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  /external/e2fsprogs/tests/f_bitmaps/
name 1 corrupted inode and block bitmaps
  /external/e2fsprogs/tests/f_overfsblks/
name 1 overlapping inode and block bitmaps
  /external/e2fsprogs/tests/f_badtable/
name 1 bad blocks in bitmaps and inode table
  /external/e2fsprogs/tests/f_dupfsblks/
name 1 blocks claimed by a file and bitmaps or inode tables
  /development/samples/browseable/DisplayingBitmaps/
_index.jd 8 "Displaying Bitmaps Efficiently"
9 (http://developer.android.com/training/displaying-bitmaps/).\n\n
11 It demonstrates how to load large bitmaps efficiently off the main UI thread, caching
12 bitmaps (both in memory and on disk), managing bitmap memory and displaying bitmaps
  /developers/samples/android/ui/graphics/DisplayingBitmaps/
template-params.xml 29 "Displaying Bitmaps Efficiently"
30 (http://developer.android.com/training/displaying-bitmaps/).\n\n
32 It demonstrates how to load large bitmaps efficiently off the main UI thread, caching
33 bitmaps (both in memory and on disk), managing bitmap memory and displaying bitmaps
64 Sample demonstrating how to load large bitmaps efficiently off the main UI thread,
65 caching bitmaps (both in memory and on disk), managing bitmap memory and displaying
66 bitmaps in UI elements such as ViewPager and ListView/GridView.
71 This is a sample application for the Android Training class [Displaying Bitmaps Efficiently][1].
73 It demonstrates how to load large bitmaps efficiently off the main UI thread, cachin
    [all...]
ABOUT.txt 17 This is a sample application for the Android Training class "Displaying Bitmaps
18 Efficiently" (http://developer.android.com/training/displaying-bitmaps/).
20 It demonstrates how to load large bitmaps efficiently off the main UI thread,
21 caching bitmaps (both in memory and on disk), managing bitmap memory and
22 displaying bitmaps in UI elements such as ViewPager and ListView/GridView
  /external/chromium_org/chrome/browser/history/
select_favicon_frames_unittest.cc 35 // Return gfx::Size vector with the pixel sizes of |bitmaps|.
36 vector<gfx::Size> SizesFromBitmaps(const vector<SkBitmap>& bitmaps) {
38 for (size_t i = 0; i < bitmaps.size(); ++i)
39 sizes.push_back(gfx::Size(bitmaps[i].width(), bitmaps[i].height()));
73 vector<SkBitmap> bitmaps; local
74 bitmaps.push_back(MakeBitmap(SK_ColorRED, 16, 16));
75 bitmaps.push_back(MakeBitmap(SK_ColorGREEN, 48, 48));
76 bitmaps.push_back(MakeBitmap(SK_ColorBLUE, 32, 32));
78 gfx::ImageSkia image = CreateFaviconImageSkia(bitmaps,
91 vector<SkBitmap> bitmaps; local
119 vector<SkBitmap> bitmaps; local
137 vector<SkBitmap> bitmaps; local
155 vector<SkBitmap> bitmaps; local
173 vector<SkBitmap> bitmaps; local
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  /developers/build/prebuilts/gradle/DisplayingBitmaps/
ABOUT.txt 17 This is a sample application for the Android Training class "Displaying Bitmaps
18 Efficiently" (http://developer.android.com/training/displaying-bitmaps/).
20 It demonstrates how to load large bitmaps efficiently off the main UI thread,
21 caching bitmaps (both in memory and on disk), managing bitmap memory and
22 displaying bitmaps in UI elements such as ViewPager and ListView/GridView
README.md 4 Sample demonstrating how to load large bitmaps efficiently off the main UI thread,
5 caching bitmaps (both in memory and on disk), managing bitmap memory and displaying
6 bitmaps in UI elements such as ViewPager and ListView/GridView.
11 This is a sample application for the Android Training class [Displaying Bitmaps Efficiently][1].
13 It demonstrates how to load large bitmaps efficiently off the main UI thread, caching
14 bitmaps (both in memory and on disk), managing bitmap memory and displaying bitmaps
17 [1]: http://developer.android.com/training/displaying-bitmaps/
  /developers/build/prebuilts/gradle/DisplayingBitmaps/Application/src/main/res/values/
base-strings.xml 24 &quot;Displaying Bitmaps Efficiently&quot;
25 (http://developer.android.com/training/displaying-bitmaps/).\n\n
27 It demonstrates how to load large bitmaps efficiently off the main UI thread, caching
28 bitmaps (both in memory and on disk), managing bitmap memory and displaying bitmaps
  /development/samples/browseable/DisplayingBitmaps/res/values/
base-strings.xml 24 &quot;Displaying Bitmaps Efficiently&quot;
25 (http://developer.android.com/training/displaying-bitmaps/).\n\n
27 It demonstrates how to load large bitmaps efficiently off the main UI thread, caching
28 bitmaps (both in memory and on disk), managing bitmap memory and displaying bitmaps
  /external/chromium_org/native_client_sdk/src/libraries/xray/
xray.odt 
  /external/sonivox/docs/
EAS_Library_Integration_Guide.odt 
EASLibrary3_5.odt 
EAS_API_Reference.odt 
JET_Programming_Manual.odt 
  /external/chromium_org/components/favicon_base/
select_favicon_frames.h 23 // Takes a list of all bitmaps found in a .ico file, and creates an
25 // Bitmaps are selected by using |SelectFaviconFrameIndices| and the
28 // |original_sizes| are the original sizes of the bitmaps. (For instance,
31 // that describes how well |bitmaps| were able to produce an image at
41 const std::vector<SkBitmap>& bitmaps,
46 // Takes a list of the pixel sizes of a favicon's favicon bitmaps and returns
57 // are the sizes of the favicon bitmaps after they were resized.
  /external/chromium_org/ui/base/cursor/ozone/
bitmap_cursor_factory_ozone.cc 39 BitmapCursorOzone::BitmapCursorOzone(const std::vector<SkBitmap>& bitmaps,
42 : bitmaps_(bitmaps), hotspot_(hotspot), frame_delay_ms_(frame_delay_ms) {
43 DCHECK_LT(0U, bitmaps.size());
58 const std::vector<SkBitmap>& BitmapCursorOzone::bitmaps() { function in class:ui::BitmapCursorOzone
89 const std::vector<SkBitmap>& bitmaps,
92 DCHECK_LT(0U, bitmaps.size());
94 new BitmapCursorOzone(bitmaps, hotspot, frame_delay_ms);
  /frameworks/base/docs/html/training/displaying-bitmaps/
index.jd 1 page.title=Displaying Bitmaps Efficiently
2 page.tags=bitmaps,images,graphics
44 and avoids exceeding your application memory limit. If you're not careful, bitmaps can quickly
48 <p>There are a number of reasons why loading bitmaps in your Android application is tricky:</p>
58 <li>Bitmaps take up a lot of memory, especially for rich images like photographs. For example, the
64 <li>Android app UI?s frequently require several bitmaps to be loaded at once. Components such as
66 android.support.v4.view.ViewPager} commonly include multiple bitmaps on-screen at once with many
73 <dt><b><a href="load-bitmap.html">Loading Large Bitmaps Efficiently</a></b></dt>
74 <dd>This lesson walks you through decoding large bitmaps without exceeding the per application
77 <dt><b><a href="process-bitmap.html">Processing Bitmaps Off the UI Thread</a></b></dt
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  /external/skia/tests/
CanvasStateTest.cpp 42 SkBitmap bitmaps[2]; local
44 bitmaps[j].allocPixels(SkImageInfo::Make(WIDTH, HEIGHT,
48 SkCanvas canvas(bitmaps[j]);
85 // now we memcmp the two bitmaps
86 REPORTER_ASSERT(reporter, bitmaps[0].getSize() == bitmaps[1].getSize());
87 REPORTER_ASSERT(reporter, !memcmp(bitmaps[0].getPixels(),
88 bitmaps[1].getPixels(),
89 bitmaps[0].getSize()));
131 SkBitmap bitmaps[2] local
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  /external/chromium_org/chrome/browser/extensions/
bookmark_app_helper.h 47 // This finds the closest not-smaller bitmap in |bitmaps| for each size in
48 // |sizes| and resizes it to that size. This returns a map of sizes to bitmaps
49 // which contains only bitmaps of a size in |sizes| and at most one bitmap of
52 const std::vector<SkBitmap>& bitmaps,
55 // Adds a square container icon of |output_size| pixels to |bitmaps| by
57 // Does nothing if an icon of |output_size| already exists in |bitmaps|.
58 static void GenerateIcon(std::map<int, SkBitmap>* bitmaps,
71 const std::map<GURL, std::vector<SkBitmap> >& bitmaps);
  /external/chromium_org/third_party/skia/src/sfnt/
SkOTTable_EBSC.h 34 SK_OT_BYTE substitutePpemX; //use bitmaps of this size
35 SK_OT_BYTE substitutePpemY; //use bitmaps of this size
  /external/skia/src/sfnt/
SkOTTable_EBSC.h 34 SK_OT_BYTE substitutePpemX; //use bitmaps of this size
35 SK_OT_BYTE substitutePpemY; //use bitmaps of this size
  /frameworks/base/graphics/java/android/graphics/drawable/
package.html 4 display only, such as bitmaps and gradients. These elements are often used

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