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Searched
full:rotation
(Results
126 - 150
of
1950
) sorted by null
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/external/chromium_org/ui/gfx/image/
image_skia_operations.h
91
// Creates an image which is a
rotation
of the |source|. |
rotation
| is the
92
// amount of clockwise
rotation
in degrees.
95
SkBitmapOperations::RotationAmount
rotation
);
/external/eigen/unsupported/Eigen/src/NonLinearOptimization/
r1updt.h
40
/* determine a givens
rotation
which eliminates the */
45
/* necessary to recover the givens
rotation
. */
66
/* determine a givens
rotation
which eliminates the */
78
/* givens
rotation
. */
/external/replicaisland/src/com/replica/replicaisland/
InputSystem.java
66
// The order of orientation axes changes depending on the
rotation
of the screen.
69
// space into screen space depending on the
rotation
of the screen from
120
public void setScreenRotation(int
rotation
) {
121
mScreenRotation =
rotation
;
/external/skia/experimental/iOSSampleApp/iPad/
SkUISplitViewController.mm
7
return YES; //Auto
Rotation
for all orientations
/frameworks/base/core/java/android/view/
IRotationWatcher.aidl
24
void onRotationChanged(int
rotation
);
/frameworks/base/docs/html/guide/topics/sensors/
sensors_position.jd
9
<li><a href="#sensors-pos-gamerot">Using the Game
Rotation
Vector Sensor</a></li>
10
<li><a href="#sensors-pos-geomrot">Using the Geomagnetic
Rotation
Vector Sensor</a></li>
90
<td>
Rotation
vector component along the x axis (x * sin(?/2)).</td>
95
<td>
Rotation
vector component along the y axis (y * sin(?/2)).</td>
99
<td>
Rotation
vector component along the z axis (z * sin(?/2)).</td>
104
<td>
Rotation
vector component along the x axis (x * sin(?/2)).</td>
109
<td>
Rotation
vector component along the y axis (y * sin(?/2)).</td>
113
<td>
Rotation
vector component along the z axis (z * sin(?/2)).</td>
185
<h2 id="sensors-pos-gamerot">Using the Game
Rotation
Vector Sensor</h2>
187
<p>The game
rotation
vector sensor is identical to th
[
all
...]
/frameworks/base/docs/html/training/graphics/opengl/
motion.jd
43
to a shape with
rotation
.</p>
49
another transformation matrix (a
rotation
matrix) and then combine it with your projection and
59
// Create a
rotation
transformation for the triangle
64
// Combine the
rotation
matrix with the projection and camera view
/frameworks/base/packages/SystemUI/res/anim/
ic_landscape_from_auto_rotate_animation_device.xml
20
android:propertyName="
rotation
"
ic_landscape_to_auto_rotate_animation_device.xml
20
android:propertyName="
rotation
"
ic_portrait_from_auto_rotate_animation_device.xml
20
android:propertyName="
rotation
"
/frameworks/base/tests/VectorDrawableTest/res/anim/
animation_grouping_1_01.xml
20
android:propertyName="
rotation
"
ic_hourglass_animation_fill_outlines.xml
18
android:propertyName="
rotation
"
ic_hourglass_animation_hourglass_frame.xml
18
android:propertyName="
rotation
"
ic_rotate_2_portrait_v2_animation_device_1.xml
19
android:propertyName="
rotation
"
trim_path_animation03.xml
22
android:propertyName="
rotation
"
/hardware/samsung_slsi/exynos5/include/
exynos_rotator.h
149
* Set
rotation
.
156
* \param
rotation
157
* image
rotation
. It should be multiple of 90[in]
164
int
rotation
);
/packages/apps/Camera/res/raw/
goofy_face.graph
87
// Orientation
rotation
filter
89
rotation
= 0;
92
// Orientation
rotation
filter for facemeta data
94
rotation
= 0;
/packages/apps/Camera/src/com/android/camera/ui/
Rotatable.java
20
// Set parameter 'animation' to true to have animation when
rotation
.
/packages/apps/Camera2/res/raw/
goofy_face.graph
87
// Orientation
rotation
filter
89
rotation
= 0;
92
// Orientation
rotation
filter for facemeta data
94
rotation
= 0;
/packages/apps/Camera2/src/com/android/camera/ui/
Rotatable.java
20
// Set parameter 'animation' to true to have animation when
rotation
.
/packages/apps/DeskClock/res/animator/
ic_clock_animation_second_hand.xml
21
android:propertyName="
rotation
"
ic_stopwatch_animation_hand.xml
21
android:propertyName="
rotation
"
ic_timer_animation_hourglass_fill.xml
21
android:propertyName="
rotation
"
ic_timer_animation_hourglass_frame.xml
21
android:propertyName="
rotation
"
/packages/apps/Gallery2/res/raw/
goofy_face.graph
87
// Orientation
rotation
filter
89
rotation
= 0;
92
// Orientation
rotation
filter for facemeta data
94
rotation
= 0;
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