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  /development/samples/browseable/MediaRouter/
AndroidManifest.xml 34 scale its UI to larger screens but doesn't make good use of them
37 <supports-screens android:requiresSmallestWidthDp="320"
  /docs/source.android.com/src/devices/tech/input/
migration-guide.jd 23 <p>Make sure to provide an input device configuration file for all touch screens.
47 <p>In Ice Cream Sandwich 4.0, we changed the device driver requirements for touch screens
  /external/chromium_org/chrome/browser/chromeos/login/screens/
error_screen.cc 5 #include "chrome/browser/chromeos/login/screens/error_screen.h"
9 #include "chrome/browser/chromeos/login/screens/error_screen_actor.h"
network_screen.cc 5 #include "chrome/browser/chromeos/login/screens/network_screen.h"
15 #include "chrome/browser/chromeos/login/screens/screen_observer.h"
terms_of_service_screen.cc 5 #include "chrome/browser/chromeos/login/screens/terms_of_service_screen.h"
14 #include "chrome/browser/chromeos/login/screens/screen_observer.h"
user_image_screen.h 11 #include "chrome/browser/chromeos/login/screens/user_image_screen_actor.h"
12 #include "chrome/browser/chromeos/login/screens/wizard_screen.h"
  /external/chromium_org/chrome/browser/chromeos/login/ui/
webui_login_display.h 12 #include "chrome/browser/chromeos/login/screens/gaia_screen.h"
13 #include "chrome/browser/chromeos/login/screens/user_selection_screen.h"
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xorg/
compat-api.h 38 #define xf86ScrnToScreen(s) screenInfo.screens[(s)->scrnIndex]
47 #define SCREEN_PTR(arg1) ScreenPtr pScreen = screenInfo.screens[(arg1)]
  /external/chromium_org/third_party/webrtc/modules/desktop_capture/
screen_capturer.h 92 // Get the list of screens (not containing kFullDesktopScreenId). Returns
94 virtual bool GetScreenList(ScreenList* screens) = 0;
  /external/chromium_org/ui/gfx/mac/
coordinate_conversion_unittest.mm 50 NSRect primary_screen_frame = [[[NSScreen screens] objectAtIndex:0] frame];
59 primary_screen_frame = [[[NSScreen screens] objectAtIndex:0] frame];
  /external/mesa3d/src/gallium/state_trackers/xorg/
compat-api.h 38 #define xf86ScrnToScreen(s) screenInfo.screens[(s)->scrnIndex]
47 #define SCREEN_PTR(arg1) ScreenPtr pScreen = screenInfo.screens[(arg1)]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/
main.c 29 // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
30 // 5-5-5 RGB for 16-bit screens
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/
main.c 29 // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
30 // 5-5-5 RGB for 16-bit screens
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/
main.c 29 // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
30 // 5-5-5 RGB for 16-bit screens
  /external/qemu/distrib/sdl-1.2.15/src/video/xbios/
SDL_xbios.h 55 void *screens[2]; /* Pointers to aligned screen buffer */ member in struct:SDL_PrivateVideoData
99 #define XBIOS_screens (this->hidden->screens)
  /external/replicaisland/
AndroidManifest.xml 25 <!-- Actually, this game works fine on small screens, but the only one out
27 <supports-screens android:largeScreens="true"
  /frameworks/base/docs/html/design/patterns/
navigation.jd 26 between screens. For instance, if screen A displays a list of items, and selecting an item leads to
33 of screens the user has recently worked with. It is generally based on the temporal relationships
34 between screens, rather than the app's hierarchy.</p>
52 <h4>Navigating to screens with multiple entry points</h4>
68 <h4>Navigating between sibling screens</h4>
81 to bypass these related screens and navigate to the most recently viewed container screen.</p>
94 <p>You can use Home screen widgets or notifications to help your users navigate directly to screens
126 additional screens are inserted into the back stack. Once the user proceeds into the app from its
  /frameworks/base/docs/html/training/tv/start/
layouts.jd 94 effective on large screens. Follow these tips to build landscape layouts optimized for TV screens:
98 <li>Build layouts with a landscape orientation. TV screens always display in landscape mode.</li>
171 sitting 10 feet away from the screen (this distance is greater for very large screens). The
181 Screens</a>.
201 For more information on optimizing layouts and resources for large screens see
202 <a href="{@docRoot}training/multiscreen/index.html">Designing for multiple screens</a>.
222 <li><strong>ViewPager</strong> - Sliding between screens can work great on a phone or tablet,
  /packages/apps/Launcher2/
fill_screens.py 9 SCREENS = 5
61 for s in range(SCREENS):
  /packages/apps/Launcher3/
fill_screens.py 9 SCREENS = 5
61 for s in range(SCREENS):
  /cts/tests/tests/app/src/android/app/cts/
ApplicationTest.java 45 //skip if the device doesn't support both of portrait and landscape orientation screens.
  /development/samples/Snake/
AndroidManifest.xml 31 <supports-screens android:largeScreens="true" />
  /development/samples/training/multiscreen/newsreader/
AndroidManifest.xml 22 <supports-screens
  /device/asus/grouper/
raydium_ts.idc 19 # and may not be appropriate for use with other touch screens.
sensor00fn11.idc 19 # and may not be appropriate for use with other touch screens.

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