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    Searched full:depthstencilformats (Results 1 - 8 of 8) sorted by null

  /external/deqp/modules/gles31/functional/
es31fTextureSpecificationTests.cpp 834 } depthStencilFormats[] =
920 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++)
925 shadow3dGroup->addChild(new TexImageCubeArrayDepthCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[ndx].internalFormat, texCubeArraySize, texCubeArrayDepth));
934 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++)
939 shadow3dGroup->addChild(new TexImageCubeArrayDepthBufferCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[ndx].internalFormat, texCubeArraySize, texCubeArrayDepth));
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  /external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp 289 static const deUint32 depthStencilFormats[] =
312 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++)
313 sampleCountGroup->addChild(new BasicFboMultisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilFormats[fmtNdx], IVec2(119, 131), samples));
es3fFboRenderTest.cpp     [all...]
es3fTextureSpecificationTests.cpp     [all...]
es3fFramebufferBlitTests.cpp     [all...]
es3fFboInvalidateTests.cpp     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Renderer11.cpp 67 static const DXGI_FORMAT DepthStencilFormats[] =
335 unsigned int numDepthFormats = ArraySize(DepthStencilFormats);
347 const d3d11::DXGIFormat &depthStencilFormatInfo = d3d11::GetDXGIFormatInfo(DepthStencilFormats[depthStencilIndex]);
349 if (depthStencilFormatCaps.renderable || DepthStencilFormats[depthStencilIndex] == DXGI_FORMAT_UNKNOWN)
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
Renderer9.cpp 76 static const D3DFORMAT DepthStencilFormats[] =
431 unsigned int numDepthFormats = ArraySize(DepthStencilFormats);
443 const d3d9::D3DFormat &depthStencilFormatInfo = d3d9::GetD3DFormatInfo(DepthStencilFormats[depthStencilIndex]);
445 if (depthStencilFormatCaps.renderable || DepthStencilFormats[depthStencilIndex] == D3DFMT_UNKNOWN)
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