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Searched
full:depthstencilformats
(Results
1 - 8
of
8
) sorted by null
/external/deqp/modules/gles31/functional/
es31fTextureSpecificationTests.cpp
834
}
depthStencilFormats
[] =
920
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(
depthStencilFormats
); ndx++)
925
shadow3dGroup->addChild(new TexImageCubeArrayDepthCase(m_context, (std::string(
depthStencilFormats
[ndx].name) + "_cube_array").c_str(), "",
depthStencilFormats
[ndx].internalFormat, texCubeArraySize, texCubeArrayDepth));
934
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(
depthStencilFormats
); ndx++)
939
shadow3dGroup->addChild(new TexImageCubeArrayDepthBufferCase(m_context, (std::string(
depthStencilFormats
[ndx].name) + "_cube_array").c_str(), "",
depthStencilFormats
[ndx].internalFormat, texCubeArraySize, texCubeArrayDepth));
[
all
...]
/external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp
289
static const deUint32
depthStencilFormats
[] =
312
for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(
depthStencilFormats
); fmtNdx++)
313
sampleCountGroup->addChild(new BasicFboMultisampleCase(m_context, getFormatName(
depthStencilFormats
[fmtNdx]), "", GL_RGBA8,
depthStencilFormats
[fmtNdx], IVec2(119, 131), samples));
es3fFboRenderTest.cpp
[
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...]
es3fTextureSpecificationTests.cpp
[
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...]
es3fFramebufferBlitTests.cpp
[
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...]
es3fFboInvalidateTests.cpp
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...]
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Renderer11.cpp
67
static const DXGI_FORMAT
DepthStencilFormats
[] =
335
unsigned int numDepthFormats = ArraySize(
DepthStencilFormats
);
347
const d3d11::DXGIFormat &depthStencilFormatInfo = d3d11::GetDXGIFormatInfo(
DepthStencilFormats
[depthStencilIndex]);
349
if (depthStencilFormatCaps.renderable ||
DepthStencilFormats
[depthStencilIndex] == DXGI_FORMAT_UNKNOWN)
[
all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
Renderer9.cpp
76
static const D3DFORMAT
DepthStencilFormats
[] =
431
unsigned int numDepthFormats = ArraySize(
DepthStencilFormats
);
443
const d3d9::D3DFormat &depthStencilFormatInfo = d3d9::GetD3DFormatInfo(
DepthStencilFormats
[depthStencilIndex]);
445
if (depthStencilFormatCaps.renderable ||
DepthStencilFormats
[depthStencilIndex] == D3DFMT_UNKNOWN)
[
all
...]
Completed in 1201 milliseconds