/external/mesa3d/src/gallium/drivers/r300/ |
r300_texture.h | 56 struct r300_resource *tex,
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_state_derived.c | 284 struct pipe_resource *tex; local 287 tex = util_pstipple_create_stipple_texture(&softpipe->pipe, 289 pipe_resource_reference(&softpipe->pstipple.texture, tex); 290 pipe_resource_reference(&tex, NULL);
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_surface.h | 66 struct svga_texture *tex,
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/external/mesa3d/src/gallium/include/pipe/ |
p_screen.h | 161 struct pipe_resource *tex,
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vs.h | 81 struct brw_sampler_prog_key_data tex; member in struct:brw_vs_prog_key
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/frameworks/native/opengl/libagl/ |
mipmap.cpp | 30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) 33 const GGLSurface* base = &tex->surface; 47 if (tex->reallocate(level, w, h, w, 54 GGLSurface& cur = tex->editMip(level);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
ProgramCache.cpp | 100 uint32_t tex = shaderKey.getTextureTarget(); local 101 if (tex != Key::TEXTURE_OFF && 102 tex != Key::TEXTURE_EXT && 103 tex != Key::TEXTURE_2D) {
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
FramebufferData.cpp | 183 unsigned int tex = ctx->shareGroup()->genGlobalName(TEXTURE); local 186 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, tex); 194 ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, 0); 195 setAttachment(GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, ObjectDataPtr(NULL), true);
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/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
GLClientState.cpp | 367 TextureRec* tex = m_tex.textures + m_tex.numTextures; local 368 TextureRec* prev = tex - 1; 369 while (tex != m_tex.textures && id < prev->id) { 370 *tex-- = *prev--; 372 tex->id = id; 373 tex->target = target; 376 return tex;
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
r200_state_init.c | 665 ALLOC_STATE( tex[0], tex_pair_mm, state_size, "TEX/tex-0", 0 ); 666 ALLOC_STATE( tex[1], tex_pair_mm, state_size, "TEX/tex-1", 1 ); 670 ALLOC_STATE( tex[0], tex_mm, state_size, "TEX/tex-0", 0 ); 671 ALLOC_STATE( tex[1], tex_mm, state_size, "TEX/tex-1", 1 ) [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_state_init.c | 665 ALLOC_STATE( tex[0], tex_pair_mm, state_size, "TEX/tex-0", 0 ); 666 ALLOC_STATE( tex[1], tex_pair_mm, state_size, "TEX/tex-1", 1 ); 670 ALLOC_STATE( tex[0], tex_mm, state_size, "TEX/tex-0", 0 ); 671 ALLOC_STATE( tex[1], tex_mm, state_size, "TEX/tex-1", 1 ) [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmContext.cpp | 51 void GLEScmContext::setActiveTexture(GLenum tex) { 52 m_activeTexture = tex - GL_TEXTURE0; 55 void GLEScmContext::setClientActiveTexture(GLenum tex) { 56 m_clientActiveTexture = tex - GL_TEXTURE0; 129 unsigned int tex = GL_TEXTURE0+i; local 130 setClientActiveTexture(tex); 131 s_glDispatch.glClientActiveTexture(tex);
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
GLClientState.cpp | 363 TextureRec* tex = m_tex.textures + m_tex.numTextures; local 364 TextureRec* prev = tex - 1; 365 while (tex != m_tex.textures && id < prev->id) { 366 *tex-- = *prev--; 368 tex->id = id; 369 tex->target = target; 372 return tex;
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/compiler/ |
r300_fragprog_emit.c | 327 tex_end = code->tex.length - tex_offset - 1; 329 if (code->tex.length == emit->node_first_tex) { 331 error("Node %i has no TEX instructions", emit->current_node); 403 code->tex.length == emit->node_first_tex) { 416 emit->node_first_tex = code->tex.length; 430 if (code->tex.length >= emit->compiler->Base.max_tex_insts) { 431 error("Too many TEX instructions"); 457 code->tex.inst[code->tex.length++] = 523 tex_end = code->tex.length ? code->tex.length - 1 : 0 [all...] |
r300_fragprog.c | 87 fprintf(stderr, " TEX:\n"); 93 switch ((code->tex. 97 instr = "TEX"; 115 (code->tex. 118 (code->tex. 120 (code->tex. 123 code->tex.inst[i]);
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/external/mesa3d/src/gallium/drivers/r300/compiler/ |
r300_fragprog_emit.c | 327 tex_end = code->tex.length - tex_offset - 1; 329 if (code->tex.length == emit->node_first_tex) { 331 error("Node %i has no TEX instructions", emit->current_node); 403 code->tex.length == emit->node_first_tex) { 416 emit->node_first_tex = code->tex.length; 430 if (code->tex.length >= emit->compiler->Base.max_tex_insts) { 431 error("Too many TEX instructions"); 457 code->tex.inst[code->tex.length++] = 523 tex_end = code->tex.length ? code->tex.length - 1 : 0 [all...] |
r300_fragprog.c | 87 fprintf(stderr, " TEX:\n"); 93 switch ((code->tex. 97 instr = "TEX"; 115 (code->tex. 118 (code->tex. 120 (code->tex. 123 code->tex.inst[i]);
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/codegen/ |
nv50_ir_lowering_nv50.cpp | 580 const int arg = i->tex.target.getArgCount(); 582 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg; 585 if (i->tex.target.isShadow()) 590 if (i->tex.target.isArray()) { 597 if (i->tex.target.isCube()) { 604 i->tex.target = TEX_TARGET_2D_ARRAY; 621 assert(i->tex.useOffsets <= 1); 630 // Move the input values for TEX into a new register set for each group and 631 // execute TEX only for a specific group. 643 Value *bias = i->getSrc(i->tex.target.getArgCount()) 664 Instruction *tex[4]; local 737 Instruction *tex; local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/ |
compute_memory_pool.c | 49 struct r600_texture * tex; local 65 tex = (struct r600_texture *)r600_texture_create( 68 assert(tex && "Out of memory"); 69 tex->is_rat = 1; 70 return tex;
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/external/deqp/modules/gles31/functional/ |
es31fFboColorbufferTests.cpp | 152 deUint32 tex; local 166 glGenTextures(1, &tex); 168 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); 185 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, ndx); 240 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
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/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
nv50_ir_lowering_nv50.cpp | 580 const int arg = i->tex.target.getArgCount(); 582 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg; 585 if (i->tex.target.isShadow()) 590 if (i->tex.target.isArray()) { 597 if (i->tex.target.isCube()) { 604 i->tex.target = TEX_TARGET_2D_ARRAY; 621 assert(i->tex.useOffsets <= 1); 630 // Move the input values for TEX into a new register set for each group and 631 // execute TEX only for a specific group. 643 Value *bias = i->getSrc(i->tex.target.getArgCount()) 664 Instruction *tex[4]; local 737 Instruction *tex; local [all...] |
/external/mesa3d/src/gallium/drivers/r600/ |
compute_memory_pool.c | 49 struct r600_texture * tex; local 65 tex = (struct r600_texture *)r600_texture_create( 68 assert(tex && "Out of memory"); 69 tex->is_rat = 1; 70 return tex;
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/codegen/ |
nv50_ir_emit_nvc0.cpp | 971 code[1] |= i->tex.r; 972 code[1] |= i->tex.s << 8; 974 if (i->tex.liveOnly) 1001 if (i->tex.liveOnly) 1016 if (!i->tex.levelZero) 1019 if (i->tex.levelZero) { 1023 if (i->op != OP_TXD && i->tex.derivAll) 1031 if (i->op == OP_TXG) code[0] |= i->tex.gatherComp << 5; 1033 code[1] |= i->tex.mask << 14; 1035 code[1] |= i->tex.r 1832 int tex; \/\/ TEX to non-TEX delay 17 (0x11) member in struct:nv50_ir::SchedDataCalculator::RegScores::Resource [all...] |
/external/mesa3d/src/gallium/drivers/nvc0/codegen/ |
nv50_ir_emit_nvc0.cpp | 971 code[1] |= i->tex.r; 972 code[1] |= i->tex.s << 8; 974 if (i->tex.liveOnly) 1001 if (i->tex.liveOnly) 1016 if (!i->tex.levelZero) 1019 if (i->tex.levelZero) { 1023 if (i->op != OP_TXD && i->tex.derivAll) 1031 if (i->op == OP_TXG) code[0] |= i->tex.gatherComp << 5; 1033 code[1] |= i->tex.mask << 14; 1035 code[1] |= i->tex.r 1832 int tex; \/\/ TEX to non-TEX delay 17 (0x11) member in struct:nv50_ir::SchedDataCalculator::RegScores::Resource [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboColorbufferTests.cpp | 256 deUint32& tex = ndx ? tex1 : tex0; local 259 glGenTextures(1, &tex); 261 glBindTexture(GL_TEXTURE_2D, tex); 269 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 376 deUint32 tex; local 384 glGenTextures(1, &tex); 386 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); 403 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cubeGLFaces[ndx], tex, 0); 455 glBindTexture(GL_TEXTURE_CUBE_MAP, tex); 505 deUint32 tex; local 631 deUint32 tex; local [all...] |