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  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGNumberList.h 59 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
SVGPointList.cpp 132 void SVGPointList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
142 if (!adjustFromToListValues(fromList, toList, percentage, animationElement->animationMode()))
157 animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom.x(), effectiveTo.x(), effectiveToAtEnd.x(), animatedX);
158 animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom.y(), effectiveTo.y(), effectiveToAtEnd.y(), animatedY);
SVGPointList.h 59 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
SVGEnumeration.cpp 112 void SVGEnumerationBase::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase>, SVGElement*)
118 animationElement->animateDiscreteType<unsigned short>(percentage, fromEnumeration, toEnumeration, m_value);
SVGAnimateElement.cpp 65 void SVGAnimateElement::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement)
72 ASSERT(percentage >= 0 && percentage <= 1);
85 percentage = 1;
88 percentage = percentage < 0.5 ? 0 : 1;
95 m_animator->calculateAnimatedValue(percentage, repeatCount, m_fromProperty.get(), m_toProperty.get(), toAtEndOfDurationProperty, resultAnimationElement->m_animatedProperty.get());
SVGNumberList.cpp 116 void SVGNumberList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
126 if (!adjustFromToListValues(fromList, toList, percentage, animationElement->animationMode()))
135 animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom, effectiveTo, effectiveToAtEnd, animated);
SVGNumber.cpp 99 void SVGNumber::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDuration, SVGElement*)
107 animationElement->animateAdditiveNumber(percentage, repeatCount, fromNumber->value(), toNumber->value(), toAtEndOfDurationNumber->value(), m_value);
SVGAnimateElement.h 55 virtual void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement) OVERRIDE FINAL;
SVGAnimateMotionElement.cpp 223 void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement*)
244 animateAdditiveNumber(percentage, repeatCount, m_fromPoint.x(), m_toPoint.x(), toPointAtEndOfDuration.x(), animatedX);
247 animateAdditiveNumber(percentage, repeatCount, m_fromPoint.y(), m_toPoint.y(), toPointAtEndOfDuration.y(), animatedY);
255 float positionOnPath = m_animationPath.length() * percentage;
SVGAnimatedTypeAnimator.h 53 void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*);
SVGBoolean.h 55 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
SVGInteger.h 59 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
SVGIntegerOptionalInteger.h 56 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
SVGLengthList.cpp 137 void SVGLengthList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
150 if (!adjustFromToListValues(fromList, toList, percentage, animationElement->animationMode()))
158 if (percentage < 0.5)
165 animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom, effectiveTo, effectiveToAtEnd, animatedNumber);
SVGLengthList.h 61 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
SVGNumber.h 61 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
82 // SVGNumber which also accepts percentage as its value.
85 // offset = "<number> | <percentage>"
SVGNumberOptionalNumber.h 56 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
SVGPoint.h 72 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
SVGString.h 66 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
  /external/chromium_org/third_party/WebKit/Source/core/svg/properties/
SVGProperty.h 66 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) = 0;
  /external/fio/lib/
rand.h 25 extern unsigned long fill_random_buf_percentage(struct frand_state *, void *buf, unsigned int percentage, unsigned int segment, unsigned int len);
  /external/fio/t/
genzipf.c 49 static double percentage; variable
85 printf("\t-p\tGenerate size of data set that are hit by this percentage\n");
105 percentage = atof(optarg);
267 if (percentage) {
269 percentage * nranges / 100;
285 printf("%.2f%% of hits satisfied in %.3f%cB of cache\n", percentage, cs, p);
286 percentage = 0.0;
  /external/chromium_org/extensions/browser/api/web_request/
web_request_time_tracker.cc 23 // much". This is given in percentage of total request time that was spent
172 double percentage = local
176 static_cast<int>(100*percentage));
179 log.request_duration.InMilliseconds() << " = " << percentage;
183 if (percentage > kThresholdExcessiveDelay) {
194 } else if (percentage > kThresholdModerateDelay) {
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/
CrossfadeGeneratedImage.cpp 35 CrossfadeGeneratedImage::CrossfadeGeneratedImage(Image* fromImage, Image* toImage, float percentage, IntSize crossfadeSize, const IntSize& size)
38 , m_percentage(percentage)
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSCrossfadeValue.cpp 110 float percentage = m_percentageValue->getFloatValue(); local
111 float inversePercentage = 1 - percentage;
128 return IntSize(fromImageSize.width() * inversePercentage + toImageSize.width() * percentage,
129 fromImageSize.height() * inversePercentage + toImageSize.height() * percentage);

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