HomeSort by relevance Sort by last modified time
    Searched refs:gls (Results 76 - 100 of 229) sorted by null

1 2 34 5 6 7 8 910

  /external/deqp/modules/glshared/
glsSamplerObjectTest.hpp 37 namespace gls namespace in namespace:deqp
159 } // gls
glsInteractionTestUtil.cpp 35 namespace gls namespace in namespace:deqp
220 void computeRandomQuad (de::Random& rnd, gls::FragmentOpUtil::IntegerQuad& quad, int targetWidth, int targetHeight)
267 } // gls
glsRandomUniformBlockCase.cpp 34 namespace gls namespace in namespace:deqp
37 using namespace gls::ub;
247 } // gls
glsDrawTest.cpp 65 namespace gls namespace in namespace:deqp
277 static MethodInfo getMethodInfo (gls::DrawTestSpec::DrawMethod method)
    [all...]
glsFragOpInteractionCase.cpp 55 namespace gls namespace in namespace:deqp
65 using gls::InteractionTestUtil::RenderState;
66 using gls::InteractionTestUtil::StencilState;
221 gls::InteractionTestUtil::computeRandomRenderState(rnd, command.state, apiType, targetW, targetH);
429 m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL : &m_unifiedUniforms[0]);
577 } // gls
glsFboCompletenessTests.cpp 48 using namespace deqp::gls::FboUtil;
49 using namespace deqp::gls::FboUtil::config;
54 namespace gls namespace in namespace:deqp
875 } // gls
  /external/deqp/modules/gles2/functional/
es2fRandomShaderTests.cpp 38 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment)
46 return new gls::RandomShaderCase(context.getTestContext(), context.getRenderContext(), de::toString(seed).c_str(), description, params);
es2fTextureCompletenessTests.cpp 62 using gls::TextureTestUtil::TextureRenderer;
63 using gls::TextureTestUtil::computeQuadTexCoord2D;
64 using gls::TextureTestUtil::computeQuadTexCoordCube;
65 using gls::TextureTestUtil::clear;
167 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_2D);
223 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_CUBE);
    [all...]
es2fDitheringTests.cpp 52 using gls::FragmentOpUtil::QuadRenderer;
53 using gls::FragmentOpUtil::Quad;
es2fFlushFinishTests.cpp 58 using deqp::gls::theilSenLinearRegression;
59 using deqp::gls::LineParameters;
es2fTextureStateQueryTests.cpp 34 using namespace deqp::gls;
35 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es2fBufferObjectQueryTests.cpp 36 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es2fFboStateQueryTests.cpp 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es2fRboStateQueryTests.cpp 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
es2fShaderAlgorithmTests.cpp 38 using namespace deqp::gls;
es2fShaderFragDataTests.cpp 239 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
es2fShaderReturnTests.cpp 39 using namespace deqp::gls;
  /external/deqp/modules/gles3/functional/
es3fRandomShaderTests.cpp 39 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment)
48 return new gls::RandomShaderCase(context.getTestContext(), context.getRenderContext(), de::toString(seed).c_str(), description, params);
es3fShaderBuiltinVarTests.cpp 114 static gls::ShaderExecUtil::ShaderExecutor* createGetConstantExecutor (const glu::RenderContext& renderCtx, glu::ShaderType shaderType, const std::string& varName)
116 using namespace gls::ShaderExecUtil;
129 using namespace gls::ShaderExecUtil;
181 class DepthRangeEvaluator : public gls::ShaderEvaluator
189 void evaluate (gls::ShaderEvalContext& c)
203 class ShaderDepthRangeTest : public gls::ShaderRenderCase
251 gls::ShaderRenderCase::init();
270 gls::ShaderRenderCase::iterate();
    [all...]
es3fDitheringTests.cpp 52 using gls::FragmentOpUtil::QuadRenderer;
53 using gls::FragmentOpUtil::Quad;
es3fTextureSwizzleTests.cpp 45 using namespace deqp::gls;
46 using namespace deqp::gls::TextureTestUtil;
es3fFunctionalTests.cpp 158 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
  /external/deqp/modules/gles31/functional/
es31fTextureBufferTests.cpp 35 using namespace deqp::gls::TextureBufferCaseUtil;
36 using deqp::gls::TextureBufferCase;
es31fAdvancedBlendTests.cpp 50 using gls::FragmentOpUtil::IntegerQuad;
51 using gls::FragmentOpUtil::ReferenceQuadRenderer;
451 const tcu::PixelBufferAccess colorAccess = gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess());
  /external/deqp/modules/gles2/performance/
es2pTextureCases.cpp 43 using namespace gls;

Completed in 7631 milliseconds

1 2 34 5 6 7 8 910