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  /external/chromium_org/media/video/capture/
video_capture_types.h 44 // the frames will have the same aspect ratio as the original content and
  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
DynamicsCompressorNode.h 55 AudioParam* ratio() { return m_ratio.get(); } function in class:blink::FINAL
  /external/chromium_org/third_party/angle/src/libEGL/
Surface.h 97 EGLint mPixelAspectRatio; // Display aspect ratio
  /external/chromium_org/third_party/opus/src/silk/
VAD.c 66 /* init smoothed energy-to-noise ratio*/
197 /* Signal-plus-noise to noise ratio estimation */
282 /* compute smoothed energy-to-noise ratio per band */
286 /* signal to noise ratio in dB per band */
  /external/chromium_org/third_party/polymer/components/paper-progress/
paper-progress.html 63 <div id="activeProgress" style="width: {{ratio}}%;"></div>
  /external/chromium_org/third_party/polymer/components-chromium/paper-progress/
paper-progress.html 63 <div id="activeProgress" style="width: {{ratio}}%;"></div>
  /external/chromium_org/third_party/webrtc/modules/video_coding/utility/include/
frame_dropper.h 43 // frame. The FrameDropper calculates a new drop ratio (can be
  /external/chromium_org/third_party/webrtc/test/gl/
gl_renderer.cc 44 // TODO(pbos): Aspect ratio, letterbox the video.
  /external/chromium_org/ui/file_manager/video_player/css/
cast_menu.css 31 @media (-webkit-min-device-pixel-ratio: 2) {
  /external/chromium_org/ui/gfx/android/
java_bitmap.h 63 // will be integrally scaled down, preserving aspect ratio, to a size no smaller
  /external/deqp/modules/gles31/functional/
es31fSampleShadingTests.cpp 523 GLU_EXPECT_NO_ERROR(gl.getError(), "set ratio");
530 const float ratio = (sampleCount / (float)m_numTargetSamples) - epsilon;
533 gl.minSampleShading(ratio);
534 GLU_EXPECT_NO_ERROR(gl.getError(), "set ratio");
538 << "Setting MIN_SAMPLE_SHADING_VALUE = " << ratio << "\n"
539 << "Requested sample count: shadingValue * numSamples = " << ratio << " * " << m_numTargetSamples << " = " << (ratio * m_numTargetSamples) << "\n"
540 << "Minimum sample count: ceil(shadingValue * numSamples) = ceil(" << (ratio * m_numTargetSamples) << ") = " << sampleCount
544 DE_ASSERT(deFloatCeil(ratio * m_numTargetSamples) == float(sampleCount));
  /external/eigen/bench/btl/data/
gnuplot_common_settings.hh 44 set size ratio 0 1,1 variable
  /external/eigen/blas/testing/
cblat2.dat 8 16.0 THRESHOLD VALUE OF TEST RATIO
zblat2.dat 8 16.0 THRESHOLD VALUE OF TEST RATIO
  /external/libopus/silk/
VAD.c 66 /* init smoothed energy-to-noise ratio*/
197 /* Signal-plus-noise to noise ratio estimation */
282 /* compute smoothed energy-to-noise ratio per band */
286 /* signal to noise ratio in dB per band */
  /external/linux-tools-perf/perf-3.12.0/include/linux/
hash.h 7 * Knuth recommends primes in approximately golden ratio to the maximum
  /external/replicaisland/src/com/replica/replicaisland/
GameRenderer.java 271 // ensure the same aspect ratio as the game
286 float ratio = (float) mWidth / mHeight; local
289 gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
  /frameworks/av/media/libstagefright/codecs/aacenc/src/
psy_configuration.c 392 init ratio
394 psyConf->ratio = c_ratio;
474 init ratio
476 psyConf->ratio = c_ratio;
  /frameworks/base/core/tests/coretests/src/android/widget/scroll/
ScrollViewButtonsAndLabels.java 65 // estimated ratio to get enough buttons so a couple are off screen
  /frameworks/base/media/mca/filterfw/native/core/
geometry.h 86 bool ExpandToAspectRatio(float ratio);
  /frameworks/base/media/mca/filterpacks/native/base/
geometry.h 103 bool ExpandToAspectRatio(float ratio);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
FlingAnimationUtils.java 103 * gets multiplied by the ratio between the actual distance and this value
122 * gets multiplied by the ratio between the actual distance and this value
170 * gets multiplied by the ratio between the actual distance and this value
190 * gets multiplied by the ratio between the actual distance and this value
  /frameworks/wilhelm/src/itf/
IEqualizer.c 298 // search for band whose center frequency has the closest ratio to 1.0
311 float ratio = frequency <= band->mCenter ? local
313 if (ratio > bestRatio) {
314 bestRatio = ratio;
  /hardware/ti/omap3/omx/video/src/openmax_il/prepost_processor/inc/
OMX_VPP_Utils.h 234 OMX_U32 ulZoomFactor; /*zooming ratio (/1024) */
235 OMX_U32 ulZoomLimit; /* zooming ratio limit (/1024) */
236 OMX_U32 ulZoomSpeed; /* speed of ratio change */
249 OMX_U32 ulLockedRatio; /* keep H/V ratio */
  /ndk/tests/device/issue39680-chrono-resolution/jni/
issue39680-chrono-resolution.cpp 3 #include <ratio>

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