/external/e2fsprogs/tests/f_bitmaps/ |
name | 1 corrupted inode and block bitmaps
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/external/e2fsprogs/tests/f_overfsblks/ |
name | 1 overlapping inode and block bitmaps
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/external/e2fsprogs/tests/f_badtable/ |
name | 1 bad blocks in bitmaps and inode table
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/external/e2fsprogs/tests/f_dupfsblks/ |
name | 1 blocks claimed by a file and bitmaps or inode tables
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/development/samples/browseable/DisplayingBitmaps/ |
_index.jd | 8 "Displaying Bitmaps Efficiently" 9 (http://developer.android.com/training/displaying-bitmaps/).\n\n 11 It demonstrates how to load large bitmaps efficiently off the main UI thread, caching 12 bitmaps (both in memory and on disk), managing bitmap memory and displaying bitmaps
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/developers/samples/android/ui/graphics/DisplayingBitmaps/ |
template-params.xml | 29 "Displaying Bitmaps Efficiently" 30 (http://developer.android.com/training/displaying-bitmaps/).\n\n 32 It demonstrates how to load large bitmaps efficiently off the main UI thread, caching 33 bitmaps (both in memory and on disk), managing bitmap memory and displaying bitmaps 64 Sample demonstrating how to load large bitmaps efficiently off the main UI thread, 65 caching bitmaps (both in memory and on disk), managing bitmap memory and displaying 66 bitmaps in UI elements such as ViewPager and ListView/GridView. 71 This is a sample application for the Android Training class [Displaying Bitmaps Efficiently][1]. 73 It demonstrates how to load large bitmaps efficiently off the main UI thread, cachin [all...] |
ABOUT.txt | 17 This is a sample application for the Android Training class "Displaying Bitmaps 18 Efficiently" (http://developer.android.com/training/displaying-bitmaps/). 20 It demonstrates how to load large bitmaps efficiently off the main UI thread, 21 caching bitmaps (both in memory and on disk), managing bitmap memory and 22 displaying bitmaps in UI elements such as ViewPager and ListView/GridView
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/external/chromium_org/chrome/browser/history/ |
select_favicon_frames_unittest.cc | 35 // Return gfx::Size vector with the pixel sizes of |bitmaps|. 36 vector<gfx::Size> SizesFromBitmaps(const vector<SkBitmap>& bitmaps) { 38 for (size_t i = 0; i < bitmaps.size(); ++i) 39 sizes.push_back(gfx::Size(bitmaps[i].width(), bitmaps[i].height())); 73 vector<SkBitmap> bitmaps; local 74 bitmaps.push_back(MakeBitmap(SK_ColorRED, 16, 16)); 75 bitmaps.push_back(MakeBitmap(SK_ColorGREEN, 48, 48)); 76 bitmaps.push_back(MakeBitmap(SK_ColorBLUE, 32, 32)); 78 gfx::ImageSkia image = CreateFaviconImageSkia(bitmaps, 91 vector<SkBitmap> bitmaps; local 119 vector<SkBitmap> bitmaps; local 137 vector<SkBitmap> bitmaps; local 155 vector<SkBitmap> bitmaps; local 173 vector<SkBitmap> bitmaps; local [all...] |
/developers/build/prebuilts/gradle/DisplayingBitmaps/ |
ABOUT.txt | 17 This is a sample application for the Android Training class "Displaying Bitmaps 18 Efficiently" (http://developer.android.com/training/displaying-bitmaps/). 20 It demonstrates how to load large bitmaps efficiently off the main UI thread, 21 caching bitmaps (both in memory and on disk), managing bitmap memory and 22 displaying bitmaps in UI elements such as ViewPager and ListView/GridView
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README.md | 4 Sample demonstrating how to load large bitmaps efficiently off the main UI thread, 5 caching bitmaps (both in memory and on disk), managing bitmap memory and displaying 6 bitmaps in UI elements such as ViewPager and ListView/GridView. 11 This is a sample application for the Android Training class [Displaying Bitmaps Efficiently][1]. 13 It demonstrates how to load large bitmaps efficiently off the main UI thread, caching 14 bitmaps (both in memory and on disk), managing bitmap memory and displaying bitmaps 17 [1]: http://developer.android.com/training/displaying-bitmaps/
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/developers/build/prebuilts/gradle/DisplayingBitmaps/Application/src/main/res/values/ |
base-strings.xml | 24 "Displaying Bitmaps Efficiently" 25 (http://developer.android.com/training/displaying-bitmaps/).\n\n 27 It demonstrates how to load large bitmaps efficiently off the main UI thread, caching 28 bitmaps (both in memory and on disk), managing bitmap memory and displaying bitmaps
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/development/samples/browseable/DisplayingBitmaps/res/values/ |
base-strings.xml | 24 "Displaying Bitmaps Efficiently" 25 (http://developer.android.com/training/displaying-bitmaps/).\n\n 27 It demonstrates how to load large bitmaps efficiently off the main UI thread, caching 28 bitmaps (both in memory and on disk), managing bitmap memory and displaying bitmaps
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/external/chromium_org/native_client_sdk/src/libraries/xray/ |
xray.odt | |
/external/sonivox/docs/ |
EAS_Library_Integration_Guide.odt | |
EASLibrary3_5.odt | |
EAS_API_Reference.odt | |
JET_Programming_Manual.odt | |
/external/chromium_org/components/favicon_base/ |
select_favicon_frames.h | 23 // Takes a list of all bitmaps found in a .ico file, and creates an 25 // Bitmaps are selected by using |SelectFaviconFrameIndices| and the 28 // |original_sizes| are the original sizes of the bitmaps. (For instance, 31 // that describes how well |bitmaps| were able to produce an image at 41 const std::vector<SkBitmap>& bitmaps, 46 // Takes a list of the pixel sizes of a favicon's favicon bitmaps and returns 57 // are the sizes of the favicon bitmaps after they were resized.
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/external/chromium_org/ui/base/cursor/ozone/ |
bitmap_cursor_factory_ozone.cc | 39 BitmapCursorOzone::BitmapCursorOzone(const std::vector<SkBitmap>& bitmaps, 42 : bitmaps_(bitmaps), hotspot_(hotspot), frame_delay_ms_(frame_delay_ms) { 43 DCHECK_LT(0U, bitmaps.size()); 58 const std::vector<SkBitmap>& BitmapCursorOzone::bitmaps() { function in class:ui::BitmapCursorOzone 89 const std::vector<SkBitmap>& bitmaps, 92 DCHECK_LT(0U, bitmaps.size()); 94 new BitmapCursorOzone(bitmaps, hotspot, frame_delay_ms);
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
index.jd | 1 page.title=Displaying Bitmaps Efficiently 2 page.tags=bitmaps,images,graphics 44 and avoids exceeding your application memory limit. If you're not careful, bitmaps can quickly 48 <p>There are a number of reasons why loading bitmaps in your Android application is tricky:</p> 58 <li>Bitmaps take up a lot of memory, especially for rich images like photographs. For example, the 64 <li>Android app UI?s frequently require several bitmaps to be loaded at once. Components such as 66 android.support.v4.view.ViewPager} commonly include multiple bitmaps on-screen at once with many 73 <dt><b><a href="load-bitmap.html">Loading Large Bitmaps Efficiently</a></b></dt> 74 <dd>This lesson walks you through decoding large bitmaps without exceeding the per application 77 <dt><b><a href="process-bitmap.html">Processing Bitmaps Off the UI Thread</a></b></dt [all...] |
/external/skia/tests/ |
CanvasStateTest.cpp | 42 SkBitmap bitmaps[2]; local 44 bitmaps[j].allocPixels(SkImageInfo::Make(WIDTH, HEIGHT, 48 SkCanvas canvas(bitmaps[j]); 85 // now we memcmp the two bitmaps 86 REPORTER_ASSERT(reporter, bitmaps[0].getSize() == bitmaps[1].getSize()); 87 REPORTER_ASSERT(reporter, !memcmp(bitmaps[0].getPixels(), 88 bitmaps[1].getPixels(), 89 bitmaps[0].getSize())); 131 SkBitmap bitmaps[2] local [all...] |
/external/chromium_org/chrome/browser/extensions/ |
bookmark_app_helper.h | 47 // This finds the closest not-smaller bitmap in |bitmaps| for each size in 48 // |sizes| and resizes it to that size. This returns a map of sizes to bitmaps 49 // which contains only bitmaps of a size in |sizes| and at most one bitmap of 52 const std::vector<SkBitmap>& bitmaps, 55 // Adds a square container icon of |output_size| pixels to |bitmaps| by 57 // Does nothing if an icon of |output_size| already exists in |bitmaps|. 58 static void GenerateIcon(std::map<int, SkBitmap>* bitmaps, 71 const std::map<GURL, std::vector<SkBitmap> >& bitmaps);
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/external/chromium_org/third_party/skia/src/sfnt/ |
SkOTTable_EBSC.h | 34 SK_OT_BYTE substitutePpemX; //use bitmaps of this size 35 SK_OT_BYTE substitutePpemY; //use bitmaps of this size
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/external/skia/src/sfnt/ |
SkOTTable_EBSC.h | 34 SK_OT_BYTE substitutePpemX; //use bitmaps of this size 35 SK_OT_BYTE substitutePpemY; //use bitmaps of this size
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/frameworks/base/graphics/java/android/graphics/drawable/ |
package.html | 4 display only, such as bitmaps and gradients. These elements are often used
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