HomeSort by relevance Sort by last modified time
    Searched refs:RUNNING (Results 26 - 50 of 166) sorted by null

12 3 4 5 6 7

  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/offscreen/
ProjectionOffscreenActivity.java 71 private enum TestStatus { PASSED, FAILED, RUNNING };
72 protected TestStatus mTestStatus = TestStatus.RUNNING;
81 Log.e(TAG, "Error running onKeyEvent", e);
105 mStatusView.setText("Running test...");
200 && mTestStatus == TestStatus.RUNNING
214 if (mTestStatus == TestStatus.RUNNING) {
  /external/chromium_org/components/sync_driver/
data_type_controller.h 46 RUNNING, // The controller is running and the data type is
ui_data_type_controller_unittest.cc 99 // service has been told to start syncing and that the DTC is now in RUNNING
107 EXPECT_EQ(DataTypeController::RUNNING, preference_dtc_->state());
112 // syncing, and that the DTC went from RUNNING to NOT_RUNNING.
119 EXPECT_EQ(DataTypeController::RUNNING, preference_dtc_->state());
135 EXPECT_EQ(DataTypeController::RUNNING, preference_dtc_->state());
non_ui_data_type_controller_unittest.cc 287 EXPECT_EQ(DataTypeController::RUNNING, non_ui_dtc_->state());
305 EXPECT_EQ(DataTypeController::RUNNING, non_ui_dtc_->state());
446 EXPECT_EQ(DataTypeController::RUNNING, non_ui_dtc_->state());
453 // backend tasks. The (delayed) running of the backend tasks from the
463 EXPECT_EQ(DataTypeController::RUNNING, non_ui_dtc_->state());
475 EXPECT_EQ(DataTypeController::RUNNING, non_ui_dtc_->state());
485 EXPECT_EQ(DataTypeController::RUNNING, non_ui_dtc_->state());
fake_data_type_controller.cc 55 // MODEL_STARTING | ASSOCIATING -> RUNNING | DISABLED | NOT_RUNNING
68 state_ = RUNNING;
  /external/chromium_org/content/browser/service_worker/
embedded_worker_instance.cc 117 if (status_ == STARTING || status_ == RUNNING)
163 DCHECK(status_ == STARTING || status_ == RUNNING);
181 if (status_ != RUNNING && status_ != STARTING)
286 status_ = RUNNING;
service_worker_version_unittest.cc 165 EXPECT_EQ(ServiceWorkerVersion::RUNNING, version_->running_status());
207 EXPECT_EQ(ServiceWorkerVersion::RUNNING, version_->running_status());
231 EXPECT_EQ(ServiceWorkerVersion::RUNNING, version_->running_status());
251 EXPECT_EQ(ServiceWorkerVersion::RUNNING, version_->running_status());
333 // Verify the timer is not running when version initializes its status.
337 // Verify the timer is running when version status changes frome ACTIVATING
347 // The timer should be running if the worker is restarted without controllee.
358 // The timer should not be running if a controllee is added.
367 // The timer should be running if the controllee is removed.
  /frameworks/av/services/camera/libcameraservice/api1/client2/
ZslProcessor.h 81 RUNNING,
ZslProcessor3.h 88 RUNNING,
  /developers/build/prebuilts/gradle/DisplayingBitmaps/Application/src/main/java/com/example/android/displayingbitmaps/util/
AsyncTask.java 62 * running for long periods of time, it is highly recommended you use the various APIs
284 * Indicates that the task is running.
286 RUNNING,
554 * {@link AsyncTask.Status#RUNNING} or {@link AsyncTask.Status#FINISHED}.
592 * {@link AsyncTask.Status#RUNNING} or {@link AsyncTask.Status#FINISHED}.
600 case RUNNING:
602 + " the task is already running.");
610 mStatus = Status.RUNNING;
635 * still running. Each call to this method will trigger the execution of
  /developers/samples/android/ui/graphics/DisplayingBitmaps/Application/src/main/java/com/example/android/displayingbitmaps/util/
AsyncTask.java 62 * running for long periods of time, it is highly recommended you use the various APIs
284 * Indicates that the task is running.
286 RUNNING,
554 * {@link AsyncTask.Status#RUNNING} or {@link AsyncTask.Status#FINISHED}.
592 * {@link AsyncTask.Status#RUNNING} or {@link AsyncTask.Status#FINISHED}.
600 case RUNNING:
602 + " the task is already running.");
610 mStatus = Status.RUNNING;
635 * still running. Each call to this method will trigger the execution of
  /development/samples/browseable/DisplayingBitmaps/src/com.example.android.displayingbitmaps/util/
AsyncTask.java 62 * running for long periods of time, it is highly recommended you use the various APIs
284 * Indicates that the task is running.
286 RUNNING,
554 * {@link AsyncTask.Status#RUNNING} or {@link AsyncTask.Status#FINISHED}.
592 * {@link AsyncTask.Status#RUNNING} or {@link AsyncTask.Status#FINISHED}.
600 case RUNNING:
602 + " the task is already running.");
610 mStatus = Status.RUNNING;
635 * still running. Each call to this method will trigger the execution of
  /external/chromium_org/chrome/browser/predictors/
resource_prefetcher.cc 65 state_ = RUNNING;
80 CHECK(state_ == RUNNING || state_ == STOPPED);
82 // Try to launch new requests if the state is RUNNING.
83 if (state_ == RUNNING) {
resource_prefetcher.h 143 RUNNING = 1, // Prefetching started, allowed to add more requests.
  /external/chromium_org/chrome/browser/sync/glue/
frontend_data_type_controller.cc 53 "Model already running",
92 DCHECK_EQ(state_, RUNNING);
225 state_ = RUNNING;
232 // Return false if we're not in the RUNNING state (due to Stop() being called
237 return state_ == RUNNING;
bookmark_data_type_controller_unittest.cc 188 EXPECT_EQ(DataTypeController::RUNNING, bookmark_dtc_->state());
215 EXPECT_EQ(DataTypeController::RUNNING, bookmark_dtc_->state());
333 EXPECT_EQ(DataTypeController::RUNNING, bookmark_dtc_->state());
frontend_data_type_controller_unittest.cc 171 EXPECT_EQ(DataTypeController::RUNNING, frontend_dtc_->state());
186 EXPECT_EQ(DataTypeController::RUNNING, frontend_dtc_->state());
253 EXPECT_EQ(DataTypeController::RUNNING, frontend_dtc_->state());
non_frontend_data_type_controller_unittest.cc 231 EXPECT_EQ(DataTypeController::RUNNING, non_frontend_dtc_->state());
248 EXPECT_EQ(DataTypeController::RUNNING, non_frontend_dtc_->state());
363 EXPECT_EQ(DataTypeController::RUNNING, non_frontend_dtc_->state());
382 EXPECT_EQ(DataTypeController::RUNNING, non_frontend_dtc_->state());
  /frameworks/base/core/java/android/os/
AsyncTask.java 42 * running for long periods of time, it is highly recommended you use the various APIs
259 * Indicates that the task is running.
261 RUNNING,
533 * {@link AsyncTask.Status#RUNNING} or {@link AsyncTask.Status#FINISHED}.
571 * {@link AsyncTask.Status#RUNNING} or {@link AsyncTask.Status#FINISHED}.
579 case RUNNING:
581 + " the task is already running.");
589 mStatus = Status.RUNNING;
614 * still running. Each call to this method will trigger the execution of
  /frameworks/support/v4/java/android/support/v4/content/
ModernAsyncTask.java 95 * Indicates that the task is running.
97 RUNNING,
367 * {@link android.os.AsyncTask.Status#RUNNING} or
401 * {@link android.os.AsyncTask.Status#RUNNING}
408 case RUNNING:
410 + " the task is already running.");
418 mStatus = Status.RUNNING;
439 * still running. Each call to this method will trigger the execution of
  /frameworks/base/core/java/android/animation/
ValueAnimator.java 32 * This class provides a simple timing engine for running animations
63 static final int RUNNING = 1; // Playing normally
153 * STOPPED, RUNNING, SEEKED.
543 * actions based on that time. If the animation is already running, then setCurrentPlayTime()
560 * appropriate actions based on that fraction. If the animation is already running, then
564 * is running.
595 if (mPlayingState != RUNNING) {
753 * @return the number of milliseconds to delay running the animation
    [all...]
  /external/chromium_org/base/synchronization/
condition_variable_win.cc 180 // Note that RUNNING is an unlikely number to have in RAM by accident.
182 enum RunState { SHUTDOWN = 0, RUNNING = 64213 };
209 run_state_(RUNNING),
250 if (RUNNING != run_state_) return; // Destruction in progress.
  /external/chromium_org/third_party/leveldatabase/src/db/
skiplist_test.cc 305 RUNNING,
340 state->Change(TestState::RUNNING);
359 state.Wait(TestState::RUNNING);
  /frameworks/av/cmds/screenrecord/
Overlay.cpp 85 assert(mState == RUNNING);
113 ALOGV("Overlay thread running");
114 mState = RUNNING;
117 while (mState == RUNNING) {
  /development/samples/Snake/src/com/example/android/snake/
Snake.java 32 * will you become longer, but you'll move faster. Running into yourself or the walls will end the
81 if (mSnakeView.getGameState() == SnakeView.RUNNING) {
95 // If the game is not running then on touching any part of the screen

Completed in 1206 milliseconds

12 3 4 5 6 7