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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
vg_context.h 194 static INLINE void vg_shift_rectx(VGfloat coords[4],
198 coords[0] += shift;
199 coords[2] -= shift;
201 coords[2] = MIN2(coords[2], bounds[2]);
203 if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
204 coords[2] = (bounds[0] + bounds[2]) - coords[0];
209 static INLINE void vg_shift_recty(VGfloat coords[4]
    [all...]
vgu.c 44 const VGfloat *coords,
50 vg_float_to_datatype(path_datatype(p), common_data, coords, num_coords); local
59 VGfloat coords[4]; local
70 coords[0] = x0;
71 coords[1] = y0;
72 coords[2] = x1;
73 coords[3] = y1;
75 vgu_append_float_coords(path, cmds, 2, coords, 4);
86 VGfloat *coords; local
104 coords = malloc(sizeof(VGfloat) * count * 2)
138 VGfloat coords[5]; local
232 VGfloat coords[12]; local
267 VGfloat coords[40]; local
    [all...]
  /external/mesa3d/src/gallium/state_trackers/vega/
vg_context.h 194 static INLINE void vg_shift_rectx(VGfloat coords[4],
198 coords[0] += shift;
199 coords[2] -= shift;
201 coords[2] = MIN2(coords[2], bounds[2]);
203 if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
204 coords[2] = (bounds[0] + bounds[2]) - coords[0];
209 static INLINE void vg_shift_recty(VGfloat coords[4]
    [all...]
vgu.c 44 const VGfloat *coords,
50 vg_float_to_datatype(path_datatype(p), common_data, coords, num_coords); local
59 VGfloat coords[4]; local
70 coords[0] = x0;
71 coords[1] = y0;
72 coords[2] = x1;
73 coords[3] = y1;
75 vgu_append_float_coords(path, cmds, 2, coords, 4);
86 VGfloat *coords; local
104 coords = malloc(sizeof(VGfloat) * count * 2)
138 VGfloat coords[5]; local
232 VGfloat coords[12]; local
267 VGfloat coords[40]; local
    [all...]
  /external/eigen/bench/
sparse_setter.cpp 47 EIGEN_DONT_INLINE Scalar* setinnerrand_eigen(const Coordinates& coords, const Values& vals);
48 EIGEN_DONT_INLINE Scalar* setrand_eigen_dynamic(const Coordinates& coords, const Values& vals);
49 EIGEN_DONT_INLINE Scalar* setrand_eigen_compact(const Coordinates& coords, const Values& vals);
50 EIGEN_DONT_INLINE Scalar* setrand_eigen_sumeq(const Coordinates& coords, const Values& vals);
51 EIGEN_DONT_INLINE Scalar* setrand_eigen_gnu_hash(const Coordinates& coords, const Values& vals);
52 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_dense(const Coordinates& coords, const Values& vals);
53 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_sparse(const Coordinates& coords, const Values& vals);
54 EIGEN_DONT_INLINE Scalar* setrand_scipy(const Coordinates& coords, const Values& vals);
55 EIGEN_DONT_INLINE Scalar* setrand_ublas_mapped(const Coordinates& coords, const Values& vals);
56 EIGEN_DONT_INLINE Scalar* setrand_ublas_coord(const Coordinates& coords, const Values& vals)
68 Coordinates coords; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
drawtex.c 69 _mesa_DrawTexfv(const GLfloat *coords)
72 draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]);
86 _mesa_DrawTexiv(const GLint *coords)
89 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1],
90 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4])
    [all...]
  /external/mesa3d/src/mesa/main/
drawtex.c 69 _mesa_DrawTexfv(const GLfloat *coords)
72 draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]);
86 _mesa_DrawTexiv(const GLint *coords)
89 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1],
90 (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4])
    [all...]
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  /external/deqp/modules/gles3/functional/
es3fShaderSwitchTests.cpp 75 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); }
76 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); }
79 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f)))
81 case 0: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,1,2); break;
82 case 1: evalCtx.color.xyz() = evalCtx.coords.swizzle(3,2,1); break;
83 case 2: evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); break;
84 case 3: evalCtx.color.xyz() = evalCtx.coords.swizzle(2,1,0); break;
85 default: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,0,0); break;
124 op << " highp vec4 coords = " << (isVertex ? "a_coords" : "v_coords") << ";\n";
131 type == SWITCHTYPE_DYNAMIC ? "int(floor(coords.z*1.5 + 2.0))" : "???"
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