/external/deqp/modules/glshared/ |
glsSamplerObjectTest.hpp | 37 namespace gls namespace in namespace:deqp 159 } // gls
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glsInteractionTestUtil.cpp | 35 namespace gls namespace in namespace:deqp 220 void computeRandomQuad (de::Random& rnd, gls::FragmentOpUtil::IntegerQuad& quad, int targetWidth, int targetHeight) 267 } // gls
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glsRandomUniformBlockCase.cpp | 34 namespace gls namespace in namespace:deqp 37 using namespace gls::ub; 247 } // gls
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glsDrawTest.cpp | 65 namespace gls namespace in namespace:deqp 277 static MethodInfo getMethodInfo (gls::DrawTestSpec::DrawMethod method) [all...] |
glsFragOpInteractionCase.cpp | 55 namespace gls namespace in namespace:deqp 65 using gls::InteractionTestUtil::RenderState; 66 using gls::InteractionTestUtil::StencilState; 221 gls::InteractionTestUtil::computeRandomRenderState(rnd, command.state, apiType, targetW, targetH); 429 m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL : &m_unifiedUniforms[0]); 577 } // gls
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glsFboCompletenessTests.cpp | 48 using namespace deqp::gls::FboUtil; 49 using namespace deqp::gls::FboUtil::config; 54 namespace gls namespace in namespace:deqp 875 } // gls
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/external/deqp/modules/gles2/functional/ |
es2fRandomShaderTests.cpp | 38 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment) 46 return new gls::RandomShaderCase(context.getTestContext(), context.getRenderContext(), de::toString(seed).c_str(), description, params);
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es2fTextureCompletenessTests.cpp | 62 using gls::TextureTestUtil::TextureRenderer; 63 using gls::TextureTestUtil::computeQuadTexCoord2D; 64 using gls::TextureTestUtil::computeQuadTexCoordCube; 65 using gls::TextureTestUtil::clear; 167 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_2D); 223 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_CUBE); [all...] |
es2fDitheringTests.cpp | 52 using gls::FragmentOpUtil::QuadRenderer; 53 using gls::FragmentOpUtil::Quad;
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es2fFlushFinishTests.cpp | 58 using deqp::gls::theilSenLinearRegression; 59 using deqp::gls::LineParameters;
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es2fTextureStateQueryTests.cpp | 34 using namespace deqp::gls; 35 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
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es2fBufferObjectQueryTests.cpp | 36 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
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es2fFboStateQueryTests.cpp | 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
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es2fRboStateQueryTests.cpp | 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
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es2fShaderAlgorithmTests.cpp | 38 using namespace deqp::gls;
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es2fShaderFragDataTests.cpp | 239 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
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es2fShaderReturnTests.cpp | 39 using namespace deqp::gls;
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/external/deqp/modules/gles3/functional/ |
es3fRandomShaderTests.cpp | 39 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment) 48 return new gls::RandomShaderCase(context.getTestContext(), context.getRenderContext(), de::toString(seed).c_str(), description, params);
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es3fShaderBuiltinVarTests.cpp | 114 static gls::ShaderExecUtil::ShaderExecutor* createGetConstantExecutor (const glu::RenderContext& renderCtx, glu::ShaderType shaderType, const std::string& varName) 116 using namespace gls::ShaderExecUtil; 129 using namespace gls::ShaderExecUtil; 181 class DepthRangeEvaluator : public gls::ShaderEvaluator 189 void evaluate (gls::ShaderEvalContext& c) 203 class ShaderDepthRangeTest : public gls::ShaderRenderCase 251 gls::ShaderRenderCase::init(); 270 gls::ShaderRenderCase::iterate(); [all...] |
es3fDitheringTests.cpp | 52 using gls::FragmentOpUtil::QuadRenderer; 53 using gls::FragmentOpUtil::Quad;
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es3fTextureSwizzleTests.cpp | 45 using namespace deqp::gls; 46 using namespace deqp::gls::TextureTestUtil;
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es3fFunctionalTests.cpp | 158 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
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/external/deqp/modules/gles31/functional/ |
es31fTextureBufferTests.cpp | 35 using namespace deqp::gls::TextureBufferCaseUtil; 36 using deqp::gls::TextureBufferCase;
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es31fAdvancedBlendTests.cpp | 50 using gls::FragmentOpUtil::IntegerQuad; 51 using gls::FragmentOpUtil::ReferenceQuadRenderer; 451 const tcu::PixelBufferAccess colorAccess = gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess());
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/external/deqp/modules/gles2/performance/ |
es2pTextureCases.cpp | 43 using namespace gls;
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