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  /external/chromium_org/ui/gfx/image/
image_skia_operations.h 91 // Creates an image which is a rotation of the |source|. |rotation| is the
92 // amount of clockwise rotation in degrees.
95 SkBitmapOperations::RotationAmount rotation);
  /external/eigen/unsupported/Eigen/src/NonLinearOptimization/
r1updt.h 40 /* determine a givens rotation which eliminates the */
45 /* necessary to recover the givens rotation. */
66 /* determine a givens rotation which eliminates the */
78 /* givens rotation. */
  /external/replicaisland/src/com/replica/replicaisland/
InputSystem.java 66 // The order of orientation axes changes depending on the rotation of the screen.
69 // space into screen space depending on the rotation of the screen from
120 public void setScreenRotation(int rotation) {
121 mScreenRotation = rotation;
  /external/skia/experimental/iOSSampleApp/iPad/
SkUISplitViewController.mm 7 return YES; //Auto Rotation for all orientations
  /frameworks/base/core/java/android/view/
IRotationWatcher.aidl 24 void onRotationChanged(int rotation);
  /frameworks/base/docs/html/guide/topics/sensors/
sensors_position.jd 9 <li><a href="#sensors-pos-gamerot">Using the Game Rotation Vector Sensor</a></li>
10 <li><a href="#sensors-pos-geomrot">Using the Geomagnetic Rotation Vector Sensor</a></li>
90 <td>Rotation vector component along the x axis (x * sin(?/2)).</td>
95 <td>Rotation vector component along the y axis (y * sin(?/2)).</td>
99 <td>Rotation vector component along the z axis (z * sin(?/2)).</td>
104 <td>Rotation vector component along the x axis (x * sin(?/2)).</td>
109 <td>Rotation vector component along the y axis (y * sin(?/2)).</td>
113 <td>Rotation vector component along the z axis (z * sin(?/2)).</td>
185 <h2 id="sensors-pos-gamerot">Using the Game Rotation Vector Sensor</h2>
187 <p>The game rotation vector sensor is identical to th
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  /frameworks/base/docs/html/training/graphics/opengl/
motion.jd 43 to a shape with rotation.</p>
49 another transformation matrix (a rotation matrix) and then combine it with your projection and
59 // Create a rotation transformation for the triangle
64 // Combine the rotation matrix with the projection and camera view
  /frameworks/base/packages/SystemUI/res/anim/
ic_landscape_from_auto_rotate_animation_device.xml 20 android:propertyName="rotation"
ic_landscape_to_auto_rotate_animation_device.xml 20 android:propertyName="rotation"
ic_portrait_from_auto_rotate_animation_device.xml 20 android:propertyName="rotation"
  /frameworks/base/tests/VectorDrawableTest/res/anim/
animation_grouping_1_01.xml 20 android:propertyName="rotation"
ic_hourglass_animation_fill_outlines.xml 18 android:propertyName="rotation"
ic_hourglass_animation_hourglass_frame.xml 18 android:propertyName="rotation"
ic_rotate_2_portrait_v2_animation_device_1.xml 19 android:propertyName="rotation"
trim_path_animation03.xml 22 android:propertyName="rotation"
  /hardware/samsung_slsi/exynos5/include/
exynos_rotator.h 149 * Set rotation.
156 * \param rotation
157 * image rotation. It should be multiple of 90[in]
164 int rotation);
  /packages/apps/Camera/res/raw/
goofy_face.graph 87 // Orientation rotation filter
89 rotation = 0;
92 // Orientation rotation filter for facemeta data
94 rotation = 0;
  /packages/apps/Camera/src/com/android/camera/ui/
Rotatable.java 20 // Set parameter 'animation' to true to have animation when rotation.
  /packages/apps/Camera2/res/raw/
goofy_face.graph 87 // Orientation rotation filter
89 rotation = 0;
92 // Orientation rotation filter for facemeta data
94 rotation = 0;
  /packages/apps/Camera2/src/com/android/camera/ui/
Rotatable.java 20 // Set parameter 'animation' to true to have animation when rotation.
  /packages/apps/DeskClock/res/animator/
ic_clock_animation_second_hand.xml 21 android:propertyName="rotation"
ic_stopwatch_animation_hand.xml 21 android:propertyName="rotation"
ic_timer_animation_hourglass_fill.xml 21 android:propertyName="rotation"
ic_timer_animation_hourglass_frame.xml 21 android:propertyName="rotation"
  /packages/apps/Gallery2/res/raw/
goofy_face.graph 87 // Orientation rotation filter
89 rotation = 0;
92 // Orientation rotation filter for facemeta data
94 rotation = 0;

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