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  /external/deqp/modules/gles31/functional/
es31fDrawTests.cpp 708 class GridProgram : public sglr::ShaderProgram
718 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
719 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
720 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
721 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
722 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
723 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
724 << sglr::pdec::VertexSource("#version 310 es\n"
734 << sglr::pdec::FragmentSource
    [all...]
es31fAdvancedBlendTests.cpp 227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), getBlendProgramSrc(sglr::rr_util::mapGLBlendEquationAdvanced(m_blendMode)));
462 referenceState.blendEquationAdvaced = sglr::rr_util::mapGLBlendEquationAdvanced(m_blendMode);
  /external/deqp/modules/gles2/functional/
es2fPolygonOffsetTests.cpp 199 class PositionColorShader : public sglr::ShaderProgram
213 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
214 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
215 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
216 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
218 << sglr::pdec::VertexSource(s_shaderSourceVertex)
219 << sglr::pdec::FragmentSource(s_shaderSourceFragment))
    [all...]
es2fDepthStencilTests.cpp 370 dst.func = sglr::rr_util::mapGLTestFunc(src.function);
373 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp);
374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp);
375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp);
403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fPolygonOffsetTests.cpp 202 class PositionColorShader : public sglr::ShaderProgram
216 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
217 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
218 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
219 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
220 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
221 << sglr::pdec::VertexSource(s_shaderSourceVertex)
222 << sglr::pdec::FragmentSource(s_shaderSourceFragment))
    [all...]
es3fDepthStencilTests.cpp 370 dst.func = sglr::rr_util::mapGLTestFunc(src.function);
373 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp);
374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp);
375 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp);
403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc);
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceUtils.cpp 27 namespace sglr namespace
321 } // sglr
sglrShaderProgram.cpp 21 * \brief SGLR shader program.
26 namespace sglr namespace
224 } // sglr
sglrReferenceContext.cpp 39 namespace sglr namespace
    [all...]
sglrContext.hpp 35 namespace sglr namespace
216 } // sglr
sglrContextWrapper.cpp 21 * \brief Context wrapper that exposes sglr API as GL-compatible API.
27 namespace sglr namespace
389 } // sglr
sglrGLContext.hpp 41 namespace sglr namespace
248 } // sglr
sglrContextWrapper.hpp 23 * \brief Context wrapper that exposes sglr API as GL-compatible API.
29 namespace sglr namespace
303 } // sglr
sglrGLContext.cpp 33 namespace sglr namespace
932 } // sglr
sglrReferenceContext.hpp 42 namespace sglr namespace
    [all...]

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