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  /external/chromium_org/third_party/angle/src/libGLESv2/
Renderbuffer.h 9 // DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
119 class DepthStencilbuffer : public RenderbufferStorage
122 DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain);
123 DepthStencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
125 ~DepthStencilbuffer();
133 DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer);
136 class Depthbuffer : public DepthStencilbuffer
147 class Stencilbuffer : public DepthStencilbuffer
Renderbuffer.cpp 216 DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
229 DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples)
241 DepthStencilbuffer::~DepthStencilbuffer()
249 rx::RenderTarget *DepthStencilbuffer::getRenderTarget()
254 Depthbuffer::Depthbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
268 Stencilbuffer::Stencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
Framebuffer.h 30 class DepthStencilbuffer;
47 void setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer);
105 DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
Framebuffer.cpp 194 void Framebuffer::setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer)
196 FramebufferAttachment *attachment = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer);
208 mStencilbuffer = createAttachment(GL_DEPTH_STENCIL_ATTACHMENT, type, depthStencilBuffer, level, layer);
281 FramebufferAttachment *depthstencilbuffer = mDepthbuffer;
283 if (!depthstencilbuffer)
285 depthstencilbuffer = mStencilbuffer;
288 return depthstencilbuffer;
634 DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
645 Renderbuffer *depthStencilBuffer = new Renderbuffer(0, depthStencil);
649 mDepthbuffer = (depthStencilFormatInfo.depthBits != 0 ? new RenderbufferAttachment(GL_DEPTH_ATTACHMENT, depthStencilBuffer) : NULL)
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Context.h 57 class DepthStencilbuffer;
Context.cpp 197 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
735 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
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  /external/deqp/modules/gles3/functional/
es3fFboRenderTest.cpp 140 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorBuffer = 0, deUint32 depthStencilBuffer = 0);
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