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Searched
full:screens
(Results
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768
) sorted by null
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/external/chromium_org/chrome/browser/chromeos/login/screens/
error_screen_actor.h
11
#include "chrome/browser/chromeos/login/
screens
/error_screen.h"
12
#include "chrome/browser/chromeos/login/
screens
/error_screen_actor_delegate.h"
eula_screen.cc
5
#include "chrome/browser/chromeos/login/
screens
/eula_screen.h"
10
#include "chrome/browser/chromeos/login/
screens
/screen_observer.h"
network_screen.h
12
#include "chrome/browser/chromeos/login/
screens
/network_screen_actor.h"
13
#include "chrome/browser/chromeos/login/
screens
/wizard_screen.h"
controller_pairing_screen_actor.cc
5
#include "chrome/browser/chromeos/login/
screens
/controller_pairing_screen_actor.h"
error_screen_actor.cc
5
#include "chrome/browser/chromeos/login/
screens
/error_screen_actor.h"
/external/chromium_org/chrome/browser/media/
desktop_media_list_ash.h
30
// Implementation of DesktopMediaList that shows native
screens
and
35
SCREENS
= 1,
desktop_media_picker.h
34
// Shows dialog with list of desktop media sources (
screens
, windows, tabs)
/external/kernel-headers/original/uapi/linux/
virtio_console.h
46
/* colums of the
screens
*/
48
/* rows of the
screens
*/
/frameworks/base/docs/html/training/design-navigation/
wireframing.jd
25
<p>Now that we have a solid understanding of navigation patterns and screen grouping techniques, it's time to apply them to our
screens
. Let's take another look at our exhaustive screen map for the example news application from the <a href="screen-planning.html">first lesson</a>, below.</p>
39
<p>First, our second-level
screens
(<em>Story Category List</em>, <em>Photo List</em>, and <em>Saved Item List</em>) can be grouped together using tabs. Note that we don't necessarily have to use horizontally arranged tabs; in some cases a drop-down list UI element can serve as a suitable replacement, especially on devices with narrow
screens
such as handsets. We can also group the <em>Saved Photo List</em> and <em>Saved Story List</em>
screens
together using tabs on handsets, or use multiple vertical content panes on tablets.</p>
58
<p>At this point, it's a good idea to think of screen map variations, in case your chosen patterns don't apply well in practice (when you sketch the application's screen layouts). Below is an example screen map variation for tablets that presents story lists for different categories side-by-side, with story view
screens
remaining independent.</p>
69
<p><em><a href="http://en.wikipedia.org/wiki/Website_wireframe">Wireframing</a></em> is the step in the design process where you begin to lay out your
screens
. Get creative and begin imagining how to arrange UI elements to allow users to navigate your app. Keep in mind that at this point, pixel-perfect precision (creating high-fidelity mockups) is not important.</p>
71
<p>The easiest and fastest way to get started is to sketch out your
screens
by hand using paper and pencils. Once you begin sketching, you may uncover practicality issues in your original screen map or decisions on which patterns to use. In some cases, patterns may apply well to a given design problem in theory, but in practice they may break down and cause visual clutter or interactional issues (for example, if there are two rows of tabs on the screen). If that happens, explore other navigation patterns, or variations on chosen patterns, to arrive at a more optimal set of sketches.</p>
77
<li>Is there screen 'master' functionality, allowing re-use of visual elements across different
screens
? For example, Action Bars should be visible on almost every screen in your application.</li>
/developers/build/prebuilts/gradle/BasicTransition/Application/src/main/res/values-w820dp/
dimens.xml
19
(such as screen margins) for
screens
with more than 820dp of available width. This
/developers/samples/android/ui/transition/BasicTransition/Application/src/main/res/values-w820dp/
dimens.xml
19
(such as screen margins) for
screens
with more than 820dp of available width. This
/development/samples/ActionBarCompat/
AndroidManifest.xml
24
<supports-
screens
android:largeScreens="true"/>
/development/samples/browseable/BasicTransition/res/values-w820dp/
dimens.xml
19
(such as screen margins) for
screens
with more than 820dp of available width. This
/device/asus/flo/
elan-touchscreen.idc
19
# and may not be appropriate for use with other touch
screens
.
/device/asus/grouper/
elan-touchscreen.idc
19
# and may not be appropriate for use with other touch
screens
.
/device/asus/grouper/overlay/frameworks/base/packages/SystemUI/res/values/
config.xml
20
be 'platform' or 'noisy' (i.e. for noisy touch
screens
). -->
/device/asus/tilapia/overlay/frameworks/base/packages/SystemUI/res/values/
config.xml
29
be 'platform' or 'noisy' (i.e. for noisy touch
screens
). -->
/external/chromium_org/chrome/browser/chromeos/login/test/
wizard_in_process_browser_test.h
21
// Base class for test related to login wizard and its
screens
.
/external/chromium_org/chrome/browser/resources/options/
supervised_user_create_confirm.css
16
/* Omit the image on very small
screens
. */
supervised_user_learn_more.css
23
/* Omit the image on very small
screens
. */
/external/chromium_org/chrome/browser/ui/
user_manager.h
33
// for smaller
screens
.
/external/chromium_org/chrome/browser/ui/webui/chromeos/login/
controller_pairing_screen_handler.h
9
#include "chrome/browser/chromeos/login/
screens
/controller_pairing_screen_actor.h"
eula_screen_handler.h
10
#include "chrome/browser/chromeos/login/
screens
/eula_screen_actor.h"
kiosk_autolaunch_screen_handler.h
10
#include "chrome/browser/chromeos/login/
screens
/kiosk_autolaunch_screen_actor.h"
kiosk_enable_screen_handler.h
11
#include "chrome/browser/chromeos/login/
screens
/kiosk_enable_screen_actor.h"
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