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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
renderer11_utils.h 169 inline void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBuffer, const T &value)
172 context->Map(constantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
176 context->Unmap(constantBuffer, 0);
Renderer11.cpp 541 ID3D11Buffer *constantBuffer = bufferStorage->getBuffer(BUFFER_USAGE_UNIFORM);
543 if (!constantBuffer)
551 1, &constantBuffer);
563 ID3D11Buffer *constantBuffer = bufferStorage->getBuffer(BUFFER_USAGE_UNIFORM);
565 if (!constantBuffer)
573 1, &constantBuffer);
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  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
params.rsh 71 uint8_t *constantBuffer,
105 dataPtr = constantBuffer + p->bufferOffset;
162 uint8_t *constantBuffer = (uint8_t*)rsGetElementAt(shaderConst, 0);
175 updated = processParam(current, currentData, constantBuffer, camera, NULL) || updated;
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d11.idl 148 UINT ConstantBuffer;
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d3d11.h 303 UINT ConstantBuffer;
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl     [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl     [all...]

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