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  /frameworks/rs/driver/
rsdGL.h 66 float EXT_texture_max_aniso;
rsdGL.cpp 396 dc->gl.gl.EXT_texture_max_aniso = 1.0f;
400 glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &dc->gl.gl.EXT_texture_max_aniso);
rsdShader.cpp 453 float anisoValue = rsMin(dc->gl.gl.EXT_texture_max_aniso, s->mHal.state.aniso);
454 if (dc->gl.gl.EXT_texture_max_aniso > 1.0f) {

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