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  /external/mesa3d/src/gallium/auxiliary/vl/
vl_compositor.c 134 struct ureg_dst texel; local
147 texel = ureg_DECL_temporary(shader);
151 * texel.xyz = tex(tc, sampler[i])
152 * fragment = csc * texel
155 ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, tc, sampler[i]);
157 ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
160 ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
164 ureg_release_temporary(shader, texel);
218 * texel[0..1].x = tex(t_tc[0..1][0])
219 * texel[0..1].y = tex(t_tc[0..1][1]
270 struct ureg_dst texel; local
316 struct ureg_dst texel, fragment; local
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  /system/core/libpixelflinger/codeflinger/
GGLAssembler.h 309 pixel_t texel[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::GGLAssembler::fragment_parts_t
366 const pixel_t& texel, int component);
370 const pixel_t& texel, int component);
374 const pixel_t& texel, int component, int tmu);
378 const pixel_t& texel, int component);
445 pixel_t& texel, const texture_unit_t& tmu,
450 pixel_t& texel, const texture_unit_t& tmu,
455 pixel_t& texel, const texture_unit_t& tmu,
460 pixel_t& texel, const texture_unit_t& tmu,
GGLAssembler.cpp 232 // texel generation
258 pixel = directTex ? parts.texel[directTex-1] : parts.iterated;
509 (parts.texel[i].component_size(component) < dst_size)) {
542 // we're here only if we fetched a texel
610 temp = component_t(parts.texel[i], component);
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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_llvm_sample.c 167 * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
179 LLVMValueRef *texel)
193 texel);
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_llvm_sample.c 167 * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
179 LLVMValueRef *texel)
193 texel);
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_texfetch.c 30 * Texel fetch/store functions
80 /* Texel fetch routines for all supported formats
92 * Null texel fetch function.
97 GLint i, GLint j, GLint k, GLfloat *texel )
100 texel[RCOMP] = 0.0;
101 texel[GCOMP] = 0.0;
102 texel[BCOMP] = 0.0;
103 texel[ACOMP] = 0.0;
109 * Table to map MESA_FORMAT_ to texel fetch/store funcs.
s_texfilter.c 149 * Used to compute texel locations for linear sampling.
155 * i0, i1 = returns two nearest texel indexes
285 * Used to compute texel location for nearest sampling.
804 * Put z into texel according to GL_DEPTH_MODE.
807 apply_depth_mode(GLenum depthMode, GLfloat z, GLfloat texel[4])
811 ASSIGN_4V(texel, z, z, z, 1.0F);
814 ASSIGN_4V(texel, z, z, z, z);
817 ASSIGN_4V(texel, 0.0F, 0.0F, 0.0F, z);
820 ASSIGN_4V(texel, z, 0.0F, 0.0F, 1.0F);
895 /* fetch texel colors *
1438 GLubyte *texel = swImg->Map + 3 * pos; local
1483 const GLuint texel = *((GLuint *) swImg->Map + pos); local
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  /external/mesa3d/src/mesa/swrast/
s_texfetch.c 30 * Texel fetch/store functions
80 /* Texel fetch routines for all supported formats
92 * Null texel fetch function.
97 GLint i, GLint j, GLint k, GLfloat *texel )
100 texel[RCOMP] = 0.0;
101 texel[GCOMP] = 0.0;
102 texel[BCOMP] = 0.0;
103 texel[ACOMP] = 0.0;
109 * Table to map MESA_FORMAT_ to texel fetch/store funcs.
s_texfilter.c 149 * Used to compute texel locations for linear sampling.
155 * i0, i1 = returns two nearest texel indexes
285 * Used to compute texel location for nearest sampling.
804 * Put z into texel according to GL_DEPTH_MODE.
807 apply_depth_mode(GLenum depthMode, GLfloat z, GLfloat texel[4])
811 ASSIGN_4V(texel, z, z, z, 1.0F);
814 ASSIGN_4V(texel, z, z, z, z);
817 ASSIGN_4V(texel, 0.0F, 0.0F, 0.0F, z);
820 ASSIGN_4V(texel, z, 0.0F, 0.0F, 1.0F);
895 /* fetch texel colors *
1438 GLubyte *texel = swImg->Map + 3 * pos; local
1483 const GLuint texel = *((GLuint *) swImg->Map + pos); local
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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/
lp_bld_sample.h 276 LLVMValueRef *texel)
285 lp_build_swizzle_soa_inplace(&bld->texel_bld, texel, swizzles);
lp_bld_tgsi.h 181 LLVMValueRef *texel);
lp_bld_sample_soa.c 65 * Generate code to fetch a texel from a texture at int coords (x, y, z).
67 * The result, texel, will be float vectors:
68 * texel[0] = red values
69 * texel[1] = green values
70 * texel[2] = blue values
71 * texel[3] = alpha values
168 * texel = border_color;
171 * texel = sample_texture(coord);
174 * the texel color results with the border color.
178 /* select texel color or border color depending on use_border *
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  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample.h 276 LLVMValueRef *texel)
285 lp_build_swizzle_soa_inplace(&bld->texel_bld, texel, swizzles);
lp_bld_tgsi.h 181 LLVMValueRef *texel);
lp_bld_sample_soa.c 65 * Generate code to fetch a texel from a texture at int coords (x, y, z).
67 * The result, texel, will be float vectors:
68 * texel[0] = red values
69 * texel[1] = green values
70 * texel[2] = blue values
71 * texel[3] = alpha values
168 * texel = border_color;
171 * texel = sample_texture(coord);
174 * the texel color results with the border color.
178 /* select texel color or border color depending on use_border *
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  /frameworks/native/opengl/tests/finish/
finish.cpp 162 printf("512x512 (1x1 texel MODIFIED texture), 512x512 blit:\n");
179 int16_t texel = 0xF800;
181 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &texel);
210 printf("1x1 (1x1 texel MODIFIED texture), 512x512 blit:\n");
  /external/chromium_org/gpu/command_buffer/tests/
gl_texture_mailbox_unittest.cc 43 uint32 texel = 0; local
44 glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
51 return texel;
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
gbemu.js     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texobj.c 725 GLubyte texel[4]; local
732 texel[0] =
733 texel[1] =
734 texel[2] = 0x0;
735 texel[3] = 0xff;
813 GL_RGBA, GL_UNSIGNED_BYTE, texel,
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texcompress.c 477 GLint i, GLint j, GLint k, GLfloat *texel);
  /external/mesa3d/src/mesa/main/
texobj.c 725 GLubyte texel[4]; local
732 texel[0] =
733 texel[1] =
734 texel[2] = 0x0;
735 texel[3] = 0xff;
813 GL_RGBA, GL_UNSIGNED_BYTE, texel,
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texcompress.c 477 GLint i, GLint j, GLint k, GLfloat *texel);
  /system/core/libpixelflinger/
scanline.cpp 694 pixel_t texel; local
745 tx.surface.read(&tx.surface, c, u, v, &texel);
792 texel.s[j] = texels[0].s[j];
793 if (!texel.s[j]) continue;
794 texel.s[j] += 8;
795 texel.c[j] = texels[0].c[j]*mm[0] +
805 uint32_t& Ct = texel.c[j];
807 uint8_t& st = texel.s[j];
808 uint32_t At = texel.c[0];
809 uint8_t sat = texel.s[0]
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  /external/chromium_org/third_party/mesa/src/docs/
MESA_texture_array.spec 74 2D textures. The per-fragment texel is selected by the R texture
263 "Various parameters control how the texel array is treated when
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  /external/mesa3d/docs/
MESA_texture_array.spec 74 2D textures. The per-fragment texel is selected by the R texture
263 "Various parameters control how the texel array is treated when
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