera doesn't support capability enumeration and the aspect ratio is
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/src/org/eclipse/test/internal/performance/results/model/ |
ConfigResultsElement.java | 305 float ratio = ((float) confirmed) / numbersLength; local 306 if (ratio < 0.8) { 388 double ratio = -(error/delta); local 389 if (ratio > 1) { 402 } else if (ratio > 0.5) { 414 } else if (ratio > 0.25) {
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/ |
GLArrowSensorTestRenderer.java | 107 float ratio = (float) w / h; local 110 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
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/cts/suite/cts/deviceTests/opengl/test/ |
MatrixTest.cpp | 168 float ratio = (float) 800 / 600; local 169 float left = -ratio; 170 float right = ratio;
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 88 float ratio = (float) width / height; local 89 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
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StaticTriangleRenderer.java | 176 float ratio = (float) w / h; local 179 glFrustumf(-ratio, ratio, -1, 1, 3, 7);
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TriangleRenderer.java | 163 float ratio = (float) w / h; local 166 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 86 float ratio = (float) width / height; local 87 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
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/development/samples/Compass/src/com/example/android/compass/ |
CompassActivity.java | 135 float ratio = (float) width / height; local 138 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
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/external/chromium_org/third_party/opus/src/silk/ |
resampler.c | 113 /* Find resampler with the right sampling ratio */ 162 /* Ratio of input/output samples */ 164 /* Make sure the ratio is rounded up */
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/external/chromium_org/third_party/skia/bench/ |
check_bench_regressions.py | 147 # respectively. Each dictionary maps off_ratio (ratio of actual to expected) 178 for ratio in ratios: 179 li.extend(exceptions[i][ratio])
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gen_bench_expectations.py | 17 RANGE_RATIO_UPPER = 1.5 # Ratio of range for upper bounds. 18 RANGE_RATIO_LOWER = 2.0 # Ratio of range for lower bounds. 19 ERR_RATIO = 0.08 # Further widens the range by the ratio of average value.
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/external/chromium_org/third_party/webrtc/common_audio/signal_processing/ |
resample_fractional.c | 39 // Resampling ratio: 2/3 85 // Resampling ratio: 3/4 194 // Resampling ratio: 8/11
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/external/chromium_org/third_party/webrtc/modules/video_coding/utility/ |
frame_dropper.cc | 106 // out in time. Therefor we must use the key frame ratio rather 241 // to keep our drop ratio. limit is positive in this case. 284 // in order to keep the drop ratio. limit is negative in this case,
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/external/liblzf/ |
Changes | 44 with better compression ratio. with ULTRA_FAST, it's typically 45 3-15% faster than fastlz while still maintaining a similar ratio. 118 - slightly better compression ratio, almost unmeasurably
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/external/libopus/silk/ |
resampler.c | 113 /* Find resampler with the right sampling ratio */ 162 /* Ratio of input/output samples */ 164 /* Make sure the ratio is rounded up */
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/external/linux-tools-perf/perf-3.12.0/tools/perf/Documentation/ |
perf-diff.txt | 77 Differential computation selection - delta,ratio,wdiff (default is delta). 160 ratio 162 If specified the 'Ratio' column is displayed with value 'r' computed as:
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/external/oprofile/libpp/ |
profile_container.cpp | 45 // ratio of samples which belongs to this filename. 222 double const ratio = op_ratio(counts[0], total_count[0]); local 223 filename_by_samples const f(*it, ratio);
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/external/qemu/docs/ |
AUDIO.TXT | 108 - a 'ratio' value, which is the ratio of the target HWVoiceOut's frequency by 112 of 11kHz, then ratio will be (44/11*(1 << 32)) = 0x4_0000_0000
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/external/skia/bench/ |
check_bench_regressions.py | 147 # respectively. Each dictionary maps off_ratio (ratio of actual to expected) 178 for ratio in ratios: 179 li.extend(exceptions[i][ratio])
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gen_bench_expectations.py | 17 RANGE_RATIO_UPPER = 1.5 # Ratio of range for upper bounds. 18 RANGE_RATIO_LOWER = 2.0 # Ratio of range for lower bounds. 19 ERR_RATIO = 0.08 # Further widens the range by the ratio of average value.
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/external/webrtc/src/common_audio/signal_processing/ |
resample_fractional.c | 39 // Resampling ratio: 2/3 85 // Resampling ratio: 3/4 194 // Resampling ratio: 8/11
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/frameworks/base/core/java/android/app/backup/ |
WallpaperBackupHelper.java | 47 // When outsized restore rejection is enabled, this is the maximum ratio between the 48 // source and target image heights that will be permitted. The ratio is checked both 53 // The height ratio check when applying larger images on smaller screens is separate;
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/frameworks/base/core/tests/coretests/src/android/util/ |
ScrollViewScenario.java | 53 * What we need of each view that the user wants: the view, and the ratio 63 * Partially implement ViewFactory given a height ratio. 64 * A negative height ratio means that WRAP_CONTENT will be used as height
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