HomeSort by relevance Sort by last modified time
    Searched refs:quad (Results 276 - 300 of 428) sorted by null

<<1112131415161718

  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSPrimitiveValue.cpp 405 void CSSPrimitiveValue::init(PassRefPtrWillBeRawPtr<Quad> quad)
409 m_value.quad = quad.leakRef();
462 // We must not call deref() when oilpan is enabled because m_value.quad is traced.
464 m_value.quad->deref();
994 Quad* CSSPrimitiveValue::getQuadValue(ExceptionState& exceptionState) const
997 exceptionState.throwDOMException(InvalidAccessError, "This object is not a quad value.");
1001 return m_value.quad;
    [all...]
  /external/deqp/modules/gles2/functional/
es2fDepthRangeTests.cpp 96 inline float triQuadInterpolate (const float x, const float y, const tcu::Vec4& quad)
100 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y);
102 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y);
es2fDepthStencilTests.cpp 98 rr::FaceType visibleFace; //!< Quad visible face.
164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with,
201 gls::FragmentOpUtil::IntegerQuad quad; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::RefRenderCommand
387 dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.bottom);
388 dst.quad.posB = IVec2(isFrontFacing ? (src.rect.left+src.rect.width-1) : src.rect.left, src.rect.bottom+src.rect.height-1);
390 std::fill(DE_ARRAY_BEGIN(dst.quad.color), DE_ARRAY_END(dst.quad.color), src.color);
391 std::fill(DE_ARRAY_BEGIN(dst.quad.depth), DE_ARRAY_END(dst.quad.depth), ((far-near)/2.0f) * src.params.depth + (near+far)/2.0f);
468 gls::FragmentOpUtil::Quad quad local
    [all...]
  /frameworks/base/libs/hwui/
Caches.cpp 412 uint16_t quad = i * 4; local
414 regionIndices[index ] = quad; // top-left
415 regionIndices[index + 1] = quad + 1; // top-right
416 regionIndices[index + 2] = quad + 2; // bottom-left
417 regionIndices[index + 3] = quad + 2; // bottom-left
418 regionIndices[index + 4] = quad + 1; // top-right
419 regionIndices[index + 5] = quad + 3; // bottom-right
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
SceneManager.java 449 Renderable quad = new Renderable(); local
450 quad.setTransform(new MatrixTransform());
451 quad.setMesh(getScreenAlignedQuad());
452 quad.setName(name);
453 quad.setRenderState(state);
454 quad.setCullType(1);
455 return quad;
  /external/deqp/modules/gles3/functional/
es3fDepthStencilTests.cpp 98 rr::FaceType visibleFace; //!< Quad visible face.
164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with,
201 gls::FragmentOpUtil::IntegerQuad quad; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::RefRenderCommand
387 dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.bottom);
388 dst.quad.posB = IVec2(isFrontFacing ? (src.rect.left+src.rect.width-1) : src.rect.left, src.rect.bottom+src.rect.height-1);
390 std::fill(DE_ARRAY_BEGIN(dst.quad.color), DE_ARRAY_END(dst.quad.color), src.color);
391 std::fill(DE_ARRAY_BEGIN(dst.quad.depth), DE_ARRAY_END(dst.quad.depth), ((far-near)/2.0f) * src.params.depth + (near+far)/2.0f);
468 gls::FragmentOpUtil::Quad quad local
    [all...]
  /external/chromium_org/third_party/skia/src/pathops/
SkDCubicIntersection.cpp 30 SkDQuad quad = part.toQuad(); local
33 int order = reducer->reduce(quad);
42 part[3].fX, part[3].fY, quad[0].fX, quad[0].fY,
43 quad[1].fX, quad[1].fY, quad[2].fX, quad[2].fY);
291 // quad/quad at this point checks to see if exact matches have already been foun
    [all...]
SkPathOpsQuad.cpp 317 /** Quad'(t) = At + B, where
335 void SkDQuad::SetABC(const double* quad, double* a, double* b, double* c) {
336 *a = quad[0]; // a = A
337 *b = 2 * quad[2]; // b = 2*B
338 *c = quad[4]; // c = C
  /external/skia/src/pathops/
SkDCubicIntersection.cpp 30 SkDQuad quad = part.toQuad(); local
33 int order = reducer->reduce(quad);
42 part[3].fX, part[3].fY, quad[0].fX, quad[0].fY,
43 quad[1].fX, quad[1].fY, quad[2].fX, quad[2].fY);
291 // quad/quad at this point checks to see if exact matches have already been foun
    [all...]
SkPathOpsQuad.cpp 317 /** Quad'(t) = At + B, where
335 void SkDQuad::SetABC(const double* quad, double* a, double* b, double* c) {
336 *a = quad[0]; // a = A
337 *b = 2 * quad[2]; // b = 2*B
338 *c = quad[4]; // c = C
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 231 Quad quad(Point(x, y),
235 SetSourceRegion(quad);
238 void ShaderProgram::SetSourceRegion(const Quad& quad) {
241 source_coords_[index] = quad.point(i).x();
242 source_coords_[index+1] = quad.point(i).y();
247 Quad quad(Point(x, y),
251 SetTargetRegion(quad);
    [all...]
  /external/deqp/framework/common/
tcuTexLookupVerifier.cpp 159 const ColorQuad& quad)
164 const Vec4 d0 = abs(quad.p10 - quad.p00);
165 const Vec4 d1 = abs(quad.p01 - quad.p00);
166 const Vec4 d2 = abs(quad.p11 - quad.p10);
167 const Vec4 d3 = abs(quad.p11 - quad.p01);
208 static inline Vec4 min (const ColorQuad& quad)
673 ColorQuad quad; local
1431 ColorQuad quad; variable
    [all...]
  /external/guava/guava/src/com/google/common/net/
InetAddresses.java 344 byte[] quad = textToNumericFormatV4(dottedQuad);
345 if (quad == null) {
348 String penultimate = Integer.toHexString(((quad[0] & 0xff) << 8) | (quad[1] & 0xff));
349 String ultimate = Integer.toHexString(((quad[2] & 0xff) << 8) | (quad[3] & 0xff));
    [all...]
  /external/chromium_org/cc/quads/
draw_quad_unittest.cc 87 void CompareDrawQuad(DrawQuad* quad,
90 EXPECT_EQ(quad->material, copy->material);
91 EXPECT_RECT_EQ(quad->rect, copy->rect);
92 EXPECT_RECT_EQ(quad->visible_rect, copy->visible_rect);
93 EXPECT_RECT_EQ(quad->opaque_rect, copy->opaque_rect);
94 EXPECT_EQ(quad->needs_blending, copy->needs_blending);
111 #define SETUP_AND_COPY_QUAD_NEW(Type, quad) \
117 #define SETUP_AND_COPY_QUAD_ALL(Type, quad) \
123 #define SETUP_AND_COPY_QUAD_NEW_RP(Type, quad, a) \
129 #define SETUP_AND_COPY_QUAD_ALL_RP(Type, quad, a)
    [all...]
  /external/chromium_org/cc/layers/
tiled_layer_impl_unittest.cc 273 const TileDrawQuad* quad = TileDrawQuad::MaterialCast(&*iter); local
275 EXPECT_NE(0u, quad->resource_id) << LayerTestCommon::quad_string << i;
276 EXPECT_EQ(gfx::RectF(gfx::PointF(), tile_size), quad->tex_coord_rect)
278 EXPECT_EQ(tile_size, quad->texture_size) << LayerTestCommon::quad_string
376 // The layer outputs one quad, which is partially occluded.
render_surface_impl.cc 227 RenderPassDrawQuad* quad = local
229 quad->SetNew(shared_quad_state,
  /external/chromium_org/cc/resources/
layer_quad.h 76 explicit LayerQuad(const gfx::QuadF& quad);
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_context.h 150 /** Software quad rendering pipeline */
157 } quad; member in struct:softpipe_context
sp_state.h 88 struct quad_header *quad);
  /external/chromium_org/ui/gfx/geometry/
quad_f.h 19 // A Quad is defined by four corners, allowing it to have edges that are not
48 // Returns true if the quad is an axis-aligned rectangle.
51 // Returns true if the points of the quad are in counter-clockwise order. This
52 // assumes that the quad is convex, and that no three points are collinear.
55 // Returns true if the |point| is contained within the quad, or lies on on
56 // edge of the quad. This assumes that the quad is convex.
59 // Returns a rectangle that bounds the four points of the quad. The points of
60 // the quad may lie on the right/bottom edge of the resulting rectangle,
70 // Add a vector to the quad, offseting each point in the quad by the vector
    [all...]
  /external/harfbuzz_ng/util/
ansi-print.cc 234 unsigned int quad[2][2] = {{0}};
246 quad[2 * y / bi.height][2 * x / bi.width] += c;
347 if (quad[i][j] > quad_i[i][j]) {
351 qs += quad[i][j];
  /external/llvm/test/DebugInfo/SystemZ/
eh_frame_personality.s 33 .quad __gxx_personality_v0
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_context.h 150 /** Software quad rendering pipeline */
157 } quad; member in struct:softpipe_context
sp_state.h 88 struct quad_header *quad);
  /external/chromium_org/cc/base/
math_util.h 127 // which means the entire quad was clipped, and none of the vertices in the
149 const gfx::QuadF& quad,
162 const gfx::QuadF& quad,

Completed in 1209 milliseconds

<<1112131415161718