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  /external/chromium_org/third_party/libjingle/source/talk/app/webrtc/
videosource.cc 168 // The aspect ratio in |constraint.value| has been converted to a string and
173 // ratio but small enough to avoid matching wrong aspect ratios.
174 double ratio = static_cast<double>(format_in.width) / format_in.height; local
175 return (value <= ratio + kRoundingTruncation);
178 double ratio = static_cast<double>(format_in.width) / format_in.height; local
181 return (value >= ratio - kRoundingTruncation);
videosource_unittest.cc 264 // Test that the capture output have aspect ratio 4:3 if a mandatory constraint
266 // that don't have this aspect ratio.
286 // Test that the source state transition to kEnded if the mandatory aspect ratio
296 // Test that the source ignores an optional aspect ratio that is higher than
325 // Test that the source can start the video and get the requested aspect ratio
326 // if the camera doesn't support capability enumeration and the aspect ratio is
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/src/org/eclipse/test/internal/performance/results/model/
ConfigResultsElement.java 305 float ratio = ((float) confirmed) / numbersLength; local
306 if (ratio < 0.8) {
388 double ratio = -(error/delta); local
389 if (ratio > 1) {
402 } else if (ratio > 0.5) {
414 } else if (ratio > 0.25) {
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
GLArrowSensorTestRenderer.java 107 float ratio = (float) w / h; local
110 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
  /cts/suite/cts/deviceTests/opengl/test/
MatrixTest.cpp 168 float ratio = (float) 800 / 600; local
169 float left = -ratio;
170 float right = ratio;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 88 float ratio = (float) width / height; local
89 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
StaticTriangleRenderer.java 176 float ratio = (float) w / h; local
179 glFrustumf(-ratio, ratio, -1, 1, 3, 7);
TriangleRenderer.java 163 float ratio = (float) w / h; local
166 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 86 float ratio = (float) width / height; local
87 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
  /development/samples/Compass/src/com/example/android/compass/
CompassActivity.java 135 float ratio = (float) width / height; local
138 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
  /external/chromium_org/third_party/opus/src/silk/
resampler.c 113 /* Find resampler with the right sampling ratio */
162 /* Ratio of input/output samples */
164 /* Make sure the ratio is rounded up */
  /external/chromium_org/third_party/skia/bench/
check_bench_regressions.py 147 # respectively. Each dictionary maps off_ratio (ratio of actual to expected)
178 for ratio in ratios:
179 li.extend(exceptions[i][ratio])
gen_bench_expectations.py 17 RANGE_RATIO_UPPER = 1.5 # Ratio of range for upper bounds.
18 RANGE_RATIO_LOWER = 2.0 # Ratio of range for lower bounds.
19 ERR_RATIO = 0.08 # Further widens the range by the ratio of average value.
  /external/chromium_org/third_party/webrtc/common_audio/signal_processing/
resample_fractional.c 39 // Resampling ratio: 2/3
85 // Resampling ratio: 3/4
194 // Resampling ratio: 8/11
  /external/chromium_org/third_party/webrtc/modules/video_coding/utility/
frame_dropper.cc 106 // out in time. Therefor we must use the key frame ratio rather
241 // to keep our drop ratio. limit is positive in this case.
284 // in order to keep the drop ratio. limit is negative in this case,
  /external/liblzf/
Changes 44 with better compression ratio. with ULTRA_FAST, it's typically
45 3-15% faster than fastlz while still maintaining a similar ratio.
118 - slightly better compression ratio, almost unmeasurably
  /external/libopus/silk/
resampler.c 113 /* Find resampler with the right sampling ratio */
162 /* Ratio of input/output samples */
164 /* Make sure the ratio is rounded up */
  /external/linux-tools-perf/perf-3.12.0/tools/perf/Documentation/
perf-diff.txt 77 Differential computation selection - delta,ratio,wdiff (default is delta).
160 ratio
162 If specified the 'Ratio' column is displayed with value 'r' computed as:
  /external/oprofile/libpp/
profile_container.cpp 45 // ratio of samples which belongs to this filename.
222 double const ratio = op_ratio(counts[0], total_count[0]); local
223 filename_by_samples const f(*it, ratio);
  /external/qemu/docs/
AUDIO.TXT 108 - a 'ratio' value, which is the ratio of the target HWVoiceOut's frequency by
112 of 11kHz, then ratio will be (44/11*(1 << 32)) = 0x4_0000_0000
  /external/skia/bench/
check_bench_regressions.py 147 # respectively. Each dictionary maps off_ratio (ratio of actual to expected)
178 for ratio in ratios:
179 li.extend(exceptions[i][ratio])
gen_bench_expectations.py 17 RANGE_RATIO_UPPER = 1.5 # Ratio of range for upper bounds.
18 RANGE_RATIO_LOWER = 2.0 # Ratio of range for lower bounds.
19 ERR_RATIO = 0.08 # Further widens the range by the ratio of average value.
  /external/webrtc/src/common_audio/signal_processing/
resample_fractional.c 39 // Resampling ratio: 2/3
85 // Resampling ratio: 3/4
194 // Resampling ratio: 8/11
  /frameworks/base/core/java/android/app/backup/
WallpaperBackupHelper.java 47 // When outsized restore rejection is enabled, this is the maximum ratio between the
48 // source and target image heights that will be permitted. The ratio is checked both
53 // The height ratio check when applying larger images on smaller screens is separate;
  /frameworks/base/core/tests/coretests/src/android/util/
ScrollViewScenario.java 53 * What we need of each view that the user wants: the view, and the ratio
63 * Partially implement ViewFactory given a height ratio.
64 * A negative height ratio means that WRAP_CONTENT will be used as height

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