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  /external/mesa3d/src/gallium/drivers/r300/
r300_texture.h 56 struct r300_resource *tex,
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state_derived.c 284 struct pipe_resource *tex; local
287 tex = util_pstipple_create_stipple_texture(&softpipe->pipe,
289 pipe_resource_reference(&softpipe->pstipple.texture, tex);
290 pipe_resource_reference(&tex, NULL);
  /external/mesa3d/src/gallium/drivers/svga/
svga_surface.h 66 struct svga_texture *tex,
  /external/mesa3d/src/gallium/include/pipe/
p_screen.h 161 struct pipe_resource *tex,
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vs.h 81 struct brw_sampler_prog_key_data tex; member in struct:brw_vs_prog_key
  /frameworks/native/opengl/libagl/
mipmap.cpp 30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex)
33 const GGLSurface* base = &tex->surface;
47 if (tex->reallocate(level, w, h, w,
54 GGLSurface& cur = tex->editMip(level);
  /frameworks/native/services/surfaceflinger/RenderEngine/
ProgramCache.cpp 100 uint32_t tex = shaderKey.getTextureTarget(); local
101 if (tex != Key::TEXTURE_OFF &&
102 tex != Key::TEXTURE_EXT &&
103 tex != Key::TEXTURE_2D) {
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
FramebufferData.cpp 183 unsigned int tex = ctx->shareGroup()->genGlobalName(TEXTURE); local
186 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, tex);
194 ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, 0);
195 setAttachment(GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, ObjectDataPtr(NULL), true);
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 367 TextureRec* tex = m_tex.textures + m_tex.numTextures; local
368 TextureRec* prev = tex - 1;
369 while (tex != m_tex.textures && id < prev->id) {
370 *tex-- = *prev--;
372 tex->id = id;
373 tex->target = target;
376 return tex;
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_state_init.c 665 ALLOC_STATE( tex[0], tex_pair_mm, state_size, "TEX/tex-0", 0 );
666 ALLOC_STATE( tex[1], tex_pair_mm, state_size, "TEX/tex-1", 1 );
670 ALLOC_STATE( tex[0], tex_mm, state_size, "TEX/tex-0", 0 );
671 ALLOC_STATE( tex[1], tex_mm, state_size, "TEX/tex-1", 1 )
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state_init.c 665 ALLOC_STATE( tex[0], tex_pair_mm, state_size, "TEX/tex-0", 0 );
666 ALLOC_STATE( tex[1], tex_pair_mm, state_size, "TEX/tex-1", 1 );
670 ALLOC_STATE( tex[0], tex_mm, state_size, "TEX/tex-0", 0 );
671 ALLOC_STATE( tex[1], tex_mm, state_size, "TEX/tex-1", 1 )
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.cpp 51 void GLEScmContext::setActiveTexture(GLenum tex) {
52 m_activeTexture = tex - GL_TEXTURE0;
55 void GLEScmContext::setClientActiveTexture(GLenum tex) {
56 m_clientActiveTexture = tex - GL_TEXTURE0;
129 unsigned int tex = GL_TEXTURE0+i; local
130 setClientActiveTexture(tex);
131 s_glDispatch.glClientActiveTexture(tex);
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 363 TextureRec* tex = m_tex.textures + m_tex.numTextures; local
364 TextureRec* prev = tex - 1;
365 while (tex != m_tex.textures && id < prev->id) {
366 *tex-- = *prev--;
368 tex->id = id;
369 tex->target = target;
372 return tex;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/compiler/
r300_fragprog_emit.c 327 tex_end = code->tex.length - tex_offset - 1;
329 if (code->tex.length == emit->node_first_tex) {
331 error("Node %i has no TEX instructions", emit->current_node);
403 code->tex.length == emit->node_first_tex) {
416 emit->node_first_tex = code->tex.length;
430 if (code->tex.length >= emit->compiler->Base.max_tex_insts) {
431 error("Too many TEX instructions");
457 code->tex.inst[code->tex.length++] =
523 tex_end = code->tex.length ? code->tex.length - 1 : 0
    [all...]
r300_fragprog.c 87 fprintf(stderr, " TEX:\n");
93 switch ((code->tex.
97 instr = "TEX";
115 (code->tex.
118 (code->tex.
120 (code->tex.
123 code->tex.inst[i]);
  /external/mesa3d/src/gallium/drivers/r300/compiler/
r300_fragprog_emit.c 327 tex_end = code->tex.length - tex_offset - 1;
329 if (code->tex.length == emit->node_first_tex) {
331 error("Node %i has no TEX instructions", emit->current_node);
403 code->tex.length == emit->node_first_tex) {
416 emit->node_first_tex = code->tex.length;
430 if (code->tex.length >= emit->compiler->Base.max_tex_insts) {
431 error("Too many TEX instructions");
457 code->tex.inst[code->tex.length++] =
523 tex_end = code->tex.length ? code->tex.length - 1 : 0
    [all...]
r300_fragprog.c 87 fprintf(stderr, " TEX:\n");
93 switch ((code->tex.
97 instr = "TEX";
115 (code->tex.
118 (code->tex.
120 (code->tex.
123 code->tex.inst[i]);
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/codegen/
nv50_ir_lowering_nv50.cpp 580 const int arg = i->tex.target.getArgCount();
582 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg;
585 if (i->tex.target.isShadow())
590 if (i->tex.target.isArray()) {
597 if (i->tex.target.isCube()) {
604 i->tex.target = TEX_TARGET_2D_ARRAY;
621 assert(i->tex.useOffsets <= 1);
630 // Move the input values for TEX into a new register set for each group and
631 // execute TEX only for a specific group.
643 Value *bias = i->getSrc(i->tex.target.getArgCount())
664 Instruction *tex[4]; local
737 Instruction *tex; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/
compute_memory_pool.c 49 struct r600_texture * tex; local
65 tex = (struct r600_texture *)r600_texture_create(
68 assert(tex && "Out of memory");
69 tex->is_rat = 1;
70 return tex;
  /external/deqp/modules/gles31/functional/
es31fFboColorbufferTests.cpp 152 deUint32 tex; local
166 glGenTextures(1, &tex);
168 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
185 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, ndx);
240 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_lowering_nv50.cpp 580 const int arg = i->tex.target.getArgCount();
582 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg;
585 if (i->tex.target.isShadow())
590 if (i->tex.target.isArray()) {
597 if (i->tex.target.isCube()) {
604 i->tex.target = TEX_TARGET_2D_ARRAY;
621 assert(i->tex.useOffsets <= 1);
630 // Move the input values for TEX into a new register set for each group and
631 // execute TEX only for a specific group.
643 Value *bias = i->getSrc(i->tex.target.getArgCount())
664 Instruction *tex[4]; local
737 Instruction *tex; local
    [all...]
  /external/mesa3d/src/gallium/drivers/r600/
compute_memory_pool.c 49 struct r600_texture * tex; local
65 tex = (struct r600_texture *)r600_texture_create(
68 assert(tex && "Out of memory");
69 tex->is_rat = 1;
70 return tex;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/codegen/
nv50_ir_emit_nvc0.cpp 971 code[1] |= i->tex.r;
972 code[1] |= i->tex.s << 8;
974 if (i->tex.liveOnly)
1001 if (i->tex.liveOnly)
1016 if (!i->tex.levelZero)
1019 if (i->tex.levelZero) {
1023 if (i->op != OP_TXD && i->tex.derivAll)
1031 if (i->op == OP_TXG) code[0] |= i->tex.gatherComp << 5;
1033 code[1] |= i->tex.mask << 14;
1035 code[1] |= i->tex.r
1832 int tex; \/\/ TEX to non-TEX delay 17 (0x11) member in struct:nv50_ir::SchedDataCalculator::RegScores::Resource
    [all...]
  /external/mesa3d/src/gallium/drivers/nvc0/codegen/
nv50_ir_emit_nvc0.cpp 971 code[1] |= i->tex.r;
972 code[1] |= i->tex.s << 8;
974 if (i->tex.liveOnly)
1001 if (i->tex.liveOnly)
1016 if (!i->tex.levelZero)
1019 if (i->tex.levelZero) {
1023 if (i->op != OP_TXD && i->tex.derivAll)
1031 if (i->op == OP_TXG) code[0] |= i->tex.gatherComp << 5;
1033 code[1] |= i->tex.mask << 14;
1035 code[1] |= i->tex.r
1832 int tex; \/\/ TEX to non-TEX delay 17 (0x11) member in struct:nv50_ir::SchedDataCalculator::RegScores::Resource
    [all...]
  /external/deqp/modules/gles3/functional/
es3fFboColorbufferTests.cpp 256 deUint32& tex = ndx ? tex1 : tex0; local
259 glGenTextures(1, &tex);
261 glBindTexture(GL_TEXTURE_2D, tex);
269 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
376 deUint32 tex; local
384 glGenTextures(1, &tex);
386 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
403 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cubeGLFaces[ndx], tex, 0);
455 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
505 deUint32 tex; local
631 deUint32 tex; local
    [all...]

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