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Searched
refs:sglr
(Results
51 - 65
of
65
) sorted by null
1
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3
/external/deqp/modules/gles31/functional/
es31fDrawTests.cpp
708
class GridProgram : public
sglr
::ShaderProgram
718
:
sglr
::ShaderProgram(
sglr
::pdec::ShaderProgramDeclaration()
719
<<
sglr
::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
720
<<
sglr
::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
721
<<
sglr
::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
722
<<
sglr
::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
723
<<
sglr
::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
724
<<
sglr
::pdec::VertexSource("#version 310 es\n"
734
<<
sglr
::pdec::FragmentSource
[
all
...]
es31fAdvancedBlendTests.cpp
227
m_program = new glu::ShaderProgram(m_context.getRenderContext(), getBlendProgramSrc(
sglr
::rr_util::mapGLBlendEquationAdvanced(m_blendMode)));
462
referenceState.blendEquationAdvaced =
sglr
::rr_util::mapGLBlendEquationAdvanced(m_blendMode);
/external/deqp/modules/gles2/functional/
es2fPolygonOffsetTests.cpp
199
class PositionColorShader : public
sglr
::ShaderProgram
213
:
sglr
::ShaderProgram(
sglr
::pdec::ShaderProgramDeclaration()
214
<<
sglr
::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
215
<<
sglr
::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
216
<<
sglr
::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
217
<<
sglr
::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
218
<<
sglr
::pdec::VertexSource(s_shaderSourceVertex)
219
<<
sglr
::pdec::FragmentSource(s_shaderSourceFragment))
[
all
...]
es2fDepthStencilTests.cpp
370
dst.func =
sglr
::rr_util::mapGLTestFunc(src.function);
373
dst.sFail =
sglr
::rr_util::mapGLStencilOp(src.stencilFailOp);
374
dst.dpFail =
sglr
::rr_util::mapGLStencilOp(src.depthFailOp);
375
dst.dpPass =
sglr
::rr_util::mapGLStencilOp(src.depthPassOp);
403
dst.state.depthFunc =
sglr
::rr_util::mapGLTestFunc(src.params.depthFunc);
[
all
...]
/external/deqp/modules/gles3/functional/
es3fPolygonOffsetTests.cpp
202
class PositionColorShader : public
sglr
::ShaderProgram
216
:
sglr
::ShaderProgram(
sglr
::pdec::ShaderProgramDeclaration()
217
<<
sglr
::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
218
<<
sglr
::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
219
<<
sglr
::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
220
<<
sglr
::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
221
<<
sglr
::pdec::VertexSource(s_shaderSourceVertex)
222
<<
sglr
::pdec::FragmentSource(s_shaderSourceFragment))
[
all
...]
es3fDepthStencilTests.cpp
370
dst.func =
sglr
::rr_util::mapGLTestFunc(src.function);
373
dst.sFail =
sglr
::rr_util::mapGLStencilOp(src.stencilFailOp);
374
dst.dpFail =
sglr
::rr_util::mapGLStencilOp(src.depthFailOp);
375
dst.dpPass =
sglr
::rr_util::mapGLStencilOp(src.depthPassOp);
403
dst.state.depthFunc =
sglr
::rr_util::mapGLTestFunc(src.params.depthFunc);
[
all
...]
/external/deqp/framework/opengl/simplereference/
sglrReferenceUtils.cpp
27
namespace
sglr
namespace
321
} //
sglr
sglrShaderProgram.cpp
21
* \brief
SGLR
shader program.
26
namespace
sglr
namespace
224
} //
sglr
sglrReferenceContext.cpp
39
namespace
sglr
namespace
[
all
...]
sglrContext.hpp
35
namespace
sglr
namespace
216
} //
sglr
sglrContextWrapper.cpp
21
* \brief Context wrapper that exposes
sglr
API as GL-compatible API.
27
namespace
sglr
namespace
389
} //
sglr
sglrGLContext.hpp
41
namespace
sglr
namespace
248
} //
sglr
sglrContextWrapper.hpp
23
* \brief Context wrapper that exposes
sglr
API as GL-compatible API.
29
namespace
sglr
namespace
303
} //
sglr
sglrGLContext.cpp
33
namespace
sglr
namespace
932
} //
sglr
sglrReferenceContext.hpp
42
namespace
sglr
namespace
[
all
...]
Completed in 234 milliseconds
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