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  /prebuilts/ndk/9/platforms/android-21/arch-x86/usr/include/GLES3/
gl3.h     [all...]
gl31.h     [all...]
  /prebuilts/ndk/9/platforms/android-21/arch-x86_64/usr/include/GLES3/
gl3.h     [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/
evergreen_state.c     [all...]
r600_blit.c 83 (void**)rctx->ps_samplers.samplers);
r600_pipe.h 279 struct r600_pipe_sampler_state *samplers[NUM_TEX_UNITS]; member in struct:r600_textures_info
  /external/chromium_org/third_party/skia/src/gpu/
GrAAConvexPathRenderer.cpp 542 const TextureSamplerArray& samplers) SK_OVERRIDE {
  /external/mesa3d/src/gallium/drivers/r600/
evergreen_state.c     [all...]
r600_blit.c 83 (void**)rctx->ps_samplers.samplers);
r600_pipe.h 279 struct r600_pipe_sampler_state *samplers[NUM_TEX_UNITS]; member in struct:r600_textures_info
  /external/skia/src/gpu/
GrAAConvexPathRenderer.cpp 539 const TextureSamplerArray& samplers) SK_OVERRIDE {
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9shader.h 273 HRESULT WINAPI D3DXGetShaderSamplers(CONST DWORD *byte_code, LPCSTR *samplers, UINT *count);
  /external/chromium_org/third_party/angle/src/libGLESv2/
libGLESv2.cpp     [all...]
  /external/deqp/framework/opengl/
gluCallLogWrapperApi.inl 326 void glGenSamplers (glw::GLsizei count, glw::GLuint* samplers);
327 void glDeleteSamplers (glw::GLsizei count, const glw::GLuint* samplers);
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwApi.inl     [all...]
glwFunctionTypes.inl     [all...]
  /external/chromium_org/third_party/skia/src/core/
SkXfermode.cpp 827 const TextureSamplerArray& samplers) SK_OVERRIDE {
836 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
    [all...]
  /external/chromium_org/third_party/skia/src/effects/
SkLightingImageFilter.cpp     [all...]
  /external/deqp/framework/platform/null/
tcuNullRenderContextFuncs.inl     [all...]
  /external/skia/src/core/
SkXfermode.cpp 830 const TextureSamplerArray& samplers) SK_OVERRIDE {
837 builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
    [all...]
  /frameworks/native/opengl/include/GLES3/
gl31.h     [all...]
  /prebuilts/ndk/9/platforms/android-21/arch-arm/usr/include/GLES3/
gl31.h     [all...]
  /prebuilts/ndk/9/platforms/android-21/arch-arm64/usr/include/GLES3/
gl31.h     [all...]
  /prebuilts/ndk/9/platforms/android-21/arch-mips/usr/include/GLES3/
gl31.h     [all...]
  /prebuilts/ndk/9/platforms/android-21/arch-mips64/usr/include/GLES3/
gl31.h     [all...]

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