/external/chromium_org/third_party/WebKit/Source/core/css/ |
CSSPrimitiveValue.cpp | 405 void CSSPrimitiveValue::init(PassRefPtrWillBeRawPtr<Quad> quad) 409 m_value.quad = quad.leakRef(); 462 // We must not call deref() when oilpan is enabled because m_value.quad is traced. 464 m_value.quad->deref(); 994 Quad* CSSPrimitiveValue::getQuadValue(ExceptionState& exceptionState) const 997 exceptionState.throwDOMException(InvalidAccessError, "This object is not a quad value."); 1001 return m_value.quad; [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDepthRangeTests.cpp | 96 inline float triQuadInterpolate (const float x, const float y, const tcu::Vec4& quad) 100 return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); 102 return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y);
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es2fDepthStencilTests.cpp | 98 rr::FaceType visibleFace; //!< Quad visible face. 164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with, 201 gls::FragmentOpUtil::IntegerQuad quad; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::RefRenderCommand 387 dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.bottom); 388 dst.quad.posB = IVec2(isFrontFacing ? (src.rect.left+src.rect.width-1) : src.rect.left, src.rect.bottom+src.rect.height-1); 390 std::fill(DE_ARRAY_BEGIN(dst.quad.color), DE_ARRAY_END(dst.quad.color), src.color); 391 std::fill(DE_ARRAY_BEGIN(dst.quad.depth), DE_ARRAY_END(dst.quad.depth), ((far-near)/2.0f) * src.params.depth + (near+far)/2.0f); 468 gls::FragmentOpUtil::Quad quad local [all...] |
/frameworks/base/libs/hwui/ |
Caches.cpp | 412 uint16_t quad = i * 4; local 414 regionIndices[index ] = quad; // top-left 415 regionIndices[index + 1] = quad + 1; // top-right 416 regionIndices[index + 2] = quad + 2; // bottom-left 417 regionIndices[index + 3] = quad + 2; // bottom-left 418 regionIndices[index + 4] = quad + 1; // top-right 419 regionIndices[index + 5] = quad + 3; // bottom-right
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
SceneManager.java | 449 Renderable quad = new Renderable(); local 450 quad.setTransform(new MatrixTransform()); 451 quad.setMesh(getScreenAlignedQuad()); 452 quad.setName(name); 453 quad.setRenderState(state); 454 quad.setCullType(1); 455 return quad;
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/external/deqp/modules/gles3/functional/ |
es3fDepthStencilTests.cpp | 98 rr::FaceType visibleFace; //!< Quad visible face. 164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with, 201 gls::FragmentOpUtil::IntegerQuad quad; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::RefRenderCommand 387 dst.quad.posA = IVec2(isFrontFacing ? src.rect.left : (src.rect.left+src.rect.width-1), src.rect.bottom); 388 dst.quad.posB = IVec2(isFrontFacing ? (src.rect.left+src.rect.width-1) : src.rect.left, src.rect.bottom+src.rect.height-1); 390 std::fill(DE_ARRAY_BEGIN(dst.quad.color), DE_ARRAY_END(dst.quad.color), src.color); 391 std::fill(DE_ARRAY_BEGIN(dst.quad.depth), DE_ARRAY_END(dst.quad.depth), ((far-near)/2.0f) * src.params.depth + (near+far)/2.0f); 468 gls::FragmentOpUtil::Quad quad local [all...] |
/external/chromium_org/third_party/skia/src/pathops/ |
SkDCubicIntersection.cpp | 30 SkDQuad quad = part.toQuad(); local 33 int order = reducer->reduce(quad); 42 part[3].fX, part[3].fY, quad[0].fX, quad[0].fY, 43 quad[1].fX, quad[1].fY, quad[2].fX, quad[2].fY); 291 // quad/quad at this point checks to see if exact matches have already been foun [all...] |
SkPathOpsQuad.cpp | 317 /** Quad'(t) = At + B, where 335 void SkDQuad::SetABC(const double* quad, double* a, double* b, double* c) { 336 *a = quad[0]; // a = A 337 *b = 2 * quad[2]; // b = 2*B 338 *c = quad[4]; // c = C
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/external/skia/src/pathops/ |
SkDCubicIntersection.cpp | 30 SkDQuad quad = part.toQuad(); local 33 int order = reducer->reduce(quad); 42 part[3].fX, part[3].fY, quad[0].fX, quad[0].fY, 43 quad[1].fX, quad[1].fY, quad[2].fX, quad[2].fY); 291 // quad/quad at this point checks to see if exact matches have already been foun [all...] |
SkPathOpsQuad.cpp | 317 /** Quad'(t) = At + B, where 335 void SkDQuad::SetABC(const double* quad, double* a, double* b, double* c) { 336 *a = quad[0]; // a = A 337 *b = 2 * quad[2]; // b = 2*B 338 *c = quad[4]; // c = C
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 231 Quad quad(Point(x, y), 235 SetSourceRegion(quad); 238 void ShaderProgram::SetSourceRegion(const Quad& quad) { 241 source_coords_[index] = quad.point(i).x(); 242 source_coords_[index+1] = quad.point(i).y(); 247 Quad quad(Point(x, y), 251 SetTargetRegion(quad); [all...] |
/external/deqp/framework/common/ |
tcuTexLookupVerifier.cpp | 159 const ColorQuad& quad) 164 const Vec4 d0 = abs(quad.p10 - quad.p00); 165 const Vec4 d1 = abs(quad.p01 - quad.p00); 166 const Vec4 d2 = abs(quad.p11 - quad.p10); 167 const Vec4 d3 = abs(quad.p11 - quad.p01); 208 static inline Vec4 min (const ColorQuad& quad) 673 ColorQuad quad; local 1431 ColorQuad quad; variable [all...] |
/external/guava/guava/src/com/google/common/net/ |
InetAddresses.java | 344 byte[] quad = textToNumericFormatV4(dottedQuad); 345 if (quad == null) { 348 String penultimate = Integer.toHexString(((quad[0] & 0xff) << 8) | (quad[1] & 0xff)); 349 String ultimate = Integer.toHexString(((quad[2] & 0xff) << 8) | (quad[3] & 0xff)); [all...] |
/external/chromium_org/cc/quads/ |
draw_quad_unittest.cc | 87 void CompareDrawQuad(DrawQuad* quad, 90 EXPECT_EQ(quad->material, copy->material); 91 EXPECT_RECT_EQ(quad->rect, copy->rect); 92 EXPECT_RECT_EQ(quad->visible_rect, copy->visible_rect); 93 EXPECT_RECT_EQ(quad->opaque_rect, copy->opaque_rect); 94 EXPECT_EQ(quad->needs_blending, copy->needs_blending); 111 #define SETUP_AND_COPY_QUAD_NEW(Type, quad) \ 117 #define SETUP_AND_COPY_QUAD_ALL(Type, quad) \ 123 #define SETUP_AND_COPY_QUAD_NEW_RP(Type, quad, a) \ 129 #define SETUP_AND_COPY_QUAD_ALL_RP(Type, quad, a) [all...] |
/external/chromium_org/cc/layers/ |
tiled_layer_impl_unittest.cc | 273 const TileDrawQuad* quad = TileDrawQuad::MaterialCast(&*iter); local 275 EXPECT_NE(0u, quad->resource_id) << LayerTestCommon::quad_string << i; 276 EXPECT_EQ(gfx::RectF(gfx::PointF(), tile_size), quad->tex_coord_rect) 278 EXPECT_EQ(tile_size, quad->texture_size) << LayerTestCommon::quad_string 376 // The layer outputs one quad, which is partially occluded.
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render_surface_impl.cc | 227 RenderPassDrawQuad* quad = local 229 quad->SetNew(shared_quad_state,
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/external/chromium_org/cc/resources/ |
layer_quad.h | 76 explicit LayerQuad(const gfx::QuadF& quad);
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_context.h | 150 /** Software quad rendering pipeline */ 157 } quad; member in struct:softpipe_context
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sp_state.h | 88 struct quad_header *quad);
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/external/chromium_org/ui/gfx/geometry/ |
quad_f.h | 19 // A Quad is defined by four corners, allowing it to have edges that are not 48 // Returns true if the quad is an axis-aligned rectangle. 51 // Returns true if the points of the quad are in counter-clockwise order. This 52 // assumes that the quad is convex, and that no three points are collinear. 55 // Returns true if the |point| is contained within the quad, or lies on on 56 // edge of the quad. This assumes that the quad is convex. 59 // Returns a rectangle that bounds the four points of the quad. The points of 60 // the quad may lie on the right/bottom edge of the resulting rectangle, 70 // Add a vector to the quad, offseting each point in the quad by the vector [all...] |
/external/harfbuzz_ng/util/ |
ansi-print.cc | 234 unsigned int quad[2][2] = {{0}}; 246 quad[2 * y / bi.height][2 * x / bi.width] += c; 347 if (quad[i][j] > quad_i[i][j]) { 351 qs += quad[i][j];
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/external/llvm/test/DebugInfo/SystemZ/ |
eh_frame_personality.s | 33 .quad __gxx_personality_v0
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_context.h | 150 /** Software quad rendering pipeline */ 157 } quad; member in struct:softpipe_context
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sp_state.h | 88 struct quad_header *quad);
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/external/chromium_org/cc/base/ |
math_util.h | 127 // which means the entire quad was clipped, and none of the vertices in the 149 const gfx::QuadF& quad, 162 const gfx::QuadF& quad,
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