/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/ |
i915_clear.c | 50 uint32_t clear_params, clear_color, clear_depth, clear_stencil, local 85 clear_depth = clear_stencil = 0; 101 clear_depth = packed_z_stencil & 0xffffff; 104 clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16); 140 OUT_BATCH(clear_depth); 159 OUT_BATCH(clear_depth); 191 OUT_BATCH(clear_depth);
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_clear.c | 50 uint32_t clear_params, clear_color, clear_depth, clear_stencil, local 85 clear_depth = clear_stencil = 0; 101 clear_depth = packed_z_stencil & 0xffffff; 104 clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16); 140 OUT_BATCH(clear_depth); 159 OUT_BATCH(clear_depth); 191 OUT_BATCH(clear_depth);
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/external/deqp/modules/gles3/functional/ |
es3fRasterizerDiscardTests.cpp | 461 basic->addChild(new RasterizerDiscardCase(m_context, "clear_depth", "clear_depth", 4, CASE_CLEAR_DEPTH, 0)); 483 scissor->addChild(new RasterizerDiscardCase(m_context, "clear_depth", "clear_depth", 4, CASE_CLEAR_DEPTH, CASEOPTION_SCISSOR)); 505 fbo->addChild(new RasterizerDiscardCase(m_context, "clear_depth", "clear_depth", 4, CASE_CLEAR_DEPTH, CASEOPTION_FBO));
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es3fScissorTests.cpp | 104 addChild(createClearTest(tc, rc, "clear_depth", "Depth buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_DEPTH_BUFFER_BIT)); 111 addChild(createFramebufferClearTest(tc, rc, "clear_depth_buffer", "Depth buffer clear", CLEAR_DEPTH));
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es3fRandomFragmentOpTests.cpp | 70 static const float CLEAR_DEPTH = 1.0f; 307 const float clearDepth = CLEAR_DEPTH;
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_setup.h | 59 double clear_depth,
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup.h | 59 double clear_depth,
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
RenderPass.java | 114 mRsField.clear_depth = mClearDepth;
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render.rs | 205 rsgClearDepth(pass->clear_depth);
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scenegraph_objects.rsh | 143 float clear_depth;
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/external/deqp/modules/glshared/ |
glsScissorTests.hpp | 68 CLEAR_DEPTH,
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/external/deqp/modules/gles2/functional/ |
es2fScissorTests.cpp | 94 addChild(createClearTest(tc, rc, "clear_depth", "Depth buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_DEPTH_BUFFER_BIT));
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es2fRandomFragmentOpTests.cpp | 70 static const float CLEAR_DEPTH = 1.0f; 307 const float clearDepth = CLEAR_DEPTH;
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/hardware/intel/img/libdrm/shared-core/ |
mach64_drm.h | 229 unsigned int clear_depth; member in struct:drm_mach64_clear
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r128_drm.h | 255 unsigned int clear_depth; member in struct:drm_r128_clear
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/external/deqp/modules/egl/ |
teglRenderTests.cpp | 84 static const float CLEAR_DEPTH = 1.0f; 376 rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)); 750 clear(api, CLEAR_COLOR, CLEAR_DEPTH, CLEAR_STENCIL); 963 clear(api, CLEAR_COLOR, CLEAR_DEPTH, CLEAR_STENCIL); [all...] |
/external/kernel-headers/original/uapi/drm/ |
i810_drm.h | 230 int clear_depth; member in struct:_drm_i810_clear
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r128_drm.h | 255 unsigned int clear_depth; member in struct:drm_r128_clear
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/drm/ |
i810_drm.h | 230 int clear_depth; member in struct:_drm_i810_clear
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r128_drm.h | 255 unsigned int clear_depth; member in struct:drm_r128_clear
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/ |
i810_drm.h | 230 int clear_depth; member in struct:_drm_i810_clear
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r128_drm.h | 255 unsigned int clear_depth; member in struct:drm_r128_clear
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/bionic/libc/kernel/uapi/drm/ |
i810_drm.h | 212 int clear_depth; member in struct:_drm_i810_clear
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mga_drm.h | 250 unsigned int clear_depth; member in struct:drm_mga_clear
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r128_drm.h | 207 unsigned int clear_depth; member in struct:drm_r128_clear
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