/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
ARB_shader_texture_lod.frag | 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod) [all...] |
ARB_shader_texture_lod.glsl | 2 vec4 texture1DGradARB (sampler1D sampler, 4 vec4 texture1DProjGradARB (sampler1D sampler, 6 vec4 texture1DProjGradARB (sampler1D sampler, 7 vec4 P, float dPdx, float dPdy); 9 vec4 texture2DGradARB (sampler2D sampler, 11 vec4 texture2DProjGradARB (sampler2D sampler, 13 vec4 texture2DProjGradARB (sampler2D sampler, 14 vec4 P, vec2 dPdx, vec2 dPdy); 16 vec4 texture3DGradARB (sampler3D sampler, 18 vec4 texture3DProjGradARB (sampler3D sampler [all...] |
/external/mesa3d/src/glsl/builtins/profiles/ |
ARB_shader_texture_lod.frag | 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod) [all...] |
ARB_shader_texture_lod.glsl | 2 vec4 texture1DGradARB (sampler1D sampler, 4 vec4 texture1DProjGradARB (sampler1D sampler, 6 vec4 texture1DProjGradARB (sampler1D sampler, 7 vec4 P, float dPdx, float dPdy); 9 vec4 texture2DGradARB (sampler2D sampler, 11 vec4 texture2DProjGradARB (sampler2D sampler, 13 vec4 texture2DProjGradARB (sampler2D sampler, 14 vec4 P, vec2 dPdx, vec2 dPdy); 16 vec4 texture3DGradARB (sampler3D sampler, 18 vec4 texture3DProjGradARB (sampler3D sampler [all...] |
/external/clang/test/Sema/ |
ext_vector_components.c | 13 float4 vec4, vec4_2, *vec4p; local 19 vec4.xyzw; // expected-warning {{expression result unused}} 20 vec4.xyzc; // expected-error {{illegal vector component name 'c'}} 21 vec4.s01z; // expected-error {{illegal vector component name 'z'}} 22 vec2 = vec4.s01; // legal, shorten 23 vec2 = vec4.S01; // legal, shorten 25 vec3 = vec4.xyz; // legal, shorten 27 f = vec4.xy.x; // legal, shorten 29 vec4_2.xyzx = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)}} 30 vec4_2.xyzz = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)} [all...] |
ext_vector_casts.c | 16 float4 vec4, vec4_2; local 24 vec4 += vec3; // expected-error {{can't convert between vector values of different size}} 26 vec4 = 5.0f; 27 vec4 = (float4)5.0f; 28 vec4 = (float4)5; 29 vec4 = (float4)vec4_3; 40 vec4 = (float4)vec2; // expected-error {{invalid conversion between ext-vector type 'float4' (vector of 4 'float' values) and 'float2' (vector of 2 'float' values)}} 44 vec4 /= 5.2f; 45 vec4 %= 4; // expected-error {{invalid operands to binary expression ('float4' (vector of 4 'float' values) and 'int')}} 47 ivec4 += vec4; // expected-error {{can't convert between vector values of different size ('int4' (vector of 4 'i (…) [all...] |
/frameworks/native/libs/ui/tests/ |
mat_test.cpp | 67 mat4 m2(vec4(2)); 74 mat4 m4(vec4(1), vec4(2), vec4(3), vec4(4)); 80 mat4 m2(vec4(2)); 103 EXPECT_EQ(mat4( vec4(2,1,1,1), vec4(1,2,1,1), vec4(1,1,2,1), vec4(1,1,1,2) ), m0) [all...] |
vec_test.cpp | 24 #include <ui/vec4.h> 33 vec4 v4; 36 EXPECT_EQ(sizeof(vec4), sizeof(float)*4); 43 vec4 v0; 49 vec4 v1(1); 55 vec4 v2(1,2,3,4); 61 vec4 v3(v2); 67 vec4 v4(v3.xyz, 42); 73 vec4 v5(vec3(v2.xy, 42), 24); 87 vec4 v0(1,2,3,4) [all...] |
/cts/suite/cts/deviceTests/opengl/assets/vertex/ |
basic | 15 attribute vec4 a_Position;
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blur | 15 attribute vec4 a_Position;
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perspective | 17 attribute vec4 a_Position; 29 v_Normal = vec3(u_MVMatrix * vec4(a_Normal, 0.0));
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water | 17 attribute vec4 a_Position;
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/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
shader2v.glsl | 12 vec4 objPos = ATTRIB_position; 13 vec4 worldPos = UNI_model * objPos;
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/ |
vec4-spec.js | 23 describe("vec4", function() { 29 beforeEach(function() { result = vec4.create(); }); 34 beforeEach(function() { result = vec4.clone(vecA); }); 39 beforeEach(function() { result = vec4.fromValues(1, 2, 3, 4); }); 44 beforeEach(function() { result = vec4.copy(out, vecA); }); 50 beforeEach(function() { result = vec4.set(out, 1, 2, 3, 4); }); 57 beforeEach(function() { result = vec4.add(out, vecA, vecB); }); 66 beforeEach(function() { result = vec4.add(vecA, vecA, vecB); }); 74 beforeEach(function() { result = vec4.add(vecB, vecA, vecB); }); 83 it("should have an alias called 'sub'", function() { expect(vec4.sub).toEqual(vec4.subtract); }) [all...] |
/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/ |
vec4.js | 25 * @name vec4 27 var vec4 = {}; 30 * Creates a new, empty vec4 32 * @returns {vec4} a new 4D vector 34 vec4.create = function() { 44 * Creates a new vec4 initialized with values from an existing vector 46 * @param {vec4} a vector to clone 47 * @returns {vec4} a new 4D vector 49 vec4.clone = function(a) { 59 * Creates a new vec4 initialized with the given value [all...] |
quat.js | 50 quat.clone = vec4.clone; 62 quat.fromValues = vec4.fromValues; 72 quat.copy = vec4.copy; 85 quat.set = vec4.set; 129 quat.add = vec4.add; 165 quat.scale = vec4.scale; 257 quat.dot = vec4.dot; 269 quat.lerp = vec4.lerp; 366 quat.length = vec4.length; 381 quat.squaredLength = vec4.squaredLength [all...] |
/external/chromium_org/third_party/angle/tests/compiler_tests/ |
ExpressionLimit_test.cpp | 54 *ss << "+ vec4(" << ii << ")"; 62 uniform vec4 u_color; 80 uniform vec4 u_color; 85 vec4 someFunction() { 102 uniform vec4 u_color; 103 vec4 function0() { 110 *ss << "vec4 function" << (ii + 1) << "() {\n" 136 << " gl_FragColor = vec4(0,0,0,0);\n" 304 uniform vec4 u_color; 305 vec4 someFunc() [all...] |
/cts/suite/cts/deviceTests/opengl/assets/fragment/ |
blur | 31 vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
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/external/chromium_org/gpu/command_buffer/tests/ |
gl_program_unittest.cc | 32 attribute vec4 a_vertex; 52 vec4(u_struct.x, u_struct.y, 0, 1) + 53 vec4(u_array[0], u_array[1], u_array[2], u_array[3]); 61 gl_FragColor = vec4(v_normal/2.0+vec3(0.5), 1); 92 attribute vec4 a_position; 101 gl_FragColor = vec4(1, 0, 0, 1); 107 gl_FragColor = vec4(0, 0, 1, 1); 130 attribute vec4 a_position; 138 uniform vec4 u_color;
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gl_bind_uniform_location_unittest.cc | 39 attribute vec4 a_position; 47 uniform vec4 u_colorC; 48 uniform vec4 u_colorB[2]; 49 uniform vec4 u_colorA; 109 attribute vec4 a_position; 113 uniform vec4 color_b; 114 varying vec4 v_color; 126 varying vec4 v_color; 128 uniform vec4 multiplier; 132 vec4 color_c_sum = vec4(0.0) [all...] |
/external/chromium_org/cc/output/ |
shader.cc | 176 attribute vec4 a_position; 214 attribute vec4 a_position; 249 attribute vec4 a_position; 285 attribute vec4 a_position; 289 uniform TexCoordPrecision vec4 texTransform[8]; 296 TexCoordPrecision vec4 texTrans = texTransform[quad_index]; 305 attribute vec4 a_position; 343 attribute TexCoordPrecision vec4 a_position; 351 gl_Position = matrix * vec4(pos, a_position.z, a_position.w); 357 attribute TexCoordPrecision vec4 a_position [all...] |
/external/chromium_org/third_party/angle/samples/angle/hello_triangle/ |
HelloTriangle.cpp | 31 attribute vec4 vPosition; 43 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_eu_util.c | 60 dst = vec4(dst); 61 src = vec4(src); 113 dst = vec4(dst);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_eu_util.c | 60 dst = vec4(dst); 61 src = vec4(src); 113 dst = vec4(dst);
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
PBOExtensionTest.cpp | 30 attribute vec4 aTest; 32 varying vec4 vTest; 37 gl_Position = vec4(aPosition, 0.0, 1.0); 45 varying vec4 vTest;
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