/external/chromium_org/third_party/skia/src/pathops/ |
SkIntersections.h | 54 SkDCubic aCubic; 55 aCubic.set(a); 59 return intersect(aCubic, bCubic);
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/external/skia/src/pathops/ |
SkIntersections.h | 54 SkDCubic aCubic; 55 aCubic.set(a); 59 return intersect(aCubic, bCubic);
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/external/chromium_org/third_party/skia/experimental/Intersection/ |
Simplify.cpp | 154 MAKE_CONST_CUBIC(aCubic, a); 156 return intersect(aCubic, bLine, intersections); 175 MAKE_CONST_CUBIC(aCubic, a); 177 return intersect(aCubic, bQuad, intersections); 182 MAKE_CONST_CUBIC(aCubic, a); 185 intersect3(aCubic, bCubic, intersections); 187 intersect(aCubic, bCubic, intersections); 193 MAKE_CONST_CUBIC(aCubic, a); 194 return intersect(aCubic, intersections); 211 MAKE_CONST_CUBIC(aCubic, a) [all...] |
EdgeWalker.cpp | 80 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, {a[2].fX, a[2].fY}, 83 return intersect(aCubic, bLine, intersections); 96 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, {a[2].fX, a[2].fY}, 100 intersect(aCubic, bCubic, intersections); 118 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, {a[2].fX, a[2].fY}, 120 return horizontalIntersect(aCubic, left, right, y, aRange); 197 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, 200 sub_divide(aCubic, startT, endT, dst); 250 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, 253 int order = reduceOrder(aCubic, dst, kReduceOrder_QuadraticsAllowed, kReduceOrder_TreatAsFill) [all...] |
/external/skia/experimental/Intersection/ |
Simplify.cpp | 154 MAKE_CONST_CUBIC(aCubic, a); 156 return intersect(aCubic, bLine, intersections); 175 MAKE_CONST_CUBIC(aCubic, a); 177 return intersect(aCubic, bQuad, intersections); 182 MAKE_CONST_CUBIC(aCubic, a); 185 intersect3(aCubic, bCubic, intersections); 187 intersect(aCubic, bCubic, intersections); 193 MAKE_CONST_CUBIC(aCubic, a); 194 return intersect(aCubic, intersections); 211 MAKE_CONST_CUBIC(aCubic, a) [all...] |
EdgeWalker.cpp | 80 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, {a[2].fX, a[2].fY}, 83 return intersect(aCubic, bLine, intersections); 96 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, {a[2].fX, a[2].fY}, 100 intersect(aCubic, bCubic, intersections); 118 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, {a[2].fX, a[2].fY}, 120 return horizontalIntersect(aCubic, left, right, y, aRange); 197 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, 200 sub_divide(aCubic, startT, endT, dst); 250 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, 253 int order = reduceOrder(aCubic, dst, kReduceOrder_QuadraticsAllowed, kReduceOrder_TreatAsFill) [all...] |