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full:screens
(Results
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/development/samples/browseable/MediaRouter/
AndroidManifest.xml
34
scale its UI to larger
screens
but doesn't make good use of them
37
<supports-
screens
android:requiresSmallestWidthDp="320"
/docs/source.android.com/src/devices/tech/input/
migration-guide.jd
23
<p>Make sure to provide an input device configuration file for all touch
screens
.
47
<p>In Ice Cream Sandwich 4.0, we changed the device driver requirements for touch
screens
/external/chromium_org/chrome/browser/chromeos/login/screens/
error_screen.cc
5
#include "chrome/browser/chromeos/login/
screens
/error_screen.h"
9
#include "chrome/browser/chromeos/login/
screens
/error_screen_actor.h"
network_screen.cc
5
#include "chrome/browser/chromeos/login/
screens
/network_screen.h"
15
#include "chrome/browser/chromeos/login/
screens
/screen_observer.h"
terms_of_service_screen.cc
5
#include "chrome/browser/chromeos/login/
screens
/terms_of_service_screen.h"
14
#include "chrome/browser/chromeos/login/
screens
/screen_observer.h"
user_image_screen.h
11
#include "chrome/browser/chromeos/login/
screens
/user_image_screen_actor.h"
12
#include "chrome/browser/chromeos/login/
screens
/wizard_screen.h"
/external/chromium_org/chrome/browser/chromeos/login/ui/
webui_login_display.h
12
#include "chrome/browser/chromeos/login/
screens
/gaia_screen.h"
13
#include "chrome/browser/chromeos/login/
screens
/user_selection_screen.h"
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xorg/
compat-api.h
38
#define xf86ScrnToScreen(s) screenInfo.
screens
[(s)->scrnIndex]
47
#define SCREEN_PTR(arg1) ScreenPtr pScreen = screenInfo.
screens
[(arg1)]
/external/chromium_org/third_party/webrtc/modules/desktop_capture/
screen_capturer.h
92
// Get the list of
screens
(not containing kFullDesktopScreenId). Returns
94
virtual bool GetScreenList(ScreenList*
screens
) = 0;
/external/chromium_org/ui/gfx/mac/
coordinate_conversion_unittest.mm
50
NSRect primary_screen_frame = [[[NSScreen
screens
] objectAtIndex:0] frame];
59
primary_screen_frame = [[[NSScreen
screens
] objectAtIndex:0] frame];
/external/mesa3d/src/gallium/state_trackers/xorg/
compat-api.h
38
#define xf86ScrnToScreen(s) screenInfo.
screens
[(s)->scrnIndex]
47
#define SCREEN_PTR(arg1) ScreenPtr pScreen = screenInfo.
screens
[(arg1)]
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/
main.c
29
// Mac OS X will always use 8-8-8-8 ARGB for 32-bit
screens
and
30
// 5-5-5 RGB for 16-bit
screens
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/
main.c
29
// Mac OS X will always use 8-8-8-8 ARGB for 32-bit
screens
and
30
// 5-5-5 RGB for 16-bit
screens
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/
main.c
29
// Mac OS X will always use 8-8-8-8 ARGB for 32-bit
screens
and
30
// 5-5-5 RGB for 16-bit
screens
/external/qemu/distrib/sdl-1.2.15/src/video/xbios/
SDL_xbios.h
55
void *
screens
[2]; /* Pointers to aligned screen buffer */
member in struct:SDL_PrivateVideoData
99
#define XBIOS_screens (this->hidden->
screens
)
/external/replicaisland/
AndroidManifest.xml
25
<!-- Actually, this game works fine on small
screens
, but the only one out
27
<supports-
screens
android:largeScreens="true"
/frameworks/base/docs/html/design/patterns/
navigation.jd
26
between
screens
. For instance, if screen A displays a list of items, and selecting an item leads to
33
of
screens
the user has recently worked with. It is generally based on the temporal relationships
34
between
screens
, rather than the app's hierarchy.</p>
52
<h4>Navigating to
screens
with multiple entry points</h4>
68
<h4>Navigating between sibling
screens
</h4>
81
to bypass these related
screens
and navigate to the most recently viewed container screen.</p>
94
<p>You can use Home screen widgets or notifications to help your users navigate directly to
screens
126
additional
screens
are inserted into the back stack. Once the user proceeds into the app from its
/frameworks/base/docs/html/training/tv/start/
layouts.jd
94
effective on large
screens
. Follow these tips to build landscape layouts optimized for TV
screens
:
98
<li>Build layouts with a landscape orientation. TV
screens
always display in landscape mode.</li>
171
sitting 10 feet away from the screen (this distance is greater for very large
screens
). The
181
Screens
</a>.
201
For more information on optimizing layouts and resources for large
screens
see
202
<a href="{@docRoot}training/multiscreen/index.html">Designing for multiple
screens
</a>.
222
<li><strong>ViewPager</strong> - Sliding between
screens
can work great on a phone or tablet,
/packages/apps/Launcher2/
fill_screens.py
9
SCREENS
= 5
61
for s in range(
SCREENS
):
/packages/apps/Launcher3/
fill_screens.py
9
SCREENS
= 5
61
for s in range(
SCREENS
):
/cts/tests/tests/app/src/android/app/cts/
ApplicationTest.java
45
//skip if the device doesn't support both of portrait and landscape orientation
screens
.
/development/samples/Snake/
AndroidManifest.xml
31
<supports-
screens
android:largeScreens="true" />
/development/samples/training/multiscreen/newsreader/
AndroidManifest.xml
22
<supports-
screens
/device/asus/grouper/
raydium_ts.idc
19
# and may not be appropriate for use with other touch
screens
.
sensor00fn11.idc
19
# and may not be appropriate for use with other touch
screens
.
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