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Searched
full:constantbuffer
(Results
1 - 7
of
7
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
renderer11_utils.h
169
inline void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *
constantBuffer
, const T &value)
172
context->Map(
constantBuffer
, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
176
context->Unmap(
constantBuffer
, 0);
Renderer11.cpp
541
ID3D11Buffer *
constantBuffer
= bufferStorage->getBuffer(BUFFER_USAGE_UNIFORM);
543
if (!
constantBuffer
)
551
1, &
constantBuffer
);
563
ID3D11Buffer *
constantBuffer
= bufferStorage->getBuffer(BUFFER_USAGE_UNIFORM);
565
if (!
constantBuffer
)
573
1, &
constantBuffer
);
[
all
...]
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
params.rsh
71
uint8_t *
constantBuffer
,
105
dataPtr =
constantBuffer
+ p->bufferOffset;
162
uint8_t *
constantBuffer
= (uint8_t*)rsGetElementAt(shaderConst, 0);
175
updated = processParam(current, currentData,
constantBuffer
, camera, NULL) || updated;
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d11.idl
148
UINT
ConstantBuffer
;
[
all
...]
d3d11.h
303
UINT
ConstantBuffer
;
[
all
...]
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl
[
all
...]
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl
[
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...]
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