/external/chromium_org/media/video/capture/ |
video_capture_types.h | 44 // the frames will have the same aspect ratio as the original content and
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/external/chromium_org/third_party/WebKit/Source/modules/webaudio/ |
DynamicsCompressorNode.h | 55 AudioParam* ratio() { return m_ratio.get(); } function in class:blink::FINAL
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/external/chromium_org/third_party/angle/src/libEGL/ |
Surface.h | 97 EGLint mPixelAspectRatio; // Display aspect ratio
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/external/chromium_org/third_party/opus/src/silk/ |
VAD.c | 66 /* init smoothed energy-to-noise ratio*/ 197 /* Signal-plus-noise to noise ratio estimation */ 282 /* compute smoothed energy-to-noise ratio per band */ 286 /* signal to noise ratio in dB per band */
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/external/chromium_org/third_party/polymer/components/paper-progress/ |
paper-progress.html | 63 <div id="activeProgress" style="width: {{ratio}}%;"></div>
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/external/chromium_org/third_party/polymer/components-chromium/paper-progress/ |
paper-progress.html | 63 <div id="activeProgress" style="width: {{ratio}}%;"></div>
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/external/chromium_org/third_party/webrtc/modules/video_coding/utility/include/ |
frame_dropper.h | 43 // frame. The FrameDropper calculates a new drop ratio (can be
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/external/chromium_org/third_party/webrtc/test/gl/ |
gl_renderer.cc | 44 // TODO(pbos): Aspect ratio, letterbox the video.
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/external/chromium_org/ui/file_manager/video_player/css/ |
cast_menu.css | 31 @media (-webkit-min-device-pixel-ratio: 2) {
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/external/chromium_org/ui/gfx/android/ |
java_bitmap.h | 63 // will be integrally scaled down, preserving aspect ratio, to a size no smaller
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/external/deqp/modules/gles31/functional/ |
es31fSampleShadingTests.cpp | 523 GLU_EXPECT_NO_ERROR(gl.getError(), "set ratio"); 530 const float ratio = (sampleCount / (float)m_numTargetSamples) - epsilon; 533 gl.minSampleShading(ratio); 534 GLU_EXPECT_NO_ERROR(gl.getError(), "set ratio"); 538 << "Setting MIN_SAMPLE_SHADING_VALUE = " << ratio << "\n" 539 << "Requested sample count: shadingValue * numSamples = " << ratio << " * " << m_numTargetSamples << " = " << (ratio * m_numTargetSamples) << "\n" 540 << "Minimum sample count: ceil(shadingValue * numSamples) = ceil(" << (ratio * m_numTargetSamples) << ") = " << sampleCount 544 DE_ASSERT(deFloatCeil(ratio * m_numTargetSamples) == float(sampleCount));
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/external/eigen/bench/btl/data/ |
gnuplot_common_settings.hh | 44 set size ratio 0 1,1 variable
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/external/eigen/blas/testing/ |
cblat2.dat | 8 16.0 THRESHOLD VALUE OF TEST RATIO
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zblat2.dat | 8 16.0 THRESHOLD VALUE OF TEST RATIO
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/external/libopus/silk/ |
VAD.c | 66 /* init smoothed energy-to-noise ratio*/ 197 /* Signal-plus-noise to noise ratio estimation */ 282 /* compute smoothed energy-to-noise ratio per band */ 286 /* signal to noise ratio in dB per band */
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/external/linux-tools-perf/perf-3.12.0/include/linux/ |
hash.h | 7 * Knuth recommends primes in approximately golden ratio to the maximum
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/external/replicaisland/src/com/replica/replicaisland/ |
GameRenderer.java | 271 // ensure the same aspect ratio as the game 286 float ratio = (float) mWidth / mHeight; local 289 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
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/frameworks/av/media/libstagefright/codecs/aacenc/src/ |
psy_configuration.c | 392 init ratio 394 psyConf->ratio = c_ratio; 474 init ratio 476 psyConf->ratio = c_ratio;
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/frameworks/base/core/tests/coretests/src/android/widget/scroll/ |
ScrollViewButtonsAndLabels.java | 65 // estimated ratio to get enough buttons so a couple are off screen
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/frameworks/base/media/mca/filterfw/native/core/ |
geometry.h | 86 bool ExpandToAspectRatio(float ratio);
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/frameworks/base/media/mca/filterpacks/native/base/ |
geometry.h | 103 bool ExpandToAspectRatio(float ratio);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/ |
FlingAnimationUtils.java | 103 * gets multiplied by the ratio between the actual distance and this value 122 * gets multiplied by the ratio between the actual distance and this value 170 * gets multiplied by the ratio between the actual distance and this value 190 * gets multiplied by the ratio between the actual distance and this value
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/frameworks/wilhelm/src/itf/ |
IEqualizer.c | 298 // search for band whose center frequency has the closest ratio to 1.0 311 float ratio = frequency <= band->mCenter ? local 313 if (ratio > bestRatio) { 314 bestRatio = ratio;
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/hardware/ti/omap3/omx/video/src/openmax_il/prepost_processor/inc/ |
OMX_VPP_Utils.h | 234 OMX_U32 ulZoomFactor; /*zooming ratio (/1024) */
235 OMX_U32 ulZoomLimit; /* zooming ratio limit (/1024) */
236 OMX_U32 ulZoomSpeed; /* speed of ratio change */
249 OMX_U32 ulLockedRatio; /* keep H/V ratio */
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/ndk/tests/device/issue39680-chrono-resolution/jni/ |
issue39680-chrono-resolution.cpp | 3 #include <ratio>
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