/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/compiled/ |
swizzleui3dps.h | 32 // TEXCOORD 0 xyz 2 NONE float xyz
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_pt_fetch_shade_pipeline.c | 70 * an additional texcoord, eg for AA lines.
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draw_pt_fetch_shade_pipeline_llvm.c | 79 * an additional texcoord, eg for AA lines.
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/ |
lp_bld_sample_soa.c | 262 * \param x0_out returns first integer texcoord 263 * \param x1_out returns second integer texcoord 462 * \param coord the incoming texcoord (nominally in [0,1]) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_setup_point.c | 96 * Setup automatic texcoord coefficients (for sprite rendering).
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
d3d11u.h | 169 {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/ |
d3d11tex.hlsl.ps.h | 25 // TEXCOORD 0 xy 1 NONE float xy
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
i915_texstate.c | 290 /* We program 1D textures as 2D textures, so the 2D texcoord could
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
gen6_sf_state.c | 345 OUT_BATCH(dw16); /* point sprite texcoord bitmask */
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_atom_pixeltransfer.c | 159 * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
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st_cb_drawpixels.c | 232 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */ 252 /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */ 293 * vertex position and texcoord (and optionally, color). 738 /* vertex shader state: position + texcoord pass-through */ [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pt_fetch_shade_pipeline.c | 70 * an additional texcoord, eg for AA lines.
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draw_pt_fetch_shade_pipeline_llvm.c | 79 * an additional texcoord, eg for AA lines.
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_sample_soa.c | 262 * \param x0_out returns first integer texcoord 263 * \param x1_out returns second integer texcoord 462 * \param coord the incoming texcoord (nominally in [0,1]) [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup_point.c | 96 * Setup automatic texcoord coefficients (for sprite rendering).
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
d3d11u.h | 169 {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/ |
d3d11tex.hlsl.ps.h | 25 // TEXCOORD 0 xy 1 NONE float xy
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_texstate.c | 290 /* We program 1D textures as 2D textures, so the 2D texcoord could
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen6_sf_state.c | 345 OUT_BATCH(dw16); /* point sprite texcoord bitmask */
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_pixeltransfer.c | 159 * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
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st_cb_drawpixels.c | 232 /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */ 252 /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */ 293 * vertex position and texcoord (and optionally, color). 738 /* vertex shader state: position + texcoord pass-through */ [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/compiler/ |
radeon_program_tex.c | 280 * MUL temp, texcoord, <scaling factor constant> 287 * MUL temp, texcoord, <scaling factor constant> ; De-mirror across axes
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/ |
r300_context.h | 578 /* Point sprites texcoord index, 1 bit per texcoord */
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/external/deqp/modules/gles2/functional/ |
es2fShaderTextureFunctionTests.cpp | 499 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; 503 op << "(u_sampler, " << texCoord;
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/external/mesa3d/src/gallium/drivers/r300/compiler/ |
radeon_program_tex.c | 280 * MUL temp, texcoord, <scaling factor constant> 287 * MUL temp, texcoord, <scaling factor constant> ; De-mirror across axes
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